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Deadly

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Everything posted by Deadly

  1. -1 same reason as everyone else
  2. ? Remove ? his ?Staff ?Rank ?And ?Blacklist ?Him That audio file proves that his actions are absolutely disgusting and should not be tolerated. https://instaud.io/1P80 Exposed
  3. -1 MHB is already easily the laggiest place on the ship, please no.
  4. Name: Battalion Commander Doom | Deadly Suggestion: Instead of giving Dooms Unit Engineer after the next update to replace Sharpshooter, give us heavy weapons specialist. Implementation: We want it to have around +100 extra armor on top of the current buff (which is already +100, so in total it would be +200 armor for HWS). We would also like the Z-6 to deal around 60 damage as well, instead of the current 40 damage. This is because, the HWS has a nerf, and it's a big one. Dooms Unit suggests a 25% movement speed reduction, at all times. Our battalion has voted on this issue and this is what we passed through, so it has widespread approval among our battalion. The least we would go to on this is +50 bonus armor for the HWS (Plus the +100 base armor addition for the whole battalion) and 50 damage per hit of the Z-6 instead of the current 40, along with the 25% slow. That's basically the most we are willing to give up for such a big movement speed decrease. Also, we would be willing to [consider] Making the Z-6 do 55-65 damage, and get no extra bonus armor for the job, while keeping the 25% movement speed reduction. We would not be willing to give up the bonus damage entirely, unless they were to get like +100hp and +100 armor or something, so if we lose one buff, at least keep the damage buff I'd say. Lore: Out of our 6 notable members of the battalion in lore, 2 of them were Heavy Weapons Specialists: Commander Doom[1] Heavy weapons specialist 1[1] Heavy weapons specialist 2[1] Clone trooper 1[1] Clone trooper 2[1] Clone trooper 3[1] Workshop content if applicable: Probably already on the server; just use our old heavy player-model. If you are asking to add or change a job, fill out the following Add or Change: Change SS/ENG(it is already supposed to be come ENG, I wish it would never be that as I don't want only 2 support jobs) to Heavy Weapons Specialist Job: Dooms Unit Heavy Weapons Specialist Model: Already in the server Weapons: Z6 Rotary Blaster with modified damage of 60 (Like I said a minimum of 50, but up to 65 if we lose our other buff) Other: +100 Bonus armor (Plus our initial +100 armor bonus for DU members) or +50 Bonus armor (Plus our initial +100 armor bonus for DU members) P.S. I know some of you may not agree to this, because you think it's OP, too have these stats, but we're talking about a 25% movement reduction here, not to mention fucking up our lines. I wanna get this pushed out and finalized, because our only other jobs right now are Medic and ARC. ARC is good and I like having it, but it's so hard for most troopers that it really doesn't help us that much, not to mention the limited spots. Medic is our other job and it's fine, but it's mainly about supporting and RP. Engineer is also about support an RP. We're SOBDE, whether some of you like it or not, and we'd like to not have just 2 support jobs and ARC, it's way more unbalanced than a good custom job will be. Like I said before, nerf the buffs if you think they are OP; can't wait to hear the feedback to this. Also, when it comes to this job for any decisions that need to be made, I want this job to be Weapon Damage > Bonus Armor/HP. Basically, this job sacrifices mobility for tankiness and greater short-to-medium range damage, which I think most of the community will get behind.
  5. +1 Droid battalion??? Let's go
  6. Deadly

