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Add suppression


Bane

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Posted

Name: Bane

RP Rank: LTC

Suggestion: Add a visual addon that creates a suppression effect when bullets land near you.

Implementation: Workshop addon + Development

Lore: Help me step clone, I am pinned!

Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2599597450 + Development. More visual effects with clientside options to intensify, reduce, or turn off suppression. May need to be tweaked to work with our weapon base. 
(If no workshop content, suggest a developer or put "Require Development")

212th-(1).jpg

Former: A lot of shit dude

Posted
34 minutes ago, Bane said:

Help me step clone, I am pinned!

:Bruh:

  • Pay Respect 1

 

 

Posted
51 minutes ago, Bane said:

Lore: Help me step clone, I am pinned!

-1

  • Bruh 1

Current: Navy Shadow-1 Vice Admiral Matchstick
Former: GM DD MEDL MAJ Jedi Chief Instructor, Ki-Adi-Mundi, Jocatsa Nu, Barris offee Jar Jar Binks, Padme Amidala

Posted

To clarify: This is a strictly visual addon that can be turned off by the user in its native state. The intensity of the suppression, as well as how quickly it builds, can all be changed as well

212th-(1).jpg

Former: A lot of shit dude

Posted

I am only ok with this if it is off by default and you can opt into using it by console command or perhaps something on the C menu. If those are possible this is a +1, if not its a -1.

C

Posted
1 minute ago, Conrad said:

I am only ok with this if it is off by default and you can opt into using it by console command or perhaps something on the C menu. If those are possible this is a +1, if not its a -1.

You can turn off both addons i just suggested in either the q menu or console! 

  • Bruh 1

212th-(1).jpg

Former: A lot of shit dude

Posted
Just now, Bane said:

You can turn off both addons i just suggested in either the q menu or console! 

Thats in single player, making them mods on the server that you need to connect you could disable the ability to turn it off. Why its important to make sure that condition is explicit. That and off by default is important for me as well.

  • Agree 1
  • Informative 1

C

Posted
2 minutes ago, Conrad said:

Thats in single player, making them mods on the server that you need to connect you could disable the ability to turn it off. Why its important to make sure that condition is explicit. That and off by default is important for me as well.

I definitely agree, I don’t think they should be on by default/mandatory to play

212th-(1).jpg

Former: A lot of shit dude

Forum Admin
Posted

+1, good for immersion, and makes gameplay a bit more daunting.

🎀  𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊  🎀
<3

  • 3 weeks later...
Posted

+1

Current: Echo

Former:  Jesse | Fives BCMD Rex | CMD Jesse | Alpha-78 (x2) | Colt(CMD) Havoc(CMD) | Alpha-77(x2) | Alpha-17 (x2) Alpha-66 | Alpha-98 | Boil | GCC Nova

 

  • 2 months later...
  • Founder
Founder
Posted

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
(These are some reasons that your suggestion might get denied for.)

  • Not providing sufficient information.
    • Ex: Just linking the workshop and not giving us the actual model path you want to use.
  • The addon's size is way too big compared to its content(s).
    • Ex: 35mb for one model.
  • Lack of feedback.
    • Ex: Post has been up for 3 weeks and only received 1-10 votes.
  • Majority negative feedback.
  • Bad optimization and/or causes bad performance on the server.
  • Having multiple suggestions within one thread.
  • Bothering leadership/development team regarding a suggestion.
  • Suggesting a previously denied suggestion within 60 days of denial.

 

Too many issues with the tool.

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