Zeros Posted January 7 Banned Posted January 7 Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Overhaul the entire DW kit to have custom weapons (GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle, and M-55 Medium Repeating Blaster) and remove almost every other weapon on the jobs. Implementation: Develop the three requested weapons, remove listed weapons from each whitelist, add the requested weapons to each listed whitelist. ---------------------------------------------------------------------------------------------------------- New Weapon: GALAAR-15 Blaster Carbine Lore: https://starwars.fandom.com/wiki/GALAAR-15_blaster_carbine Workshop content if applicable: Requires Development, Model is currently on server: models/jajoff/sps/cgiweapons/tc13j/westarm35_carbine.mdl, set to Skin 3 (If no workshop content, suggest a developer or put "Require Development") Other: The ideal is a high capacity, fast firing rate blaster rifle. The carbine part is to convey that it is medium range effectiveness at best. No scope. Damage should be in the high 30s at most in order to compensate for (hopefully) an increased effectiveness while in the air. Blaster bolts should be yellow. ---------------------------------------------------------------------------------------------------------- New Weapon: GALAAR-90 Sniper Rifle Lore: https://starwars.fandom.com/wiki/Galar-90_rifle Workshop content if applicable: Requires Development, Model is currently on server: models/jajoff/sps/cgiweapons/tc13j/westarm35_sniper.mdl, set to Skin 3 (If no workshop content, suggest a developer or put "Require Development") Other: The ideal is a fast firing sniper somewhere between 80RPM and 150RPM. Capacity should be in the range of 8-15. Damage should be in the range of 135-175 in order to compensate for the increased magazine and fire rate. Airborne effectiveness boost is optional. Blaster bolts should be yellow. ---------------------------------------------------------------------------------------------------------- New Weapon: M-55 Medium Repeating Blaster Lore: https://starwars.fandom.com/wiki/M-55_Medium_Repeating_Blaster Workshop content if applicable: Requires Development, Model is currently on server: models/jajoff/sps/cgiweapons/tc13j/westarm35_repeater.mdl, set to Skin 3 (If no workshop content, suggest a developer or put "Require Development") Other: The ideal is a slow firing mini-gun as a counterpart to the Z6. Capacity should be in the range of 150-300. Damage is entirely up to the development team, but my vision for it is higher damage in order to compensate for the slower firing speed. As opposed to the other two, this weapon should slow the user down and be much more effective when stationary. Blaster bolts should be yellow. ---------------------------------------------------------------------------------------------------------- If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Foundling Weapons: REMOVE: rw_sw_ee3a, rw_sw_e5 ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Gar Saxon Weapons: REMOVE: rw_sw_ee3a, rw_sw_tl40, rw_sw_cr2c, rw_sw_iqa11c ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Rook Kast Weapons: REMOVE: rw_sw_ee3a, rw_sw_tl40, rw_sw_iqa11c ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - HVO Weapons: REMOVE: rw_sw_ee3a, rw_sw_dual_e5 ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Heavy Weapons: REMOVE: rw_sw_ee3a, rw_sw_dual_e5, rw_sw_z2 ADD: GALAAR-15 Blaster Carbine, M-55 Medium Repeating Blaster, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Spy Weapons: REMOVE: rw_sw_ee3a, rw_sw_e5, rw_sw_iqa11c ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Medic Weapons: REMOVE: rw_sw_ee3a, rw_sw_e5, rw_sw_tl40, rust_syringe ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Other: Death Watch are currently a kitbash of weapons from various jobs, factions, and characters. The aim of this suggestion is to streamline their inventories, give them signature weapons that are identifiable in combat and roleplay, boost their kit weapons to discourage perma weapon usage, and overall improve the branch's gameplay on server. The medic is losing the syringe because they already have the Bacta Injector, making it redundant. These weapons are intended to compete with the GAR weaponry in unique ways rather than the usual "make my guns do more damage than theirs" suggestion. With these new kit weapons, the possibility of banning perma weapons during base raids and other such events is much higher and hopefully the new standard if this is accepted. 