Luckyy Posted February 24, 2020 Posted February 24, 2020 Name: Lucky Rp Rank: yeah Suggestion: add LUA force fields Implementation: adding force fields for events and more funness Lore: https://starwars.fandom.com/wiki/Force_field Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2001220293 Other: ye
Posted February 24, 2020 Name: Lucky Rp Rank: yeah Suggestion: add LUA force fields Implementation: adding force fields for events and more funness Lore: https://starwars.fandom.com/wiki/Force_field Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2001220293 Other: ye
Willyworm1 Posted February 24, 2020 Posted February 24, 2020 I only took a quick look at the addon, but I like it alot +1 1 Master of the Order Mace Windu (Current) | DU VET Sergeant (Current) | Mas Amedda (Former) | 327th Battalion Commander Bly (Former)
Posted February 24, 2020 I only took a quick look at the addon, but I like it alot +1 1 Master of the Order Mace Windu (Current) | DU VET Sergeant (Current) | Mas Amedda (Former) | 327th Battalion Commander Bly (Former)
Austistic Posted February 24, 2020 Posted February 24, 2020 It’s small in size and I think it would be cool in certain situations: why not? +1 1 Former: Shadow Company BCMD, Grey Jedi Master, and Wrath of the Sith
Posted February 24, 2020 It’s small in size and I think it would be cool in certain situations: why not? +1 1 Former: Shadow Company BCMD, Grey Jedi Master, and Wrath of the Sith
Scribbles Posted February 24, 2020 Posted February 24, 2020 I see a little issue with it, as ropes are currently banned from being used. Yet the plug is a rope attached to a prop, that and i think we disabled picking up props with our hands. 1
Posted February 24, 2020 I see a little issue with it, as ropes are currently banned from being used. Yet the plug is a rope attached to a prop, that and i think we disabled picking up props with our hands. 1
Foxey Posted February 24, 2020 Posted February 24, 2020 I mean we've got fading doors already if this doesn't work out, but I suppose it'd be a cool addition. +1 1
Posted February 24, 2020 I mean we've got fading doors already if this doesn't work out, but I suppose it'd be a cool addition. +1 1
Crimson Posted February 25, 2020 Posted February 25, 2020 +1 if there are no performance issues 1 I did things for the server. idk what you want from me.
Posted February 25, 2020 +1 if there are no performance issues 1 I did things for the server. idk what you want from me.
TahuNova613 Posted February 27, 2020 Posted February 27, 2020 +1 Would need work just as scribbles said regarding ropes 1
Bananaberry Posted March 15, 2020 Posted March 15, 2020 Moved to Pending //locked //moved to pending Former: CWRP Director, CWRP Intel Director, Current: Gamer Forever: Shitty helmet artist
Posted March 15, 2020 Moved to Pending //locked //moved to pending Former: CWRP Director, CWRP Intel Director, Current: Gamer Forever: Shitty helmet artist
Founder Square Posted April 28, 2020 Founder Founder Posted April 28, 2020 This suggestion is going to be denied This is due to a few reasons: 1. It uses rope connected entities that could cause a lot of issues with collision or by itself in general 2. I don't understand why we would need this. Someone has to manually unplug the entity from the other side if you "rp deactivate the force field". This seems like an extra step for the staff member in charge of the event rather than them just clicking a hotkey to deactivate it. 3. I know it looks cool but you need to ask yourselves, do we really need it? I don't see much difference at all than the current system we have with building ability I would be happy to change my mind @Lucky if you can provide me with a valid reason to do so. Feel free to message me here on the forums.
Founder Founder Posted April 28, 2020 This suggestion is going to be denied This is due to a few reasons: 1. It uses rope connected entities that could cause a lot of issues with collision or by itself in general 2. I don't understand why we would need this. Someone has to manually unplug the entity from the other side if you "rp deactivate the force field". This seems like an extra step for the staff member in charge of the event rather than them just clicking a hotkey to deactivate it. 3. I know it looks cool but you need to ask yourselves, do we really need it? I don't see much difference at all than the current system we have with building ability I would be happy to change my mind @Lucky if you can provide me with a valid reason to do so. Feel free to message me here on the forums.
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