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Turtle

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Posts posted by Turtle

  1. 7 hours ago, Maxwells said:

    ^ See i agree with conrad, I mean I would love too add new stuff but I just dont see it affecting gameplay a lot more and giving people more advantages with a higher reload speed and the other ones. 

    At the end of the day, all it really is, is just an idea. If there is a way to implement it then cool, if not, oh well.

  2. 18 hours ago, Conrad said:

    I'm gonna play devils advocate on this one because I see some HUGE flaws with this, despite thinking it might be a good idea in some way shape or form.

    I'm gonna be honest I don't see how Accuracy and Reload speed could work long super well. Accuracy and reload speed would just be really really broken. Could you imagine just LMG's and Assault rifles pinpointing people from across the map at full auto. The whole point of having the spread of weapons being what they are now is that each weapon has its own purpose. You don't use your dc-15a to snipe people, you use the 15X, they don't step on each other's toes that much, but this could end up changing that to the point where high fire rate guns are king over all.

    More ammo seems like an alright one, but also just kinda buy more ammo  in the f4 menu. Kind feels like the same thing to me.

    Vendor Discount, i mean, good luck. I don't see this happening.

    Don't get me wrong, I think it would be cool to have more unique skills and stuff, but I don't think buying them is the answer. I would personally thing a whole new system for health/armor/movespeed/jump height be implemented. One based not on putting credits into it, but leveling up more like the jedi system. You get levels for killing people, and can invest those into your class to give you more things specific to your class, kinda like jedi. I'm sure this is even more impossible then your idea tho.

    If you're just looking for more things to buy in general, a datapad could be a cool addition, or some basic sweps. I just don't want to get to the point where people are super strong feeling, because all that will do is make GM's spawn more/stronger droids to compensate, which makes  people want themselves to be buffed, its a bad cycle.

    I very much agree, with the skills that would affect gameplay such as reload speed and accuracy, of course they shouldnt be drastic, at ABSOLUTE MOST 7%, the reason I wish we had more skills is because maybe after a month of playing the server, you kind of forget that they even exist because you have maxed them out already. At the end of the day, it's just an idea. I got inspiration from a youtuber that did a review on the server.

  3. 2 minutes ago, Fyi said:

    +1 and while we're at it, tone down the prices of skill points. To me, it's kinda weird that we expect new players to scrounge up over 2 million credits to level up their skills. Let's tone down the prices, or make it based on EXP so people can level up their skills as they wish while normally playing.

    Definitely think starting ammo and reload speed would be very cool, and potentially different skills for other factions, like higher force regen on Jedi?

    Something I just thought of, the same way that we get skill points for jedi by killing things, why dont we have it that way on clone as well, might be challening tho.

  4. Name: Turtle | Wolffe

    RP Rank: BCMD

    Suggestion: Add some more skills to spend skill points on, example: Reload speed, Armory discounts, More starting ammo, Accuracy, etc

    Implementation: I'm not a coder or what ever so I couldn't really tell you all the specifics on how it would work, but in my head, you go in and make the new skill, code it so that it does what it's supposed to do, find a nice picture for it to use as the display, and boom.

    Lore: No lore, all I could really think of is with training and experience (money), troopers learned how to improve their own set of skills. 

    Workshop content if applicable: Requires development

    Feel free to give some suggestions for other skills!

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