1 Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Banned Posted January 7 Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Overhaul the entire DW kit to have custom weapons (GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle, and M-55 Medium Repeating Blaster) and remove almost every other weapon on the jobs. Implementation: Develop the three requested weapons, remove listed weapons from each whitelist, add the requested weapons to each listed whitelist. ---------------------------------------------------------------------------------------------------------- New Weapon: GALAAR-15 Blaster Carbine Lore: https://starwars.fandom.com/wiki/GALAAR-15_blaster_carbine Workshop content if applicable: Requires Development, Model is currently on server: models/jajoff/sps/cgiweapons/tc13j/westarm35_carbine.mdl, set to Skin 3 (If no workshop content, suggest a developer or put "Require Development") Other: The ideal is a high capacity, fast firing rate blaster rifle. The carbine part is to convey that it is medium range effectiveness at best. No scope. Damage should be in the high 30s at most in order to compensate for (hopefully) an increased effectiveness while in the air. Blaster bolts should be yellow. ---------------------------------------------------------------------------------------------------------- New Weapon: GALAAR-90 Sniper Rifle Lore: https://starwars.fandom.com/wiki/Galar-90_rifle Workshop content if applicable: Requires Development, Model is currently on server: models/jajoff/sps/cgiweapons/tc13j/westarm35_sniper.mdl, set to Skin 3 (If no workshop content, suggest a developer or put "Require Development") Other: The ideal is a fast firing sniper somewhere between 80RPM and 150RPM. Capacity should be in the range of 8-15. Damage should be in the range of 135-175 in order to compensate for the increased magazine and fire rate. Airborne effectiveness boost is optional. Blaster bolts should be yellow. ---------------------------------------------------------------------------------------------------------- New Weapon: M-55 Medium Repeating Blaster Lore: https://starwars.fandom.com/wiki/M-55_Medium_Repeating_Blaster Workshop content if applicable: Requires Development, Model is currently on server: models/jajoff/sps/cgiweapons/tc13j/westarm35_repeater.mdl, set to Skin 3 (If no workshop content, suggest a developer or put "Require Development") Other: The ideal is a slow firing mini-gun as a counterpart to the Z6. Capacity should be in the range of 150-300. Damage is entirely up to the development team, but my vision for it is higher damage in order to compensate for the slower firing speed. As opposed to the other two, this weapon should slow the user down and be much more effective when stationary. Blaster bolts should be yellow. ---------------------------------------------------------------------------------------------------------- If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Foundling Weapons: REMOVE: rw_sw_ee3a, rw_sw_e5 ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Gar Saxon Weapons: REMOVE: rw_sw_ee3a, rw_sw_tl40, rw_sw_cr2c, rw_sw_iqa11c ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Rook Kast Weapons: REMOVE: rw_sw_ee3a, rw_sw_tl40, rw_sw_iqa11c ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - HVO Weapons: REMOVE: rw_sw_ee3a, rw_sw_dual_e5 ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Heavy Weapons: REMOVE: rw_sw_ee3a, rw_sw_dual_e5, rw_sw_z2 ADD: GALAAR-15 Blaster Carbine, M-55 Medium Repeating Blaster, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Spy Weapons: REMOVE: rw_sw_ee3a, rw_sw_e5, rw_sw_iqa11c ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Medic Weapons: REMOVE: rw_sw_ee3a, rw_sw_e5, rw_sw_tl40, rust_syringe ADD: GALAAR-15 Blaster Carbine, GALAAR-90 Sniper Rifle ---------------------------------------------------------------------------------------------------------- Other: