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Kopple

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Everything posted by Kopple

  1. 6/10 Crashed mid way through and came back to suicide bombers. Decent event although it felt relatively short.
  2. 7/10 Some assistance in spawning the droids could have made things progress smoother, otherwise, excellent event.
  3. 8/10 Very interesting droids were powerful but a challenge is always fun
  4. -1 Could have used some pre-planning, giving clones a general layout of the base and where the priority targets could me. On an assassination mission likes this we need all the info we can get instead of throwing us in blind and saying telling us to go quiet. Overall though it was fine just needs a few tweaks regardning planning.
  5. I can understand the lads in game ban, however, I don't see why he's been banned in TS. From what Mocaris has said it seems the lad has only really been acting out in game, thus, I believe he should at least get a shortened sentence for his TS ban.
  6. +1 It was a decent event, however, I do have similar issues as Washington. There could have been more organisation regarding where we had to go, e.g. where the points were. Also, I feel that the GMs did not have much control over the event and that there were some balancing issues to an extent. I do believe that people knew exactly what to do "cap the points" is fairly self explanatory for anyone that has every played a battlefront game. Also, regarding weaponry I am fairly certain there was no issue here as both Umbarans and Republic forces won at least one round, in fact, the Umbarans won the second round faster and more efficiently than the Republic on their first round win. Overall I feel that the main issues stemming from this event are because of the commanders and the GMs assigned to them. I believe that if there was more communication between the commanders, the GMs and the troops that everything would have went over a lot smoother. Even still though it was an ace event and I hope to see more! ^.^
  7. If you bring it up to the council I'm sure they'd be willing to create a vote on the matter, however, I'm fairly certain things won't change.
  8. Kopple

    Egg's CIS Defector

    +1 Planned out very well, fantastic execution, excellent rp.
  9. +1 Abundant experience, extremely mature and well deserving of the role.
  10. +1, amazing work, fantastic idea and it was very fun to rp in.
  11. Fucking RIP man, didn't think I'd say it but I'll miss the drunk scotsman rp. I'll see ya mate.
  12. +1 Good shit bruh, negotiations were a bit off since naval couldn't understand a basic deal.
  13. +1 The trandos at least weren't on our ship for once, we were on theirs! Also amazing event all around, good shit.
  14. Kopple

    New RC/NULL Rule

    When a post about a new rule degrades into Zahariel's sexual escapades. Still, good to see this being made an official rule some people over estimate themselves and take on too much work so it's good to have barriers in place.
  15. +1 Honest, helpful, dedicated and an all around good lad.
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