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Bombur started following Unable to Drag & Drop Force Abilities
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Bug Type (Server:): Gameplay (Clone Wars) Severity level (Low - Medium - High): High Evidence (if you can): https://medal.tv/games/garrys-mod/clips/i5xrvresnnBU6b1MR/d1337I2kWJFZ?invite=cr-MSx0NTYsMjQzNTMyNTg4LA Description of the bug: I am unable to click & drag the force abilities from the menu to the hotbar. I try to, but it seems to glitch out the menu. How can we recreate it: Unknown, it just suddenly started happening one day.
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3 / 3 / 5 Everything was honestly good, a classic infection/zombies event with an interesting arcane twist. It's a shame the community let you down with the RP, genuinely wish that could've gone better. Keep yer chin up, there's always the next one.
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3 / 3 / 5 Simple, elegant, classic.
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4 / 4 / 5 Good shit all around, classic fun and always a joy with our Mech Reg brothers. Would've been nice to be able to have ARF run out and get a bead on the field.
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4 / 5 / 5 I am sitting, begging and PLEADING on my knees for more events like this. The gameplay was great, punishment for incorrect routes is always fun and I continue to beg FURTHER for more involvement with scouting forces. Being able to let units like ARF have some spotlight, even if for a brief moment, makes it all worthwhile to know what we could be walking into. Also makes it fun when something comes as a surprise, instead of everything being unknown. Only idea that I consider would be then letting the scouts join with the main force for a full joint assault. Great work with this one, cannot wait for more.
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Yes, it has been taken care of. The problem persisted after the fix, however when I re-created the character again it finally worked. Perhaps that would be the common fix. Try re-creating the character, that is what I had to do once I was helped and it finally let me play.
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1 / 1 / 4 Biggest problem of all is this map, literally made from the Half-Life 2 opening level. Only really good when running around with MAYBE 20 people continuously grouped together. Not much you can really do with it especially given the size, it's gotten quite old.
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3 / 3 / 5 Honestly not a bad event altogether. It did seem to end awkwardly but good on rolling with the punch, maybe just needs a bit more attention to the setup for a better follow-through. Keep up the work, this is very promising.
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4 / 4 / 4 The bit of performance drop was well worth it all. Starting off with an orbital siege is one of my favorite ways to begin deployments. Good amount of things to do during the Utapau stage as well, especially good seeing the Boarding action as always.
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21st-104th Patrol to locate an abandoned base
Bombur replied to Valhum533's topic in Encounters/Patrols
4 / 4 / 5 Good stuff, fairly standard but made better with the troopers around. Looking forward to more uses of the AT-OT as well. -
4 / 4 / 5 Good gameplay and RP, EJs felt a little low-effort but all got their points across and interesting info to tie in with the hacked consoles. Can't wait to see where this leads.
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4 / 5 / 2 Good gameplay and very good RP from all the EJs, lots going on and the GM was quite patient and attentive from what I could see. Server performance was severly lacking for a lot of it, but playable at the least.
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5 / 5 / 3 So much to do, all of it felt well coordinated and everyone had their place. Shifting duties between map changes kept things fresh, and as always it's good to be able to both use and see armor (vehicles) in action. Server performance tanked a bit from my perspective but honestly it was worth it lmfao.
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5 / 3 / 5 Very impromptu, but by god that was actually fun. Good RP and the ability to turn random RP into an event. 50 points from 501st House for letting the traitor slip.
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