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DarkRP Elements to civilian Take 2


Stormzy

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Posted

Name: Stormzy

RP Rank: Guild Lead

Suggestion: Adding DarkRP elements to the faction

Implementation: A whole lot of development

Lore: Synergy Lore

Workshop content if applicable: Requires Development
(If no workshop content, suggest a developer or put "Require Development")

If you are asking to add or change a job, fill out the following if not, leave it out.

Add or Change: Add
(Any job modification requires all this information)

Job: Black Market Dealer

Slots: 2

Description: One of the few men on the planet with access to a variety of artillery. He provides weaponry for those who can afford it. 

Model: Needs development
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: N/A
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other:
 

Add or Change: Add
(Any job modification requires all this information)

Job: Spice Dealer

Slots:  3

Description: Within the underworld, we have those who are known to sell substance that affects ones mental state. We call them spice dealers

Model: Requires Development
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: N/A
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other:
 

Add or Change: Add
(Any job modification requires all this information)

Job: Space Mechanic

Slots: 2

Description: Specializing in vehicle repairs and knowledge on all kinds of equipment. 

Model: Requires Development
(Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu)

Weapons: Requires Development
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other:

These were the main jobs I can think of, If anyone has other ideas feel free to put them down also! Make Civilian Great! 

PS: I struggled thinking of ideas. Help.

  • Winner 1
Posted

+1 make civilian great again

Current :  CT PVT Saint, Civilian Steam, Padawan Cog,

Former : 41st MEDO Lime, The Last SG PlumCG MEDL CherryGCC HVY Waxer

 

Posted

I think this could really help those people that dont wanna be a bounty hunter but also dont want to be in the militia

Current: Nothing

Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
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Posted

Once again +1 its needed to help Civs be civs, everybody has issues with Hunters being hostle but nobody wants to add something for them to do other then be hostle.

DEUS VULT

The Wannabe's Corner | qipaos: Knightfall trailer aesthetics (x) ...

Posted

+1 I’d rather do this than be a BH honestly, also further incentivizes passive patrols and rp between clones & civs 

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Former - Improcco XO MEDO Fi

Posted (edited)

+1 thanks for listening to the feedback on the last post. This would make me excited to play. 

Some more ideas @Stormzy

Bio Mechanic - specializes in robotic modifications. (Buffs and stats)

Slaver -give them a stun gun and perhaps some type of new restraint weapon  

Forger - perhaps some sort of in game base pass system could be added, to which the forger provides fake passes. CG then could have their own tool of detection.

Slicer/code breaker - give them a way to “hack” into republic system. Get access to intercom’s/controls like the data pad, turn comms off, hack the new radio system.

Also don’t make these limited slot jobs. Just let people be them if they want. More competition for a job, so you only go to the best, or pay higher for the best, very dark RP
 

Edited by Conrad
  • Agree 1
  • Winner 1

C

Posted
4 hours ago, Conrad said:

+1 thanks for listening to the feedback on the last post. This would make me excited to play. 

Some more ideas @Stormzy

Bio Mechanic - specializes in robotic modifications. (Buffs and stats)

Slaver -give them a stun gun and perhaps some type of new restraint weapon  

Forger - perhaps some sort of in game base pass system could be added, to which the forger provides fake passes. CG then could have their own tool of detection.

Slicer/code breaker - give them a way to “hack” into republic system. Get access to intercom’s/controls like the data pad, turn comms off, hack the new radio system.

Also don’t make these limited slot jobs. Just let people be them if they want. More competition for a job, so you only go to the best, or pay higher for the best, very dark RP
 

What if we have a the hack system(idk if anyone uses it anymore) we use a similar concept to the database hack tool I think its called

 

Posted
11 minutes ago, Stormzy said:

What if we have a the hack system(idk if anyone uses it anymore) we use a similar concept to the database hack tool I think its called

 

I feel like it'd be baller if when someone were to try and hack into the Republic Systems there could be like a breach detected thing and someone else could like counter hack or som shit. 

  • Agree 1

minge-cody.gif

Posted
11 minutes ago, DirtyDanLIT said:

I feel like it'd be baller if when someone were to try and hack into the Republic Systems there could be like a breach detected thing and someone else could like counter hack or som shit. 

Could be something Naval or Tech focused guys have a device that alerts them. Can be a mini-game for both parties to see who finishes it first. The person who finishes gets the other persons location or an area where they are

Posted
1 hour ago, Stormzy said:

What if we have a the hack system(idk if anyone uses it anymore) we use a similar concept to the database hack tool I think its called

 

I'm just throwing rough idea's i thought of in like 10 minutes. These totally have room for refinement/expansion.

C

Posted

+1 One of the main reasons I don't entirely like playing BH is because I'm stuck being a part of the guild, these would give me a great reason to hop on civvie, esp. the mechanic, feels like it'd add some extra layers of fun to stolen republic vehicles.

Current: Retired

Former: 187th 1stLT | 2ndACC REGL CPT Barlex | GCC CMD Waxer | CMD Cody

Posted

+1

Former: Serra Keto, Scorch, Wrecker, Cad Bane, The Last Guild Lead, The First Guild Master.

Current: Governor Of Rakata

Posted (edited)

+1

I've haven't touched Cilvilian in a long while due to my disagreements with how it has been ran in these few months. Allowing more options instead of making it a Bounty Hunter Faction. I would love it, might get me back into the faction.

Edited by Chains
Spelling Error

 The Only Correct Choice

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  • 2 weeks later...
Posted (edited)

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reason:

We have plans for civilian, so we won't be using all these ideas but some may be pulled.

 

Edited by BUB

:ta7:

Former: Development Coordinator | Rancor BCMD Colt/Blitz | Alpha 17 | Alpha 98 Nate | Alpha 74 StecNavy RI CPOSenior Admin | TRO | Guild LTTrauma
Designated as Alpha-64

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