Death Watch are currently a kitbash of weapons from various jobs, factions, and characters. The aim of this suggestion is to streamline their inventories, give them signature weapons that are identifiable in combat and roleplay, boost their kit weapons to discourage perma weapon usage, and overall improve the branch's gameplay on server. The medic is losing the syringe because they already have the Bacta Injector, making it redundant. These weapons are intended to compete with the GAR weaponry in unique ways rather than the usual "make my guns do more damage than theirs" suggestion. With these new kit weapons, the possibility of banning perma weapons during base raids and other such events is much higher and hopefully the new standard if this is accepted. 1 Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
BROPDROP Posted January 7 Posted January 7 +1 I’m all for unique kits separate from the battalions 1 Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Posted January 7 +1 I’m all for unique kits separate from the battalions 1 Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
NetherRealmer96 Posted January 7 Posted January 7 +1 I fully support this ass this would add more immersion to DW for weapons feel when interacting with people and just be cool to have Mandalorian weaponry Currently: BCMD Wolffe Navy CDR, Quartermaster General, Shoan Kilian Death Watch Enforcer Thalious Vizla Formally: 104th CMD, 104th HVYO, Dire Squad Joker, Dire Squad Lead, Dao
Posted January 7 +1 I fully support this ass this would add more immersion to DW for weapons feel when interacting with people and just be cool to have Mandalorian weaponry Currently: BCMD Wolffe Navy CDR, Quartermaster General, Shoan Kilian Death Watch Enforcer Thalious Vizla Formally: 104th CMD, 104th HVYO, Dire Squad Joker, Dire Squad Lead, Dao
Spoof Posted January 7 Posted January 7 +1 would make the DW more unique instead of just giving them perma weapons or just underpowered weapons in general. Current: Alpha-21 SGT Spoof | Jedi Distinguished Elder Knight Spoof Prior: (2017) New admin | 104th MED CPL Spoof | CG MEDL LT Spoof | 501st CSM Spoof | 187th JT 2ndLT Spoof | 21st MED 2ndLT Spoof | (2019) Admin | 91st MEDL Lightning squad LTC Spoof (2020- 2021) DU MED SGT Spoof | (2023-2024) 104th MED SGT Spoof | CG MED SFC Spoof | Navy MEDM PO2 Spoof | Jedi TGL Master Spoof (2025) Hunter Kravchenko | TGL Vigilant of the Order Eeth Koth | 501st TC LT REGL Kano | Senior Administrator (2026) CG The Reformed Order Overseer Spoof
Posted January 7 +1 would make the DW more unique instead of just giving them perma weapons or just underpowered weapons in general. Current: Alpha-21 SGT Spoof | Jedi Distinguished Elder Knight Spoof Prior: (2017) New admin | 104th MED CPL Spoof | CG MEDL LT Spoof | 501st CSM Spoof | 187th JT 2ndLT Spoof | 21st MED 2ndLT Spoof | (2019) Admin | 91st MEDL Lightning squad LTC Spoof (2020- 2021) DU MED SGT Spoof | (2023-2024) 104th MED SGT Spoof | CG MED SFC Spoof | Navy MEDM PO2 Spoof | Jedi TGL Master Spoof (2025) Hunter Kravchenko | TGL Vigilant of the Order Eeth Koth | 501st TC LT REGL Kano | Senior Administrator (2026) CG The Reformed Order Overseer Spoof
Stockings Posted January 8 Posted January 8 +1 I like Deathwatch and more Mando focused weaponry would be great People Who Put Their Former Ranks In Their Signature Are Idiots! Community Liaison - Discord Boo Radley#2719
Posted January 8 +1 I like Deathwatch and more Mando focused weaponry would be great People Who Put Their Former Ranks In Their Signature Are Idiots! Community Liaison - Discord Boo Radley#2719
BUB Posted February 3 Posted February 3 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted February 3 This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
BUB Posted March 23 Posted March 23 This suggestion has been COMPLETED. (Suggestions that have been implemented into the server) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted March 23 This suggestion has been COMPLETED. (Suggestions that have been implemented into the server) Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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