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Sparklez

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Everything posted by Sparklez

  1. Sparklez

    Knife

    Those are bold words for someone in stabbing range.
  2. Sparklez

    Knife

    Because I can't control the urge to RDM.
  3. Sparklez

    Knife

    Ya but when do you get a chance to stab an enemy?
  4. Sparklez

    Knife

    What do you love doing with your knife?
  5. Sparklez

    Knife

    Exactly, so don't compare them!
  6. Sparklez

    Knife

    Ya well with a knife you're not asked to stop.
  7. Sparklez

    Knife

    For minging? The difference is that you don't get arrested while using them lol
  8. Sparklez

    Knife

    Isn't that what /me's are for?
  9. Sparklez

    Knife

    YOU CAN SELL PERMA WEAPONS? The fact that it says PERMA in the name kinda was an implication of otherwise.
  10. Sparklez

    Knife

    I CAN SELL MY KNIFE?
  11. Sparklez

    Knife

    WELL I'M FROM UK. Also, ya ik SOBDE have knives. I'm just saying to remove it from the store. Not from the server. Primarily to remove it from access of minges in particular.
  12. Sparklez

    Knife

    I love the way people taste. Don't judge me.
  13. Sparklez

    Knife

    Name: Tessa Suggestion: Remove the knife from the store. Implementation: I love my knife. I love having my knife. I like pulling it out and hearing it's knifing sounds. I like the sound it makes when it stabs someone. It's very addictive. It's very hard to resist the urge to pull it out and start swinging it around and hitting walls and stuff. I try really hard not to minge, but then I'm scrolling through my weapons and I see the word knife. Good heavens. I have to pull it out and use it and swing it around and... Woah... A... A person? If I stab him no one will notice... I'm sure it'll be fine... Oh, now I'm arrested. Whoops. That went quickly. This is the repeated theme of myself and practically everyone else who owns a knife. Unfortunately, knives are just addictive. It's hard to have self control over something like that. I think it should be removed for MY sake and everyone else's sake. And as sad as it is to lose my knife, I think the first step of being responsible and fixing my problems is realising the root of the problem. There are a few roots. This is one of them. I'm sure that I'm not the only one with an issue with knives. Don't just -1 this because you love your knife. +1 this because you love your knife a little too much. Lore: What clones actually carried knives?
  14. Well like I said. It'd be a prop rather than part of the map.
  15. Name: Tessa Suggestion: Naval/Acclamator Implementation: Make another layer for the map so that when you go up through the sky, you teleport to like, an upper atmosphere kinda level which is not rendered until you are ACTUALLY there for optimisation reasons. In this upper atmosphere, there are a few things that could be done. My MAIN idea however, is an acclamator such as the one from Pommes' Kamino map. Ik Pommes is pretty... Strict when it comes to usage of his assets though so it might have to be done from scratch. However, comma, it does ALSO occur to me that the map has probably nearly maxed out it's brush limit. So in which case, get a prop made for an acclamator with an interior that Naval can staff. If we HAD a prop for this, event server events would be SO much cooler. Just imagine having the main forces on the ground while Naval are up in an acclamator overlooking things. Imagine the concept of frigate battles DURING events where there are like, ground battles happening at the same time. This would open up to so many new possibilities. I know this would be reasonably hard to do, but it's doable, and that's what matters! This would FINALLY bring back Naval's role AND improve them! Lore: Naval belong on ships, duh. Workshop content if applicable: Require Development
  16. Sparklez

    Animations

    There is a way to disable certain emotes. So that would work.
  17. Vro, Stormfox is STUPIDLY painful on slightly lower quality computers. It has some cool ish features, but it can really lag bad at times. A better option for weather would be the Simple Weather addon that got taken down from the Gmod Store. I do have it though if anyone needs it
  18. Well that would be kinda cheating. It would be a lot more immersive to HAVE working night vision binocs.
  19. ------------------------------------------------------------------------------------------------------------- Name: Tessa Suggestion: Trainer Rewards Implementation: Well, it's pretty hecking clear to me that not many hecking people enjoy training CCs. Maybe it's just that it's not hecking rewarding enough for them. Heck. I have a solution to all of your hecking problems! Hecking heck, here it is. Create server groups for TR, TRO and TRM. Add a command EXCLUSIVE to TRs like !train [CC name] which will whitelist the CC to CT as well as give the TR a little bit of money. Maybe 10k, maybe 20k who knows, I don't know. Just something rewarding. Heck. Allow the TRO group to TP people and assign the TR group to people. If you are worried about hecking TROs hecking abusing, then there's a hecking reason that there are so little positions for hecking TROs. It's because all of the hecking TROs are responsible enough to know better than to abuse. Heck. And just make like, TRM a glorified version of that but is able to assign the TR/TRO group to people. TRD doesn't need it's own group, because lets face it, it's just a TRM with SLIGHTLY less responsibilities, but SLIGHTLY more authority. I think this will fix a couple of hecking issues on TOP of the lack of motivation to train those heck darn hecking CCs! It'll also fix the issue of late night trainings where there are no staff around to whitelist! Boom, hecking issues are HECKING FIX! Lore: N/A Workshop content if applicable: Require Development ------------------------------------------------------------------------------------------------------------- Update: On second thought, MAYBE the ability to whitelist to TR would be a little unnecessary as staff exist for a reason. But I still stand by TRs able to whitelist to CT.
  20. I hate to say this, and I have like nothing against you at all. I'm sure you're a good kid and this isn't your fault. But if they remove your permaban without you paying the money back, then think of how many other people there might be that will chargeback and then say 'It wasn't me, it was my parents'. Do you think Joah would be able to accept all of them? BeCaUsE hE wOuLdN't. It would start controversy and arguments within the community which is something that should be avoided. Drama is never good. Sorry. -1
  21. That's the point lol
  22. You didn't use the correct format for the suggestion. Also, I do believe that the map is being updated to fix the lighting. Dw.
  23. +1
  24. ------------------------------------------------------------------------------------------------------------- Name: Tessa Suggestion: Strength, Melee and Fortitude. Implementation: We all love pumping our hard earned money into stats. But, there are only 4 different stats to pump right now. So, I suggest to add a strength stat. This will tie into the melee section of this suggestion. Strength should also increase the damage of fists and knives. Now, as for the melee. I believe that it wouldn't be OVERLY difficult to work a feature into the TFA base that allows players to hit an enemy with their weapon. I believe only like 5 different versions of this would need to be done. Like, one for each animation type. Pistol, duel pistol, rifle, shotgun etc. Have it binded to a key like t or g or something. Let this attack do at least twice the damage of the fists, but less than half the damage of the knife. Also have this damage amount be affected by the strength stat. Lastly for my suggestion is one other stat. That stat is fortitude. Similar to armor, and entirely unnecessary, but just a stat that would reduce the damage taken by a percentage depending on how many stat points you put into it. For example like, maximum fortitude could reduce damage taken by 30-40%. These features are kinda separate, but I figured that the strength and melee kinda complimented eachother. And as for the Fortitude one, it just kinda bundles together with Strength as like, a big ol' juicy looking stat update. Workshop content if applicable: Require Development -------------------------------------------------------------------------------------------------------------
  25. -1. We have enough land vehicles. I'm tired enough of like 8 BARC speeders being spawned at once. I don't want 8 AT-STs lol.
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