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Showing content with the highest reputation on 12/16/2019 in Posts
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again two times both times Fox applications literally just a miscommunication between directors on who was sending it out with finals around the corner for me, marvel planning on resigning, and me working diligently on bounty hunter docs we made a mistake. With blitz applications we asked if they would like the public sixta did not so we did not feel that releasing both reasons would be far to the other applicant. Also I would like to address something cannon it seems that if we as directors don't do something perfect you seem to hop on the train to try to direct hate towards us. Please stop we make mistakes, but we don't need to be called out when a small one such as this one is made. //locked //Moved to Answered Questions2 points
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Name: Shield RP Rank: PVT Suggestion: So many of our community members love both the base and the ship map. Now I do agree with the majority that the ship cannot be used for extended periods of time as it can get boring and limited but what if we made the ship map actual lore. Now every now and again we do huge deployment events that include most if not all battalions. What if these deployments where hyped up and made aware through travelling. How would this work? We would stay on base for two weeks or so and then we would announce that we are launching an attack on a CIS base located on Geonosis. We would then board a large ship and stay on that ship map for 1-2 days while me "Travel" to the deployment system. This would make a lot more sense for deployments and general attacks. The ship is great for training and we could use that 1-2 day period as a warning for all battalions to get their shit together and get their men ready! The same applies to a system with the base being evacuated. Defcon 1. We board a ship, report the status of the base and travel to a secondary outpost. We travel for a day, arrive at the old base stay their for a little while the base is recovered or repaired and then we travel back and return to the main base. This is just a general idea of how this system will work. Tell me what you think. Give +1's or -1's and ways to adapt this idea. Enjoy 'Shield' Signing out. Implementation: Basic map changes, have a sign updated daily in the spawn room saying what map we are on, the time we are here for and the estimated time of arrival to set destination. Lore: I mean its just a more realistic way of dealing with deployments and evacuations. Workshop content if applicable: Maps we already have access to.1 point
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[ - Name(s) | Rank(s) - ] 104th PLTO Major "Keldeo" | Jedi General Plo Koon | Jedi Mythos Master Kellyn Deo [ - Suggestion - ] Beginning the Transition to LFS Vehicles [ - Implementation - ] Oh boy, here's a touchy topic. Before you see this and instantly -1 because "It's Been Denied" before, hear me out. When it was first suggested back in its early days, it was very rough and there wasn't much content available to suit our needs. Back then we had maybe the ARC-170, Vulture Droid, and I think the BTL-B Y-Wing which was very buggy. What we have nowadays is amazing, and it's come a very long way. Firstly, I'm going to cover the basics of what we need on the Server for aerial vehicles. Fighter. Bomber. Transport. Simple enough. There are currently several available vehicles to suit these roles. Fighters: ARC-170 Starfighter, V-Wing Starfighter, V-19 Torrent Starfighter, Z-95 Clone Headhunter Starfighter, ETA-2 Interceptor, Delta-7 Starfighter, Vulture Droid, Tri Fighter Bombers: BTL-B Y-Wing, Hyena Droid Bomber Transports: LAAT/i Gunship, HMP Droid Gunship, Nu-Class Shuttle And even beyond that there are even more amazing vehicles available that can easily boost the realism and impact of battles. Turrets: Anti-Infantry Turret, Anti-Vehicle Turret, Anti-Aircraft Turret Carriers: LAAT/c Light Frigates: Consular-class Cruiser, Republic Assault Frigate And most recently, LFS has pushed out a 'Ground'breaking update that has introduced, yes the bad pun says it all, its first Ground Based Vehicle. The AT-TE. Now before it gets stated, yes. There are a number of vehicles that do not exist on the base. Things like the latest Republic Patrol Transport (LAAT/ie), AT-RTs, BARC Speeders, all still only exist on the Star Wars Vehicle Base we currently use. Simple solution, however. We do as we did for the Star Wars Vehicles we currently have, and pick and choose. Decide what things we should keep from SWV, and what things to add and replace with LFS. LFS brings a lot of positives with it that the current base we use does not offer or is severely lacking. Better Targeting and Combat System: Dear god, I can't tell you how many times I've launched a BTL-B Torpedo and it locked onto a friendly vehicle and obliterated it. SWV's targeting system is about as good as the targeting for Force Abilities on the Lightsaber. And with SWV, you barely get the chance to abandon ship. Quite annoying when you have a full transport. LFS gives you time to bail out once you've been put down. AI Controlled Aircraft: I'm sure GMs would go absolutely CRAZY if they didn't have to call EJs or they themselves to fly attacking starfighters. The AI is surprisingly, well, intelligent. Works very well with the Anaxes Map and the Venator Maps I've tested it with. At times they can be a real threat, and most enemy AI will attack ground targets. Some with explosives. Options for Co-Pilots and Gunners: Oh man, multiple Pilots in a single aircraft? Yup. Before, it was only our BTL-B Y-Wing Bomber that had the Co-Pilot Ability. Now we can have up to 3 Pilots for an ARC-170. 