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Slak

VIP - Slak
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Posts posted by Slak

  1. +1 Atlex is a very nice person who deserves the position of staff for the reasons of:

    -Being Friendly in The Community
    -Helping out people in all ways
    -Always looking to learn things that he doesn't know already
    -Very Outgoing in the Community

    Good luck Atlex and hope you get Staff!!

  2. Now lets quickly think of a person that is SO defective to be Barriss and a 21st trooper, wait that's this person, ACER. I never usually like defects but here we are, +1, All jokes aside, Acer you are a really nice person and really hope you are accepted and wish you the best

  3. I have this error in the Console and then my sreen goes black so . . . 
    Failed to find attachment point specified for particle effect anim event. Trying to spawn effect 'player_block_dust' on attachment named 'lfoot'
    Failed to find attachment point specified for particle effect anim event. Trying to spawn effect 'player_block_dust' on attachment named 'rfoot'
    class C_BaseFlex[-1]:SetPos( nan nan nan ): Ignoring unreasonable position.
    class C_BaseFlex[-1]:SetAngles( nan nan 0.000000 ): Ignoring unreasonable angles.
    class C_BaseFlex[-1]:SetPos( nan nan nan ): Ignoring unreasonable position.
    class C_BaseFlex[-1]:SetAngles( nan nan 0.000000 ): Ignoring unreasonable angles.
    class C_BaseFlex[-1]:SetPos( nan nan nan ): Ignoring unreasonable position.
    class C_BaseFlex[-1]:SetAngles( nan nan 0.000000 ): Ignoring unreasonable angles.
    class CLuaEffect[-1]:SetPos( -nan(ind) -nan(ind) -nan(ind) ): Ignoring unreasonable position.
    class C_BaseFlex[-1]:SetPos( nan nan nan ): Ignoring unreasonable position.
    class C_BaseFlex[-1]:SetAngles( nan nan 0.000000 ): Ignoring unreasonable angles.
    class CLuaEffect[-1]:SetPos( -nan(ind) -nan(ind) -nan(ind) ): Ignoring unreasonable position.
    class CLuaEffect[-1]:SetPos( -nan(ind) -nan(ind) -nan(ind) ): Ignoring unreasonable position.
    class C_BaseFlex[-1]:SetPos( nan nan nan ): Ignoring unreasonable position.
    class C_BaseFlex[-1]:SetAngles( nan nan 0.000000 ): Ignoring unreasonable angles.
     

     

    Also this error happens in console whenever I take out my Gun when it is server pop 

    Attempting to create unknown particle system 'smoke_ring' 
    Attempting to create unknown particle system 'smoke_ring' 
    Attempting to create unknown particle system 'smoke_ring' 
    Attempting to create unknown particle system 'smoke_ring' 
    Attempting to create unknown particle system 'smoke_ring' 
    Failed to find attachment point specified for particle effect anim event. Trying to spawn effect 'player_block_dust' on attachment named 'lfoot'
    Failed to find attachment point specified for particle effect anim event. Trying to spawn effect 'player_block_dust' on attachment named 'rfoot'
    Failed to find attachment point specified for particle effect anim event. Trying to spawn effect 'player_block_dust' on attachment named 'lfoot'
     

  4. Overall: 1

    Story: I never really got the plot but don't think there ever was one
    Execution: Alot of lag and almost crashed the server and alot of people in my TS were crashing

    Game Mechanics: Same as ubove

    Let me also add that NPCs were constantly being spawned on me and pissed me and others off

  5. On 2/23/2020 at 5:00 PM, Clutch said:

    Could benefit knight trials greatly but maybe like put a rank limit to be able to claim the server for training like COL+ Master+? But overall +1

    I don’t think that would go well for sub branches like pilot and arc stuff it other than that,

    +UNO Make Pilot Trainings Easier Again

  6. Ok . . . I can make this 3 Paragraphs but going to cut it short.

    Aust, You are a great leader, you know the Specilized Regiment through the inside and Out, I have been working with you for 3 weeks and noticed how much you have helped me develop my skill of being a leader, mature, and Overall knowing of the Specilized Regiment. Now for this reason I am giving you the fatest +1. I hope you get this position and did what you did with the 21st to the Specilized Reg.

