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Showing content with the highest reputation on 01/17/2025 in all areas

  1. Name: Kaner | A'Sharad Hett RP Rank: Commander/High Council Suggestion: Updates, Additions, and Changes to the Branch specific powers. Consular: Add an option at the end of the skill tree called “Force Share” as an alternative path to “Group Heal”. This ability would donate the casters full force bar to the targeted individual up to their max. For Example: if a Jedi is at 21% and their max is 100%, the caster would donate 79% of their current force power bar. The cooldown for this would be quite hefty to reflect and would stay single target only, if the targets bar would not be filled by the full use of the casters bar then it will simply go up by the maximum amount of the casters bar. Sentinel: Modify “Energy Shell” to provide it's current damage reduction of 80%, and add a "link" that would connect to nearby allies in a 20 meter radius (5 clones either side of your shoulder). While this link is active, every connected member would receive a complete 100% damage mitigation with the caster taking all the damage to themselves instead. This would cost no force power as it currently does but would be a great risk as troopers/Jedi under heavy fire take a lot of damage. Guardian: Replace “Head Splitter” with a new power named “Valor”. Valor will provide a 300 health overhealth to all nearby allies in a 20m radius, as well as a 20% damage reduction. The caster would also receive a brief 5 second window of invulnerability while the overall power lasts 15 seconds, using this power the caster will lose their entire forcepower (can only be cast from full forcepower). Temple Guard: Add a new force power at the end of the tree as an alternative called "Force Silence", this ability would strip the target of their entire forcebar and halt their ability to regenerate force power for 5 seconds. Sage: Replace “Force Blast” with “Battle Meditation”. This ability would act as a radius version of current Meditation, providing a 30 healing tick within a small radius around the caster. Additionally, it would grant a minor buff to fire rate, reload speed, and lightsaber attack speed (approximately 20%), making it comparable to powers like Adrenaline. The effect would refresh with each healing tick. Shadow: Increase the damage of “Saber Strike” to 1500 (currently 500). This adjustment would better align with the Shadows’ niche as a single-target burst damage specialist, contrasting with the wave-clear abilities of other Jedi. Meditate/Channel Hatred: Modify these abilities to provide a continuous heal-over-time effect, similar to a medic’s healing ability, while restoring Force Power at the same rate. Implementation: After development, add these powers to their respective skill trees: Guardian, Consular, Sentinel, Temple Guard, Sage, Shadow. Lore: The Jedi acted as a supporting force alongside the troops, often allowing the troops to succeed in many battles across the Clone Wars, and this is the purpose of the suggestion. Workshop Content (if applicable): Requires development.
    1 point
  2. +1 Give me a teal beanie
    1 point
  3. +1 minor fixes cant hurt
    1 point
  4. Pinging Jayarr is devious work. I could see different model ideas with some options for rugged or worn out armor vs clean and polished. Maybe more “tribal” like animal markings? +1 but tbh models won’t save the unit, you need dedicated people that want to do the RP.
    1 point
  5. Can someone make a doc with 25 weekly missions & 100 missions for a month?
    0 points
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