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Nerpington

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  1. I dont think SR can actually fix this. idk tho i just play the game
  2. Thought this was a post in spam center for a second. -1
  3. It wouldn’t even be in that color seeing as that was camo special for the 2nd battle of geo
  4. I’m pretty sure this isn’t a cold assault trooper, it’s for flame troopers but +1 for you to get snow suits
  5. -1 just talk to me and I’ll bean their ass
  6. +1 put wizard ron to work
  7. Rage is only given to lord+ and all Jedi masters and named characters have more force power and better powers then sith.
  8. The whole point of rage is to do double damage, it uses force power, it’s balanced.
  9. -1 stated above
  10. You sir are a genius, you might as well become a developer
  11. Dont think it is, We can edit the amount of force powers sabers have and shit so I assume this is similar
  12. Bug Type (Server:): CWRP Force power Severity level (1-3): 1 Evidence (if you can): Nothing much to it Description of the bug: Rage is supposed to make your saber do double damage while activated and it still only does 200 DMG How can we recreate it: Take a look at the force power
  13. Bug Type (Server:): CWRP Severity level (1-3): 1 Evidence (if you can): Joah and Jackson said we were supposed to have it Description of the bug: Juggernaut Lord Saber should have Force reflect and absorb How can we recreate it: Look at the saber lol
  14. Name: 41stGC ARC SFC Nerp/Lord Nerp The Honored Suggestion: Add a rule to either make all comms secure or all comms open Implementation: People on the server do different things either *SC* for secure comms and *OC* for open comms/comms channel. I recommend a rule that all comms are secure unless stated that they are open or secure to a specific person. EX. *OC* (open) and *SC to NAME* (secure to someone). If a clone uses comms only those in the Republic faction can see that message. What I mostly want is a rule that states something regarding to this. Lore: N/A
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