Zeros Posted January 7 Banned Posted January 7 Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Add civilian disguises to all Death Watch whitelists Implementation: Add the suggested model strings to the listed whitelists. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Foundling Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Gar Saxon Model: Add: models/assassin/pm_civ_assassin_human_male.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Heavy Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - HVO Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Medic Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Rook Kast Model: Add: models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Spy Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) - Other: Death Watch are currently KOS the moment they leave the Village. These disguises will allow for them to move around the map (NOT BASE) without being shot immediately. The caveat, however, is that they are not allowed to perform *any* hostile actions while disguised. This includes walking somewhere, changing armor behind a tree, and then shooting someone. They will be required to go BACK to Village or their spawn and then swap their armor, not magically carry it with them. This will allow for more RP opportunity within DW outside of hostile action. These models will also be removed from all other civilian jobs, leaving them still distinct from other jobs server-wise. That doesn't mean they can be automatically assumed to be Death Watch, though. Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Banned Posted January 7 Name: Zeros RP Rank: Guildmaster (CMD) Suggestion: Add civilian disguises to all Death Watch whitelists Implementation: Add the suggested model strings to the listed whitelists. Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Foundling Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Gar Saxon Model: Add: models/assassin/pm_civ_assassin_human_male.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Heavy Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - HVO Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Medic Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Rook Kast Model: Add: models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) ---------------------------------------------------------------------------------------------------------- Add or Change: Change (Any job modification requires all this information) Job: Death Watch - Spy Model: Add: models/assassin/pm_civ_assassin_human_male.mdl, models/assassin/pm_civ_assassin_human_female.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) - Other: Death Watch are currently KOS the moment they leave the Village. These disguises will allow for them to move around the map (NOT BASE) without being shot immediately. The caveat, however, is that they are not allowed to perform *any* hostile actions while disguised. This includes walking somewhere, changing armor behind a tree, and then shooting someone. They will be required to go BACK to Village or their spawn and then swap their armor, not magically carry it with them. This will allow for more RP opportunity within DW outside of hostile action. These models will also be removed from all other civilian jobs, leaving them still distinct from other jobs server-wise. That doesn't mean they can be automatically assumed to be Death Watch, though. Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Father Adam Posted January 7 Posted January 7 +1 No brainer Current: Icefuse Agent Former: Synergy Shill
Srama Posted January 7 Posted January 7 +1 No brainer fr prob still going to get meta gamed though. Spoiler Current: Retired Former: Quinlan Vos , Battalion Overseer, CG Jedi General, Master of the Order Mace Windu, Worst Lore Character of SOBDE
Posted January 7 +1 No brainer fr prob still going to get meta gamed though. Spoiler Current: Retired Former: Quinlan Vos , Battalion Overseer, CG Jedi General, Master of the Order Mace Windu, Worst Lore Character of SOBDE
Dono Posted January 7 Posted January 7 +1 and if this passes make village no longer neutral 1 You see how this looks 👀
Spoof Posted January 7 Posted January 7 +1 No brainer but i agree with robert after a while people will still meta game it once they memorize the model. Current: Alpha-21 SGT Spoof | Jedi Distinguished Elder Knight Spoof Prior: (2017) New admin | 104th MED CPL Spoof | CG MEDL LT Spoof | 501st CSM Spoof | 187th JT 2ndLT Spoof | 21st MED 2ndLT Spoof | (2019) Admin | 91st MEDL Lightning squad LTC Spoof (2020- 2021) DU MED SGT Spoof | (2023-2024) 104th MED SGT Spoof | CG MED SFC Spoof | Navy MEDM PO2 Spoof | Jedi TGL Master Spoof (2025) Hunter Kravchenko | TGL Vigilant of the Order Eeth Koth | 501st TC LT REGL Kano | Senior Administrator (2026) CG The Reformed Order Overseer Spoof
Posted January 7 +1 No brainer but i agree with robert after a while people will still meta game it once they memorize the model. Current: Alpha-21 SGT Spoof | Jedi Distinguished Elder Knight Spoof Prior: (2017) New admin | 104th MED CPL Spoof | CG MEDL LT Spoof | 501st CSM Spoof | 187th JT 2ndLT Spoof | 21st MED 2ndLT Spoof | (2019) Admin | 91st MEDL Lightning squad LTC Spoof (2020- 2021) DU MED SGT Spoof | (2023-2024) 104th MED SGT Spoof | CG MED SFC Spoof | Navy MEDM PO2 Spoof | Jedi TGL Master Spoof (2025) Hunter Kravchenko | TGL Vigilant of the Order Eeth Koth | 501st TC LT REGL Kano | Senior Administrator (2026) CG The Reformed Order Overseer Spoof
Asra Posted January 13 Posted January 13 +1 yay civ YAYYY Current Council Master | Chief Artisan | Atin Former Etain | Siri Tachi | R.I.P EWS | 2ndAC Bear | Ahsoka Tano
Posted January 13 +1 yay civ YAYYY Current Council Master | Chief Artisan | Atin Former Etain | Siri Tachi | R.I.P EWS | 2ndAC Bear | Ahsoka Tano
BUB Posted February 3 Posted February 3 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: We are currently working on something that accomplishes the same effect. Edited February 3 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
Posted February 3 (edited) Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: We are currently working on something that accomplishes the same effect. Edited February 3 by BUB Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 Stec | Navy RI CPO | Senior Admin | TRO | Guild LT | Trauma Designated as Alpha-64
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