4 for the LAAT/i Gunship (Yes, the Side Turrets Actually Work!). Promoting Cooperation between Pilots as well as Coordination between Starships and Air Traffic Controllers. And if you don't have another Pilot to man your tail gun, no worries! You can take limited control from your position! Shields: ...'Nuff said. Really though, many ships have shields that block incoming small arms fire for a good while, and even regenerate to a degree out of combat. Look. I've laid it all out, and I've taken up enough of your time. So, the closing arguments. Star Wars Vehicles was an amazing base for its time. It helped revive Star Wars on the Workshop, bringing many things into a modern age. And it still holds up today. But with the creator no longer updating it and many SWV Developers moving their vehicles to LFS... I'd say it's time we get with the times. The transition might be awkward, getting used to a more WAC/SWV Hybrid style is certainly not easy. But in the long run, it provides a more enjoyable experience for Pilots. Pilots in our current state really get little enjoyment out of the dogfights they're in. It's a game of ring around the rosey until one side gets in just the right position to lock onto their target and just chip away at them. This rewards pilots for taking risks and knowing how to use their aircraft, getting the right position to intercept and take down an enemy fighter. But in the end, I speak for a very small minority it seems. The choice is yours. Just please, if you do not want this change, or even if you do... explain why. If you don't like LFS, give us the reasons. If you absolutely love it, tells us why! It's what can make suggestions like this easier in the long run. [ - Lore - ] https://starwars.fandom.com/wiki/Republic_Navy/Legends [ - Workshop Content - ] [LFS] - Planes (Base) | https://steamcommunity.com/sharedfiles/filedetails/?id=1571918906 [LFS] Vulture Droid (CIS), Animated Startup | https://steamcommunity.com/sharedfiles/filedetails/?id=1573617472 [LFS] LAAT/i + LAAT/c & ATTE | https://steamcommunity.com/sharedfiles/filedetails/?id=18785687371 point
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Hey there ron, I got a glitch with chatbox as im sure youre aware off, Its not restricted to his actual chat box and is hiding behind everything else: https://gyazo.com/bf8a5f47489baa62836d1b4d403c57971 point
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Forum issues are unrelated to the update, currently awaiting Mods to expand our disk space. The forums will be mostly broken until then, should be a few hours1 point
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I would post this in the Forum Bug Reports but... https://i.gyazo.com/b9998631c883110073b52f6770c4487e.mp4 <-- This happens However, I do love the rest of this forum update, the forums looks amazing!1 point
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Name of the staff member you're asking: @Marvel @Sanchez Resident @traditional Question: Why did you start putting detailed reasons behind the acceptance and denial of Commander apps only to stop again? Further attachments: Concerns: I am concerned that we are back tracking into less clear communication between High Staff1 point
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This wasn't denied solely based off the fact that we have contradicting vehicles. LFS can cause a lot of strain on a server. Especially one like ours. Now I have no doubt that it has been updated significantly since the last time it was suggested I still do not believe that it will work on our server and keep performance up. I mean hell look at the performance now? Can't even place down 10 or so NPCs without some significant lag and now we're gonna have NPC ships with a few of our own out? I dunno about that one. Overall I see a lot of negative side effects this can cause and it would only be added for a small group of people on the server. If there were more battalions with dedicated Pilot jobs or just a standard Pilot job I would +1 but with there only being one battalion with one I will have to -1 - Sorry Pilots1 point
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I actually like this idea better and we can integrate the Game Master system by having the Game Master Chief and Officers run a large planetary siege, we can have written out reports on how the battle went, proper plans and make it a large 2+ hour event with all battalions being involved in an epic scale deployment!1 point
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-1 models ain’t all that chief just like trixx said, also you didn’t even take the time to check if there was a 187th PLT model-1 points
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