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Gobo The Great

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Everything posted by Gobo The Great

  1. Just make it so the fusion cutter has a menu by pressing "R" to open up different "usage options" 1 being normal repair 2 being repair legs and a 3rd option with something cool
  2. Then why is there a big issue to give 501st 4 if they arent good? It really just feels like you guys don't want anyone else to have this, just for the sake of you having it to yourself, which is fine, but don't label it as anything else then.
  3. You gotta remember that Negotiations and Hostage Rescue are "specializations" that "only one battalion" can be in charge of. If EOD got moved to for example 212th, 501st would lose it, but this is regarding a weapon, and never in my almost 8 years of synergy, has a weapon been removed from a subunit/battalion because another battalion has recieved said weapons. Like I said yesterday, 104th does NOT risk losing this in any way shape or form, with or without me and nexus
  4. The 104th has an entire squad of Jetpack users with every specialization that exists, no other battalion on the server has that, You guys have stuff that makes you unique, and 104th will never lose their mortars, like ive stated, the Negotiations and Hostage rescue are not in the same catagory as weapons, and both me and nexus as VA's knows that it will never get removed from the 104th
  5. I don't know why everyone gets so hung up on the lore point, like ive already stated, the lore aspect is just one of the motivations. The biggest motivation is still, 501st has nothing. So what if we have the most lore characters. Currently the top 3 battalions on the server are 104th, 212th and 501st. For the people in 501st, having the most lore characters means nothing, we have nothing that makes us stand out or that we can use. If the 104th wants to utilize tanks (which I btw give you every single event and deployment I host) Start enforicing the hierchy instead of saying you rarley get to use it The mentality that "it's unique to (insert battalion here)" is honestly such a bad point in every aspect. What does it matter if its unique, we've stated numerous times that it will be given to 4 HVO slots (we are getting rid of one aswell) and that we are gonna work closeley with the 104th on the trainings and requiremtents. To tell us to "stay in your lane" is just weird, this is a video game, none of us are entitled to anything, and if the 501st had something "unique" we would gladly support another battalions suggestion on recieving said item. There is no reason why 104th would lose this, as this and NEG is 2 different things, one is a paper product the other one is an actual item. And to answer your question, No we would not be upset if the 104th wanted to deal with EOD alongside 501st, but that also is an irrelevant argument since that revolves around " battalion Specializations" and not an item that will not get removed from 1 battalion just because it gets added to another.
  6. We spoke to Juggernaut before posting this suggestion and we will make sure that 104th has their fair say in it
  7. We are limiting it to 4 HVO slots because we want something to stand out with, as currently, the 501st has nothing. We are also motivating it with a lore stand point of view
  8. Why would all battalions get it when 501st is the only battalion in lore who had them, we are not taking them away from DS, ever. and if this gets accepted we will work very close with the 104th and the reason for giving it to HVO is because we want it limited to 501st and a limited amount, no other battalion should get this added to their HVOs since there is no lore to back it up for anyone else then 501st, and since Dire Squad isnt lore, it makes sense for them to also have it without it affecting either 501st or 104th
  9. Just checked, between 30-50
  10. I belive it’s 20-50
  11. Name: Casanova RP Rank: Commander Implementation: GM Suggestion: Add another bite swep with higher damage Lore: Add a bite swep that does 100-150 dmg for Melee event jobs such as zombies, currently the only way to do this in a good way is to use the knife, or give them the regular bite swep and compensate by setting their HP high Workshop content if applicable:Needs development (If no workshop content, suggest a developer or put "Require Development")
  12. Humor me as to what would be a good situation on the venator for hobos to be a part of
  13. I realized that soon after posting but now Im too far in to back out
  14. Venator RP is peak and this goes for all maps
  15. Name: Casanova RP Rank: Commander Implementation: Server Suggestion: Ban civilians from deployments unless used for the GMS RP Lore: Make it a rule that civilians are not allowed during deployments without GMs approval, Reason: Why would there be bums and homeless people on I.E the venator? There wouldnt. Require GM permission to go on those jobs during deployments Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development")
  16. Name: Casanova RP Rank: Commander Implementation: Server Suggestion: Improve the emote wheel Lore: The wheel bugs out and takes a long time to equip, sometime doesnt work at all, remove the cooldown, make it so that when you have equipped it from the emote menu, you can use it " on and off" without having to re-equip it Workshop content if applicable: @Azara(god tier Emote creator) (If no workshop content, suggest a developer or put "Require Development")
  17. +1 but give it to all support since all support are engineers and would know how to do this No reason in in limiting to only draw attraction to 104ths SUP troopers
  18. They would be for GM use theres no job for them I know what you mean now I fixed it
  19. Just nicer models, ill fix your prompt
  20. Name: Casanova RP Rank: Commander Suggestion: Create a new slot in the MCS Menu called 332nd Company. Implementation: Battalion/Job Lore: Self Explained Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: add (Any job modification requires all this information) Job: 332nd Siege Trooper, Jesse, Vaughn Slots: Siege - 6 | Jesse - 1 | Vaughn - 1 Description: Make it an actual Sub-Unit in the mcs menu This would also remove the 501st prefix fully from the tab menu and in game and have it be 332nd only Model: (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) https://imgur.com/a/EwduRON
  21. Name: Casanova RP Rank: Commander Implementation: GM Suggestion: Updated DIsguised BX models Lore: Self Explained, update the disguised Commando Droid models to our current models, add jobs like Pilot and ARF to it aswell Workshop content if applicable: Requires development (If no workshop content, suggest a developer or put "Require Development")
  22. Name: Casanova RP Rank: Commander Implementation: Server Suggestion: Remove the swep wheel Lore: The wheel bugs out and takes a long time to equip, it was better before when they were seperated, I barley see anyone using sweps anymore since this was added Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development")
  23. Name: Casanova RP Rank: Commander Implementation: GM Suggestion: Replace the current astromech models, these ones have idle animations and walking animations Lore: Self Explained Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2281582165&searchtext=astromech (If no workshop content, suggest a developer or put "Require Development")
  24. Name: Casanova RP Rank: Commander Suggestion: Fix the 501st jet trooper model and give it to siege Implementation: Battalion/Job Lore: Self Explained Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: 332nd Slots: 5 Description: We have an existing 501st Jet trooper model, repair it since its t posing and give it to Siege, remove any helemet exept the 332nd skin, add shoulder pauldrons, helmet shade. helmet antenna and helmet binoculars and kama (kama is already on the model but just for clearification) Model: models/synergy_roleplay/501/jet/jet.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
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