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Mystic

Senior Developer
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Everything posted by Mystic

  1. Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within the next 2 server suggestion cycles after this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  2. Hey! With new Skills coming that may affect combat, we want to view how they improve current weapons before we adjust invdividual weaponry, On the note of magazine size, there is a Skill system rework coming up which will boost peoples leveling, as well as our skills being experimental. This should help with weapons feeling abit quick to empty, and they can always be reviewed in the future once we're out of that experimental phase.
  3. Acquires*
  4. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORT The rocket entity is not assigned to the player. This is intentional, as is the case with rockets not providing credits on kill. Its to avoid easy massive influxes of credits during spam events.
  5. Can you please provide the model strings?
  6. I think I beat around the bush too much. Nobody on the team knows HOW to do animations. Learning is a lengthy process that just wouldn't benefit us going forward with the team working on S&box as source 1 and 2 likely handle animations differently and animations are something that very few people in the modeling community as a whole actually do know how to do. So it's not truly a matter of just time, but lack of ability with even less material to actually learn from.
  7. This sounds like a great suggestion until you try to make custom animations from scratch. You're looking at over half a years worth of works on just our commonly used guns. Making custom animations in Gmod is absolutely atrocious and I emplore you explore the process. Not only that, but after the animations would be created we would need to go through and check every single weapon and adjust the viewnodel accordingly. This isn't something we have the time nor manpower to achieve, this is something you'd pay someone $1000 to do in their free time. We will however attempt to keep any unique animations on weapons in the future, as some of the weapon models we dig up already have them.
  8. Generally we have a meeting before where we sort through suggestions, then we pick what we want to do/create. Clearly with more caveats, hours of discussion and thinking about how implementation would go. Anything model related was squashed when Hancock left, so now we're playing catchup between Midnight and Guac. Essentially we do 4 Major updates a year, and 4 mini "bridge" updates. We tend to save big things for the content updates and smaller things for said bridge updates. Generally before a big update we look at the server as a whole and figure out what needs a refresh. On mini updates, we do the same thing on a smaller scale (hence the HVO focus and skill adjustments here). There is no real rhyme or reason, we just do what we think is beneficial in that moment, and unfortunately that means some suggestions may sit longer, whether it's due to inability to create/make them at this time or just not something we think fits in the current push.
  9. Probably worth noting the original doesn't exist anymore. Textures were removed and the map was taken down. There are some workshop edits that capture the basic necessities, but anything further would likely need to be a brand new map,
  10. I've tampered with it, i can tell you it's not cool. It's horrific on the ears and doesn't cleanly match the bullets. The sound currently in it is a placeholder anyways, so do expect it to change in the future. I'm not saying this wont happen, it just may be slightly different.
  11. The issue with Gmod looping sounds is it plays the sound per bullet. So 3x per shot. You wouldn't hear the full burst noise in this video as Gmod would just look the begining of the noise 3x and the final sound loop would finish. So it would sound incredibly clunky. It's also worth noting the weapon itself is a "inspired by" weapon. Not a direct copy.
  12. Any updates on this? A fix should've been pushed awihle ago
  13. @Xaze is a millionaire off synergy (truth)
  14. nuh uh... not yet anyways
  15. I really like the new crystal guys
  16. Please follow the bug report format. Please list what job you're on.
  17. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  18. Not how that works. /af is set per job, it's just configured incorrectly. Will be patched shortly.
  19. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  20. This should be resolved on server restart. Our code had the original rank spelling as "tadmin" instead of "trialadmin"
  21. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  22. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  23. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  24. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  25. I've gotten a few clips from others don't sweat it.
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