    VOID

    Everyone already does that so I really don't think an ooc room is needed.
  7. Honestly, +1 Reduce it to like 60 seconds imo. It's just annoying trying to +1 apps and stuff and I gotta +1 one of them and just sit there staring at my screen for a full minute waiting on the cooldown to end.
  8. I disagree entirely, DU stays in and we leave it where it is, as I don't have any issue with it being there. The only other reasonable option that I can see, is to move SO to SOBDE, as they were in lore, and then DU can trade regiments with them, as this is the 100% lore-friendly option. But, like I said I'd prefer DU to stay SOBDE.
  9. We're all special in our own way, but that doesn't convince me to stop being SOBDE. The biggest difference since we became SOBDE is that we no longer do Rank transfers, which has pretty much been a great thing. Also, I plan on making our tryouts much more difficult in the near future, not to necessarily decrease numbers, but to get BETTER members in our battalion. I'd like to stay SOBDE. Sorry, wasn't trying to be offensive; it just seems like everyone's got a complaint to hand in regarding DU lately. Either way, my mind's already made up regarding this suggestion. Still a -1 from me.
  10. I think that DU is fine as SOBDE. The regiment is SOBDE after all, rather than RC. Just because we aren't RC doesn't mean we can't be SOBDE. I don't necessarily feel that we should be a massive battalion with hundreds of people, although having 25 people on at the same time is not a bad thing. Just because we are big doesn't mean that we aren't SOBDE. SOBDE doesn't stand for "small battalion." It demonstrates that we are the best of the best at what we do, and we are just that. Our shields, bonus armor, and widespread Z-6s across the battalion is what makes us SOBDE. Not just that, but the hard work and time so many members of Dooms Unit invest into our battalion and our success. I think any sane, active person on the server knows that DU is a special operations brigade, not just specialized. Of course, there are a few people who need to be straightened out, and that will always be an issue for any battalion with the ability to prop kill, but we are SOBDE, and I plan on carrying out that responsibility. There will always be things a battalion does right and wrong. I think changing us to specialized battalions rather than SOBDE would be a mistake. For that reason I have to give this a massive... -1 Being a large battalion, or unit in our case, does not mean we lose our title as special operations brigade. This post honestly just seems like another complaint that basically says "oh DU is too big for a dead battalion." I disagree with your suggestion, and if it truly didn't matter, you wouldn't be making this post. P.S. I think we are closer to Null and RC than GM and RM.
  11. RP Name: TR Dooms Unit ARCT CMD Deadly Steam ID: STEAM_0:1:81527710 Suspected Player's Name: Sloth Suspected Player's Steam ID (If applicable): STEAM_0:0:212089461 Rule Suspected Player Broke: Leaving to avoid Arrest Explain to us what happened: I saw him with his gun off safety on Defcon 6 and took a screenshot (because last time I tried to AOS him for it he left right after I called the AOS). Next, I asked him politely to put his gun on safety. He looked at me and did nothing. So, I called an AOS on him. Then, about 5 seconds after the AOS was called, he left the game. Evidence (If applicable): 1 Picture of his name and you can see he has a weapon off safety in the picture. The second picture is a picture of the chat showing his leave message after the AOS. This is not the first time he has done this, which is why I took screenshots. P.S. I tried talking in admin chat to have someone ban him, but no one responded, so I'll just deal with it here.
  12. -1 I think there isn't much for pilots to really do, as they are already under harsh restrictions, also it just isn't a necessary battalion and we just added RM.
  13. -1 I like how we are as of now. I'd like to see Sharpshooter get changed into something better, but this isn't the answer. Also, we are SOBDE and this is one of the changes that we requested along with the new ship, so I'd like to keep it.
  14. Deadly

    Alfa Ban

    +1 2 months is very unreasonable. There's either more to the story or the staff screwed up.
  15. Deadly

    Voice Sweps

    +1
  16. Fein. I'll just wait till we get something else. Someone lock the thread?
  17. Name: Deadly (Dooms Unit CMD Deadly) Suggestion: Give the job Dooms Unit Sharpshooter the option to turn on and off shoulders similar to the Dooms Unit Medic, because currently the job only lists visor, kilt, and sidearm. I recommend adding the option to equip the WO+ Shoulder piece for DU Sharpshooters Implementation: WO+ Sharpshooters can equip the shoulder piece Lore: Not neccessarily lore, but it makes no sense to have medics with shoulders option for officers to equip, but sharpshooter officers don't have shoulders to equip. Workshop content if applicable: (I'm not exactly sure where the shoulder piece is on workshop, but just use the same shoulder piece Dooms Unit Medic or Dooms Unit officer can equip) If you are asking to add or change a job, fill out the following Add or Change: Change Job: Dooms Unit Sharpshooter Model: Dooms Unit Sharpshooter Weapons: N/A Other: Shoulders (Bodygroup)
  18. +1 This man needs help. I recommend a server restart.
  19. -1 The way I see it is: If you commit the crime, then you should accept the punishment, rather than beg to be unbanned just because. Apologizing is great, but posting the apology in the ban appeals section is like apologizing on youtube, but monetizing the video. It really just defeats the whole purpose of the apology.
  20. Deadly

    Doom's Unit Buff

    +1 to this and this class could have the hp and armor buffs requested by dragon, and get the 15-25% speed reduction?
  21. Deadly

    Doom's Unit Buff

    +1 I agree with Dragon. The +100 armor is basically nothing. We need more so it will actually make a difference. Also I'd be okay losing sharpshooter but we'd need an option other than just medic, trooper, and arc. I suggest Engineer instead, since this actually makes sense in lore (all DU had fusion cutters in lore).
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