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Showing content with the highest reputation on 01/24/2020 in Posts

  1. -- [Clone Wars Update Changelog ] -- Version: 2.0.1 Date: 1/24/2020 Contributions: Joah, Jackson, Square, Ron, Zim, Mods, Sanchez, Trad, Dragon, Jad, Intel Team, & all server suggestions [Added] - Added Server Uptime & Player Count to chatbox - Added functional d3a buttons to Staff Tickets - Added Keypad Tool & Admin Keypad Cracker - Added Witcher Gate Tool - Added Server Restart Script - Added PropPack - [Workshop Link] - Added PropPack - [Workshop Link] - Added PropPack - [Workshop Link] - Added New Job: Admiral Trench - [Workshop Link] - Added New Jawa Models - [Workshop Link] - Added New General Model skin - [Workshop Link] - Added New Marshal Commander Skins - [Workshop Link] [Workshop Link] - Added New Bad Batch models - [Workshop Link] - Added Event Map - [Workshop Link] - Added Event Map - [Workshop Link] - Added Event Map - [Workshop Link] - Added New Droid Models - Added New droid jobs (Aqua Droid, Super Tactical Droid) - Added commslink to all Jedi Padawn+ jobs - Added DC-17 Pistols to 501st Jesse - Added Hololink swep to Hunter - Added Cin Drallig's Saber to (Cin Drallig) - Added repair tool to all named jedi - Added Tiral of Spirit Additions - Sion, Bane, Nihilus, Darth Traya - Added New Job (Senate Commando) - Added New Job Category (Bounty Hunter Guild) - Added New Job Freelance bounty hunter - Added New Job Faction Associate - Added New Job Friendly merc - Added New Job Trusted Merc - Added New Job Ruthless Bounty hunter - Added New Job Faction leader - Added New Job Hired Hunter - Added New Job Assassin Droid - Added New Job Cabinet members - Added New JobGuild leader - Added DC-17 pistols to Commander Thorn - Added force lightning to Quinlan Vos - Added SE14C-Extended as a perma weapon - Added new E-Binos - Added Ron's depression [Updated/Changed] - Updated AdvDupe Tool - Updated AdvDupe2 Tool - Updated 3D2D Textscreen tool - Updated Improved Stacker Tool - Updated Perma Prop Tool - Updated chatbox backend errors - Updated chatbox with additional functionality - Updated Scoreboard & Tab Menu - Updated Job & Category sort orders - Updated D3A backend code for future full re-code - Updated Doom's Unit Officer Slots to (10) - Updated Torrent Company Officer to Torrent Company Commander - Updated 2nd Airborne Company Bear to 2nd Airborne Company Officer - Updated Honorary Commander to (5 Slots) - Updated Anakin's Force Pool to 400 same as the other Masters. - Updated Plo Koon's Lightsaber from organe to blue - Updated DC-17 damage to 60 - Updated DC-17 Rancor Edition Fire Rate Reduced to 500 - Updated DC-17Chrome to 60 damage and 400 Fire rate - Updated Bowcaster to 200 damage and increased blast radius - Updated DC15a-Scoped to 40 and reduced the RPM to 340 - Updated DC-15S 104th clip size to 40 - Updated DC-15S Ashura to clip size of 40 - Updated Scoutblaster Magazine to 15 from 10 [Fully Removed] - Removed Knife SWEP (unstable) - Removed RAKGHOUL SWEP (unstable) - Removed E60 Rocket Launcher (unstable) [LUA Error Fixes] - Fixed a majority of issues for Jedi [Map Edits] - Wiped Perma Props - Wiped Whitelists [STORE] - Added new Point SWEP - Added new cross-arms SWEP - Added new middle-finger SWEP AND.... FIREFIGHTER ADMINS (Admin mode model update) Note: With that being said we will be doing bi-weekly/Monthly updates. If your update is not in now. It will be added in the future ones. #June1st Additionally, we would like to welcome our newest Founder & Core Developer, Ron, to the [SR] Leadership Team *[ Content Packs ]* Please subscribe to ALL of the below content packs, and remember to regularly check them for new content updates Main - https://steamcommunity.com/sharedfiles/filedetails/?id=1975631486 Event - https://steamcommunity.com/sharedfiles/filedetails/?id=1977185300
    5 points
  2. when am i getting my baby yoda model
    5 points
  3. wowee look at all those tool updates and error fixes me oh my you must have some pretty cool devs
    4 points
  4. Have to agree, generally performance makes it trash compared to any vendor bought ones. I would say have it still low damage, shoot fast but have lots of ammo, like light sniper compared to the heavy snipers in the vendor like the LD-1 +1 but also increase the ammo, its got like 8 atm, maybe like 14 or 16 to make up for the lower damage.