    • Friendly 1
  7. Name: GM Slak

    Who helped (If applicable): Darkk(EJ) \ Deadheala(EJ) \ Sox(EJ)

    Event Name: The Toxic Over Load

    Summary of the story: A Scientist Hired by the Trade Federation was told to make toxic Bombs and try to make Annaxes into a test subject. He then was told to send Vulture Droids to scout and they reported a Republic Base and then he later on the Clones went and took over Granite again as it was raysheild and the Clones turned it off and captured the Scientist. The Scientist did have a Tracking Beacon implanted into him and the Trade Federation Sent some Munificents since the Scientist wasn't reporting in. After all of that the Republic Defeated the CIS and got the Prisoner and got the information and bringing it to the Senate.

    What was the result of the event?: The Republic Found some valuable information on the Toxic Bombs and the Scientist was later on Captured and sent to be put on Trial. This Led to Padme brining Information to the Senate about the Trade Federation and this Scientist.

    Was this more of a role play oriented or "shoot em up" oriented event: Both

     

    Story:  - (The storyline of the event)  

    Execution:  - (Flow/Timing)

    Game Mechanics - (Spawning/map utilization/Ej’s) 

     

    Overall: [Rating] - [Reason]

    Story: [Rating] - [Reason]

    Execution: [Rating] - [Reason]

    Game Mechanics: [Rating] - [Reason]

  8. Name: Gm Slak

    Who helped (If applicable): EJ- Turtle EJ- Bemis GH- Omami

    Event Name: Spread of the Sith's Wrath

    Summary of the story: A Dark Sith Lord Went and got his Trandoshans Friends to go and spread a disease that was very contagious, This disease was spread upon the Base and waa caused by a special Mushroom that was later cured by finding data in the Crystal Caves since the Dark Lord has taken over the Caves. He then later on got defeated by a IG unit while trying to negotiate

    What was the result of the event?: The event caused everyone to enjoy some RP since nothing was happening on MS

    Was this more of a role play oriented or "shoot em up" oriented event: Both 

     

    Story:  - (The storyline of the event)  

    Execution:  - (Flow/Timing)

    Game Mechanics - (Spawning/map utilization/Ej’s) 

     

    Overall: [Rating] - [Reason]

    Story: [Rating] - [Reason]

    Execution: [Rating] - [Reason]

    Game Mechanics: [Rating] - [Reason]

  9. Name: GM Slak

    Who helped (If applicable): Scientist - Bruise | Slaves - Tog and Entity | Commando Droid - Turtle

    Event Name: The Quest of the CIS Scientist

    Summary of the story: The CIS hired a Scientist that was building a massive turret to gain power over the Republic. So a Bounty Hunter went and broke down the large RaySheild around Granite. He signed a Contract to stick together but ended up breaking it and then contacted the Republic and then the 501st and DU and a couple SOBDE came and shut down the Sheild and then went on and attacked Granite as there was a scientist and there was some slaves and a timed bomb inside that had a timer of 5 minutes and ended up defusing it. Then the republic took the scientist in for questioning while there was some Hyena's and Vulture Droids attacking and the Slaves were escorted to saftey.

    What was the result of the event?:

    Was this more of a role play oriented or "shoot em up" oriented event:

    The Event was Both Shoot Em Up and a lot of Passive RP which spiced up everything and made the story line clear

     

    Overall: [Rating] - [Reason]

    Story: [Rating] - [Reason]

    Execution: [Rating] - [Reason]

    Game Mechanics: [Rating] - [Reason]

    0/4 Bottom of the barrel event. The event had glaring issues poor execution, no story, and blatant breaking of server rules. It was severely flawed -- it wasn't game master event material.

    1/4 This event needs work, the event has broken rules, has very little lore value/story and or is a cookie cutter event with no real thought or effort. Lots of issues/Concerns.

    2/4 This event had 1 or 2 issues, a decent story-line and can tell it took a minuscule amount of time and effort to plan out and execute the event. A NORMAL event.

    3/4 This event had a great story with great execution, however some things can be improved upon. Little issues/not many things to complain about, however they can still improve.

    4/4 This event was perfect, no issues at all, perfect storyline, perfect execution, no room for improvement! (You should not be giving 4/4’s out unless what the GM did was Flawless!)

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