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Dono

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Everything posted by Dono

  1. +1 all cg are bastards
  2. Just to make people think before they just click spawn
  3. @Comics Didn't know you move like this...
  4. Dono

    Iri Camas

    +1 👍
  5. To be blunt, nobody is a priority during a deployment unless it is an EOT. When you have 50+ players to entertain you become much more burdened by just keeping all of those 50 players entertained then ensuring the handful of dudes with rocket launchers can shoot an infinite amount of rockets (which defeats the purpose of the limited ammo on spawn). In fact, spawning enemy vehicles is the easiest way to keep a large player count entertained as well so I don’t see what you mean because they are spawned in most deployments. Plus a grenade launcher offers literally no deviation or variation from point and shoot… Additionally, literally any battalion can put forward a suggestion to have the ability to resupply ammo to other players. This isn’t something naval specifically NEEDS to monopolize.
  6. A grenade launcher will have the same problem as the rocket launcher where players have no way to get more ammo other than asking staff to spawn more in. If this is added before there’s a way to rearm explosive ammo, the gm team will continue to face the exact same problem during events and deployments. Plus HVO rockets already do such a large amount of damage that this is a bit too much to ask for a single regiment to carry. A grenadier could be a really cool whitelist by itself if a battalion wants to suggest it.
  7. This wouldn’t be just for ships, it should include ground vehicles too. But yeah Im open to it being implemented in various ways to just make it work
  8. Dono

    events

    I like this idea...
  9. So your replacing ARC with a far worse kit that is literally just the officer whitelist with a dp23... +1 go off ig
  10. If anything the ARC kit provides exactly what you want for QRF weaponry (minigun & Westar [lmg & dmr]). If you have problems with ARC due to anything administrative you should work with Rancor to fix those problems. I do think ARC should be something every battalion has and it would be detrimental in the long term if you removed it. I dont think ARC trainings are really all that great but in the future they might be better.
  11. Piloting rules would still apply... This would just allow people to fly under the same rules listed in the pilot handbook. So no, not just anyone would suddenly be allowed to fly.
  12. I don’t think you need any new weapons to your kits to facilitate a QRF mission. You should look to find interesting new equipment that could supplement that role. Do the same for air assault & airborne Low effort ideas: fall damage reduction swep ask for a transport ship (can just be a variant of what’s already on server) that has a higher air speed
  13. Name: dono RP Rank: vice admiral Suggestion: develop a vehicle vendor for both Civ and GAR that is TOGGLEABLE via the /GM menu or a console command like the tac insert command. (When toggled, it refunds all vendor spawned vehicles & disables spawning) make it cost a decent amount of renown / credits to spawn a vehicle. Make the vendor only allow a highly restricted amount of a specific vehicle to be spawned at a time by the vendor (universal limit for all players). Implementation: do your developer magic Lore: Star Wars is probably the most vehicle filled sci-fi universe. It should be more accessible to passively get vehicles for passive enjoyment Workshop content if applicable: no but vehicle systems like this already exist on plenty of darkrp servers
  14. I am not a member of 212th so I’m not going to suggest things for them but I encourage them to do some research and look at what real QRF units in various militaries have and maybe they can find something cool to be developed into gmod.
  15. Realistically the only thing you’re actually offering up for this is ARC. You should be focused on air assault & qrf. A cloak unit has no relevance to such missions. If you asked for anything that directly supported acting as a QRF force by all means but this does not have any relevance to QRF nor Air assault.
  16. So you want cloaks and jetpacks in one battalion (the main attack battalion)… -1
  17. +1 would be dope
  18. +1 if it’s a helix function baked into the server I say we delete helix and blow everything up
  19. Full disclosure, during a deployment, rocket tickets fill the tickets and are the absolute lowest priority for me to care about. 9/10 times throughout a deployment you are juggling RP and gameplay. If I have 3 rocket tickets appearing every minute, I’m going to completely stop responding to them because that attention of spawning rockets for ppl can be better spent running rp and gameplay for everyone else. -1 HVO does not need more to their kits. They need ammo resupply from other players. (Naval or a specific battalion). This will end up being the same problem but with grenade ammo.
  20. -1 I don’t think any lore pilots should be able to drop armor. Pilots should not have ground utility in their kit.
  21. If 501dt is good sure +1
  22. QM is the basic whitelist for all naval when they first join. Most ppl join other branches in naval as they progress. What’s broken is how the current system works where HVOs just spam tickets throughout deployments for more rockets and just get infinite ammo.
  23. Pilots fall under ATC command priority whenever they fly. This has always been true and would not change now. Pilots must follow all commands from whoever is running ATC. Ex: A naval running ATC orders a pilot to land immediately. A bcmd orders the pilot to continue flying. The pilot must listen to ATC or potentially could face punishment under ATC guidelines
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