Name: Battalion Commander Doom | Deadly
Suggestion: Instead of giving Dooms Unit Engineer after the next update to replace Sharpshooter, give us heavy weapons specialist.
Implementation: We want it to have around +100 extra armor on top of the current buff (which is already +100, so in total it would be +200 armor for HWS). We would also like the Z-6 to deal around 60 damage as well, instead of the current 40 damage. This is because, the HWS has a nerf, and it's a big one. Dooms Unit suggests a 25% movement speed reduction, at all times. Our battalion has voted on this issue and this is what we passed through, so it has widespread approval among our battalion. The least we would go to on this is +50 bonus armor for the HWS (Plus the +100 base armor addition for the whole battalion) and 50 damage per hit of the Z-6 instead of the current 40, along with the 25% slow. That's basically the most we are willing to give up for such a big movement speed decrease. Also, we would be willing to [consider] Making the Z-6 do 55-65 damage, and get no extra bonus armor for the job, while keeping the 25% movement speed reduction. We would not be willing to give up the bonus damage entirely, unless they were to get like +100hp and +100 armor or something, so if we lose one buff, at least keep the damage buff I'd say.
Lore: Out of our 6 notable members of the battalion in lore, 2 of them were Heavy Weapons Specialists:
Commander Doom[1]
Heavy weapons specialist 1[1]
Heavy weapons specialist 2[1]
Clone trooper 1[1]
Clone trooper 2[1]
Clone trooper 3[1]
Workshop content if applicable: Probably already on the server; just use our old heavy player-model.
If you are asking to add or change a job, fill out the following
Add or Change: Change SS/ENG(it is already supposed to be come ENG, I wish it would never be that as I don't want only 2 support jobs) to Heavy Weapons Specialist
Job: Dooms Unit Heavy Weapons Specialist
Model: Already in the server
Weapons: Z6 Rotary Blaster with modified damage of 60 (Like I said a minimum of 50, but up to 65 if we lose our other buff)
Other: +100 Bonus armor (Plus our initial +100 armor bonus for DU members) or +50 Bonus armor (Plus our initial +100 armor bonus for DU members)
P.S. I know some of you may not agree to this, because you think it's OP, too have these stats, but we're talking about a 25% movement reduction here, not to mention fucking up our lines. I wanna get this pushed out and finalized, because our only other jobs right now are Medic and ARC. ARC is good and I like having it, but it's so hard for most troopers that it really doesn't help us that much, not to mention the limited spots. Medic is our other job and it's fine, but it's mainly about supporting and RP. Engineer is also about support an RP. We're SOBDE, whether some of you like it or not, and we'd like to not have just 2 support jobs and ARC, it's way more unbalanced than a good custom job will be. Like I said before, nerf the buffs if you think they are OP; can't wait to hear the feedback to this.
Also, when it comes to this job for any decisions that need to be made, I want this job to be Weapon Damage > Bonus Armor/HP.
Basically, this job sacrifices mobility for tankiness and greater short-to-medium range damage, which I think most of the community will get behind.