Stroodle Posted October 10, 2020 Report Share Posted October 10, 2020 (edited) Name: Stroodle RP Rank: XO Suggestion: Changing the Loadouts of Havoc Squad to make more sense and allow them to both work with DU and be autonomous if need be Implementation: Add or remove weapons from the Havoc Squad Jobs Lore: Not really applicable but https://docs.google.com/document/d/1bMyQoa2VocHht27bD2gA-UG_wThXbBbiRWDCX4m98cE/edit Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Change Jobs: Havoc Squad Brimstone, Havoc Squad Gambit, Havoc Squad Pipes, Havoc Squad Crush, Havoc Squad Acid, Havoc Squad Bandit Slots: 1 slot each Description: Give the above mentioned jobs a shield Weapons: police_shield Other: Unlike Lancer and Locke it's plausible for these members to carry a shield. Also, Havoc Squad primarily being a breach and clear squad it would make sense for them to have shields which can be immensely helpful in those kinds of operations. It also permits Havoc Squad to work better with the rest of DU. ______________________________________________________________________________________________________________________________________________________________________ Add or Change: ChangeJob: Havoc Squad Lancer Slots: 1 Description: Remove the DC-15x from the Lancer job Weapons: rw_sw_dc15x Other: Bandit is the ARF trooper and marksman of the squad so he should be the only one with a sniper, not Lancer. ______________________________________________________________________________________________________________________________________________________________________ Add or Change: Change Job: Havoc Squad Locke Slots: 1 Description: Remove Lock’s singular DC-17 and give him Dual DC-17s like the rest of the squad Weapons: Remove: rw_sw_dc17 Give: rw_sw_dual_dc17 Other: Lock’s loadout is the absolute worst of the squad so the least we can do is give him the Dual DC-17s which are standard for the squad and would still fit in a cockpit with him. Edited October 10, 2020 by Stroodle Link to comment
Gadget Posted October 10, 2020 Report Share Posted October 10, 2020 Okay, in pretty sure the entire point of Havoc Squads not having the shield was yo get them away from the shield based combat of DU and have them as a faster reaction force. Otherwise they are just the same as a normal DU with just a fancy name and title. Also the DC-17 are absolute trash so if you want them go ahead. But for the shield section it would have to be a -1 for me, it goes against HS whole matra and purpose. What? Were you expecting some colourful thing denoting my past achievements? Well tough luck, even if I did it would be just 3 things - Bacara, SPEC REG, Old HA. Once a Marine, Always a Marine... Always forward, never back... Link to comment
Naffen Posted October 10, 2020 Forum Admin Report Share Posted October 10, 2020 -1 with shields, but +1 with other weapons. I added the Pepe emojis onto the forums Link to comment
Dennis Posted October 10, 2020 Report Share Posted October 10, 2020 -1 to the shields, the squad was created to give something different for du members to do instead of the slow paced shield combat -1 to lancers change, just because he has a sniper doesn’t mean he is “ARF” pretty sure all JTs get it +1 to the rest Current: Kevin Colt leader of the Colt Crime Syndicate | Alpha-69 Dennis Former: BCMD Doom x3| Havoc Squad Brimstone x3 | Base Ops CMD | Delta Jedi | BCMD Colt | BCMD Bacara | Specialized Regimental Commander x2 | First Count Dooku and creator of the CIS | Rear Admiral Orson Krennic Link to comment
Conrad Posted October 10, 2020 Report Share Posted October 10, 2020 This mad lad actually wants to remove a weapon from a job and not replace it with something. Completely game changing. +1 to the weapons changes, i wanna think on the shields. Link to comment
Comics Posted October 11, 2020 Report Share Posted October 11, 2020 -1, HS was added with the express idea they would not have shields to make them a more mobile unit. Kinda defeats the point of them existing, just makes them a name at that point. +1 to the weapons. DC-17s are shit though The most fuckable person on Synergy Star Wars RP~ Link to comment
Diplo Posted October 12, 2020 Report Share Posted October 12, 2020 9 hours ago, Comics said: -1, HS was added with the express idea they would not have shields to make them a more mobile unit. Kinda defeats the point of them existing, just makes them a name at that point. +1 to the weapons. DC-17s are shit though I agree, +1 to weapons but -1 to the shields. Link to comment
Darkk Posted October 15, 2020 Report Share Posted October 15, 2020 -1 for shields +1 for the other weapon changes. Current: Just Some Guy Former: Senior Admin | TRO x2 | MAJ | Styles | Rys | CG x3 | Thire | 21st x3 | Guardian Manager | Alpha-98 Nate | Sith Apprentice | Many more battalions | Serra Keto [9 Months] | TGML [9-10 Months] | TGL | Knight 8 Link to comment
Slak Posted October 16, 2020 Report Share Posted October 16, 2020 -1 to the shields, I agree with comics here +1 to all the other changes Notably Known as: Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger Currently: Crosshair & Shaak Ti Link to comment
Smoker Posted October 16, 2020 Report Share Posted October 16, 2020 +1 to the Shields +1 to Everything Else. PS: In the end i dont really Care About you Fake lore clones Anyway lol: Link to comment
Bananaberry Posted October 17, 2020 Report Share Posted October 17, 2020 Suggestion denied2.) Suggestions that aren't something that can be implemented by simply uploading something from the workshop must at least have 10 +1's in order to be considered. //locked //moved to denied Former: CWRP Director, CWRP Intel Director, Current: Gamer Forever: Shitty helmet artist Link to comment
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