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Night Vision O_0


Valkyri3

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Posted

Suggestion:

Adding Night vision binoculars 

 

Implementation:

Adding a new buyable Entity to the quartermaster

Lore:

To put it this way, Its so fucking dark when it's night so and our flashlights are ineffective against the darkness 

 

Adding a simple binoculars that sells for maybe 100-500k will help alot especially if Gamemasters decides to do night events out of the base.

Workshop content if applicable:
https://steamcommunity.com/sharedfiles/filedetails/?id=1414153810&searchtext=Binoculars

Posted

+1 could use this with micro-binoculars body group 

Posted

-1

You can make your own Night Vision using GMod's built in Post-Processing Settings. Also the ones I've used in the past are kind of glitchy.

Posted
2 hours ago, Shiny Keldeo said:

-1

You can make your own Night Vision using GMod's built in Post-Processing Settings. Also the ones I've used in the past are kind of glitchy.

Well that would be kinda cheating. It would be a lot more immersive to HAVE working night vision binocs. 

Posted
On 12/10/2018 at 12:53 AM, Tessa said:

Well that would be kinda cheating. It would be a lot more immersive to HAVE working night vision binocs. 

You could change the settings and pull out ebinos for immersion

 

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Posted

Why make this buyable? Everything doesn't have to be put behind a credit wall. (Some of us have to use credits on skill points :( )
+1

  • Agree 1
Posted

We will see.

PENDING

//Locked

//Moved to Server Suggestions - Pending

  • 1 month later...
  • Retired Founder
Posted

Denied,

Causes way too many think hooks and causes way to much lag.

Also getting rid of Atmos so this is pointless.

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