    1 point
  5. // Denied // EO Locked Denied, we are currently working on the management structure and are fixing this as is. Our staff rank structure from New Admin-Director is perfect and does not need changed. Thank you for your suggestion.
    1 point
  6. Just get good forehead. //Denied //Locked
    1 point
  7. //EO Denied //EO Locked I've denied this in the past. I'm denying it again. Simply use this on a single player server. Watch what happens to the FPS. I can only imagine the checks this runs in FProfiler. We could edit the fists weapon to do increased damage, and give wrecker a custom fist edit. This is also super unrealistic to wrecker's fists. This legit looks like a copy of fucking Doomfist from overwatch. If you guys want a Wrecker fist like this please create a new suggestion.
    1 point
  8. To add on to Jagger's #7 specifically, 2-3 turrets will completely shred through a Munificent before there is any time for the GM to even properly deploy the frigate. If the operator of the turret is actually adhering to some level of "fire and then pause, then fire again" then the GM will have just about enough time to get the frigate into place. I am all for players being able to dictate the direction of events- but a few small deployable turrets can completely destroy any chances of an assault on the base. This isn't really players shaping the course of the event. This is overpowered weapons getting the job done far too fast for most players to have a chance to enjoy anything (which is already something we see with flamethrowers and some other permweapons) The Game Master's responsibility is granting items to players who need them for the course of the event. If the Game Master says no, then it's no. If he says yes, then congratulations, you get a turret. The time taken to do this is something that Game Masters & Helpers are trained to prepare for. It wasn't a problem for me when I was among the general ranks of the Game Master program, and I haven't heard anyone complaining recently that people are simply asking for turrets far too much. I just wished to express a few more thoughts building upon my -1.
    1 point
  9. This will probably get denied regardless of the positive feedback due to the fact this will probably turn into a disaster. Trust me, I want this, but let's look at the facts: 1. It will get abused regardless if we put a cap or not 2. Turrets are entities that when put into a loadout, may cause lag/errors (similar to knives) 3. In the case of people abusing them, as staff it's a hassle to enforce and remove the turret with a removed tool because you can't delete the whole thing. You have to delete part by part (3-4 parts) or spawn yourself a turret spawner to delete it. 4. People will most likely forget to pick up their turrets, leaving it around to cause more lag and possibly collide with other objects that will cause issues. 5. Turrets are death lasers that will probably get more friendlies killed in events than NPCs. Don't believe me? Give 3-5 people a turret in CY with pods down to main gate. Check logs to see how many people were butchered. 6. Since most people care about gameplay over RP, it would attract the wrong people who only want to use the turret to their benefit by mowing shit down. 7. This will create issue for GMs if there are consistently multiple turrets down destroying their frigates / NPCs before they can spawn more or it happens so fast it ruins their event. I could go on, but you get the point by now.
    1 point
  10. -1 As Chambers mentions here in response to a bug report, the deploy-able turret is a perk for Base Operations Engineers specifically. I do not believe this should change. It's an incredibly overpowered tool that we don't need to see dozens of deployed at once by numerous battalion engineers during events.
    1 point
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