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Gobo The Great

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Everything posted by Gobo The Great

  1. We used to have these for every battalion. Never served any purpose back then, won’t do it now either. -1
  2. Yeah like I said the map obviously needs some tweaks to fit current times, but the foundation of it and the layout itself is great. The base interior and build can be fully changed IMO, it’s the outside that was the best part of Endor, like you said, compact in a way that you could see groups of people and interact
  3. Name: Casanova RP Rank: CPT Suggestion: Bring back our old Endor map from way back, add all the new minigames and update it, this is arguably one of the best maps maps we have ever had. Big base with courtyard, different outposts, a village, water, caves and a sector 2. Huge skybox Perfect terrain for all our vehicles so all of them can be utilised. I’m sure we could also tweak it to make it even better. Implementation: Add the endor base as our main map Lore: cool stuff Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") I’ve half spoken to Xaze (for clarification not any sort of approval but rather just talking about the map) about this a while ago and perhaps the old map is still in the files somewhere, if not then I’m sure on of our lovley community members know the Map string och has a link to it https://steamcommunity.com/sharedfiles/filedetails/?id=2011596709
  4. Why? This whole ”nobody should be better” mentality people have just sucks tbh, let ATK focus on being frontline and be better at that an let other battalion be focused on their specialisations. you are also talking about suggestions that haven’t even been accepted. Droid poppers for TC, so far I’ve seen 2 other people ask for it, if you think they shouldn’t have it then comment on that suggestion and keep this discussion relevant to this suggestion HVO- worst job on the server even with the current suggestions to change it. 50 extra HP points to vanguard not even a big deal Damage has been asked to be reduced to 35 in the suggestion no point in discussing this further tbh
  5. I disagree, the whole point of having server suggestions be public is so you can discuss it and change and tweak it, otherwhise suggestions would go straight to developers without community input also a pretty simple misstake that we looked at the wrong gun since there are two of them
  6. I’ll be full honest, when I first looked at the weapon I looked at the perma one, which is 42 DMG or something, like I said we can always have the weapon nerfed if that would better motivate the addition of it
  7. I wasn’t complaining, I was just stating the fact that angle whise the Z6 is only a good weapon when enemies are right in front of you If the damage is the DCLE was to reduced to let’s say 40DMG, would you still be opposed? Or is it the fact that we want a second gun at all what’s bothering you. i think it’s fully relevant to wanna focus on the most front line job that 501st has nerfs are already in place to make this class less OP, such as speed reduction of I think 10-20%
  8. In the latest update, 501st was branded as a frontline attack specialised battalion, first of, you can be hit from any angle that isn’t directly infront of you, second would it not make sense for a front line focused battalion to have a objectively better heavy class than other battalions? HVY will be removed from the F4 menu either next update or after next server suggestions rotation
  9. The z6 shield isn’t the best gun on the server, the 104th shotgun, DC17 smg , sniper and shotgun, DC17 QRF, Alpha Westar etc are better IMO, still the fact remains that it’s a new HVY job and 501st are getting rid of an entire job for it, its also a job with limited slots
  10. There’s 2 different ones
  11. No, i am pointing out that a job with 1 weaponn and nothing else asking for a side arm weapon isn’t anything that’s a crazy ask, especially considering they are full removing another job
  12. So just because some people got ”slim pickings” then everyone should ? Kind of a poor mentality to have
  13. I don’t think this is reason to not add something to a job, 501st is removing its HVY job fully and migrating to this job, asking for a weapon (which can be nerfed) isn’t a big deal, i also see no new jobs having slim pickings on weapons
  14. The suggestion can always be edited to fit balance the class better
  15. I mean Im sure we could ask for a decrease in DMG
  16. Just an FYI but 212th has 500 HP 200 Armor asking for 50 HP extra and no armor bonus doesnt seem insane tbh
  17. Time can be increased manually by double clicking the time and typing it
  18. Yeah you have to hold it down while entering menu, if you let go you have to exit and do it again , losing your progress
  19. This isnt the correct command string and you arent able to use it while in the menu eitherway
  20. Name: Casanova RP Rank: RCMD Suggestion: Allow the use of voice chat while in the defusal menu Implementation: Tool Lore: Make it so you are able to use voice chat in game while being in the menu to allow the EOD to be done fully in game without the need for silence in ts Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: (Any job modification requires all this information) Job: Slots: Description: Model: (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  21. Name: Casanova RP Rank: RCMD Suggestion: Update the bodygroupers of each RCMD class to give them more options Implementation: Update Models Lore: N/A Workshop content if applicable: Require development suggested dev is @Hancock (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: (Any job modification requires all this information) Job: ATK RCMD Slots: 1 Description: Add following bodygrouper options Shoulder Antenna ARC Armor Cody/Vaughn Helmet with the ATK Skin Color scheme BARC Helmet with the ATK Skin Color scheme Give Airbourne helmet the ATK Skin Color scheme Cody/Vaughn Jetpack Cama - White with Purple outlines with republic logo and black with red outlínes Shoulder Paldrons Purple and White Cape/cloak (same as Mech RCMD cape but plain black Beret - Purple Add different skin variations for body and helmet (white with red markings and current one) Model: models/jajoff/sps/cta/attack_reg/attack_reg.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: In line with the Attack Battalions body groupers Job: Mech RCMD Slots: 1 Description: Shoulder Antenna Evo Helmet with Mech RCMD Skin color scheme ARF Helmet with Mech RCMD Skin color scheme Engineer Helmet with Mech RCMD Skin color scheme Engineering Backpack Cama - Green with black outline with republic logo Shoulder Pauldrons - Green Beret - Green Add different skin variations for body and helmet a camo and a non camo (maybe light gray mixed with black markings) - REMOVE: Marine helmet Model: models/jajoff/sps/cta/siege_reg/siege_reg.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: In line with Mechanized battalions such as ARF, Evo helmet and the engineer helmet Job: Spec RCMD Slots: 1 Description: Shoulder Antenna RC Helmet with SPEC RCMD Skin color scheme Alpha ARC Helmet both phase 1 and 2 with the Spec RCMD skin color scheme Extra RC Body armor (legs arms etc) Cama - Mossy Oak Camo with dark gray outline with republic logo Shoulder Paldrons white Helmet attatchments - helmet mounted binos (like the old spec RCMD model had) Beret - Red (remove black) Knife attatchment arm or pauldron Add different skin variations for body and helmet Model: models/jajoff/sps/cta/spec_reg/spec_reg.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: In line with Specs battalions such as SOBDE and Rancor
  22. Name: Casanova RP Rank: RCMD Suggestion: Add a visible timer when inside the Bomb HUD Implementation: Add a timer when opening the bomb hub to show time remaining before detonation Lore: Would add a level of "stress" to the minigame which in turn would make it more fun Workshop content if applicable: Require development, suggested developer is @Azara (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: (Any job modification requires all this information) Job: Slots: Description: Model: (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  23. Maybe a way to restrict this to pilot jobs only? if anyone else needs vehciels they can make a ticket?
  24. They edited it out from the last one but to void confusion a repost was suggested
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