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Showing content with the highest reputation on 12/15/2019 in Posts

  1. [ - Name(s) | Rank(s) - ] 104th PLTO Major "Keldeo" | Jedi General Plo Koon | Jedi Mythos Master Kellyn Deo [ - Suggestion - ] Beginning the Transition to LFS Vehicles [ - Implementation - ] Oh boy, here's a touchy topic. Before you see this and instantly -1 because "It's Been Denied" before, hear me out. When it was first suggested back in its early days, it was very rough and there wasn't much content available to suit our needs. Back then we had maybe the ARC-170, Vulture Droid, and I think the BTL-B Y-Wing which was very buggy. What we have nowadays is amazing, and it's come a very long way. Firstly, I'm going to cover the basics of what we need on the Server for aerial vehicles. Fighter. Bomber. Transport. Simple enough. There are currently several available vehicles to suit these roles. Fighters: ARC-170 Starfighter, V-Wing Starfighter, V-19 Torrent Starfighter, Z-95 Clone Headhunter Starfighter, ETA-2 Interceptor, Delta-7 Starfighter, Vulture Droid, Tri Fighter Bombers: BTL-B Y-Wing, Hyena Droid Bomber Transports: LAAT/i Gunship, HMP Droid Gunship, Nu-Class Shuttle And even beyond that there are even more amazing vehicles available that can easily boost the realism and impact of battles. Turrets: Anti-Infantry Turret, Anti-Vehicle Turret, Anti-Aircraft Turret Carriers: LAAT/c Light Frigates: Consular-class Cruiser, Republic Assault Frigate And most recently, LFS has pushed out a 'Ground'breaking update that has introduced, yes the bad pun says it all, its first Ground Based Vehicle. The AT-TE. Now before it gets stated, yes. There are a number of vehicles that do not exist on the base. Things like the latest Republic Patrol Transport (LAAT/ie), AT-RTs, BARC Speeders, all still only exist on the Star Wars Vehicle Base we currently use. Simple solution, however. We do as we did for the Star Wars Vehicles we currently have, and pick and choose. Decide what things we should keep from SWV, and what things to add and replace with LFS. LFS brings a lot of positives with it that the current base we use does not offer or is severely lacking. Better Targeting and Combat System: Dear god, I can't tell you how many times I've launched a BTL-B Torpedo and it locked onto a friendly vehicle and obliterated it. SWV's targeting system is about as good as the targeting for Force Abilities on the Lightsaber. And with SWV, you barely get the chance to abandon ship. Quite annoying when you have a full transport. LFS gives you time to bail out once you've been put down. AI Controlled Aircraft: I'm sure GMs would go absolutely CRAZY if they didn't have to call EJs or they themselves to fly attacking starfighters. The AI is surprisingly, well, intelligent. Works very well with the Anaxes Map and the Venator Maps I've tested it with. At times they can be a real threat, and most enemy AI will attack ground targets. Some with explosives. Options for Co-Pilots and Gunners: Oh man, multiple Pilots in a single aircraft? Yup. Before, it was only our BTL-B Y-Wing Bomber that had the Co-Pilot Ability. Now we can have up to 3 Pilots for an ARC-170. 4 for the LAAT/i Gunship (Yes, the Side Turrets Actually Work!). Promoting Cooperation between Pilots as well as Coordination between Starships and Air Traffic Controllers. And if you don't have another Pilot to man your tail gun, no worries! You can take limited control from your position! Shields: ...'Nuff said. Really though, many ships have shields that block incoming small arms fire for a good while, and even regenerate to a degree out of combat. Look. I've laid it all out, and I've taken up enough of your time. So, the closing arguments. Star Wars Vehicles was an amazing base for its time. It helped revive Star Wars on the Workshop, bringing many things into a modern age. And it still holds up today. But with the creator no longer updating it and many SWV Developers moving their vehicles to LFS... I'd say it's time we get with the times. The transition might be awkward, getting used to a more WAC/SWV Hybrid style is certainly not easy. But in the long run, it provides a more enjoyable experience for Pilots. Pilots in our current state really get little enjoyment out of the dogfights they're in. It's a game of ring around the rosey until one side gets in just the right position to lock onto their target and just chip away at them. This rewards pilots for taking risks and knowing how to use their aircraft, getting the right position to intercept and take down an enemy fighter. But in the end, I speak for a very small minority it seems. The choice is yours. Just please, if you do not want this change, or even if you do... explain why. If you don't like LFS, give us the reasons. If you absolutely love it, tells us why! It's what can make suggestions like this easier in the long run. [ - Lore - ] https://starwars.fandom.com/wiki/Republic_Navy/Legends [ - Workshop Content - ] [LFS] - Planes (Base) | https://steamcommunity.com/sharedfiles/filedetails/?id=1571918906 [LFS] Vulture Droid (CIS), Animated Startup | https://steamcommunity.com/sharedfiles/filedetails/?id=1573617472 [LFS] LAAT/i + LAAT/c & ATTE | https://steamcommunity.com/sharedfiles/filedetails/?id=1878568737
    1 point
  2. Name of the staff member you're asking: @Marvel @Sanchez Resident @traditional Question: Why did you start putting detailed reasons behind the acceptance and denial of Commander apps only to stop again? Further attachments: Concerns: I am concerned that we are back tracking into less clear communication between High Staff
    1 point
  3. again two times both times Fox applications literally just a miscommunication between directors on who was sending it out with finals around the corner for me, marvel planning on resigning, and me working diligently on bounty hunter docs we made a mistake. With blitz applications we asked if they would like the public sixta did not so we did not feel that releasing both reasons would be far to the other applicant. Also I would like to address something cannon it seems that if we as directors don't do something perfect you seem to hop on the train to try to direct hate towards us. Please stop we make mistakes, but we don't need to be called out when a small one such as this one is made. //locked //Moved to Answered Questions
    1 point
  4. <Not advertising btw> PR has custom LFS shit and sure it lags during events but with the 80+ player restrictions on vehicles then it’ll be manageable, and they also got alotta custom shit but their server rarely crashes even when there’s AT-TEs and hella NPCs on the battlefield. +1
    1 point
  5. We need maps that don't shit the bed, please suggest more and we will be happy to start switching the maps on rotation again!
    1 point
  6. Did you speak to the XO before posting this?
    1 point
  7. +1 but the servers lag is horrid with the current provider
    1 point
  8. +1 The past is the past, let’s move on and give him a second chance to prove himself to see if he change his ways.
    1 point
  9. +1 could be very fun and maybe this could push joah or the devs to do a big update to the server itself and shell out for some new hosting or whatever. This is needed
    1 point
  10. I'm... confused at this response. It functions perfectly well with DarkRP, that's the gamemode I use to test on my personal server. And... what do you mean making a custom script? You mean make a completely custom Vehicle Base just for the server?
    1 point
  11. +1 although I don't know if the server will be able to handle it. Would love to see this honestly. Have been playing around actually the past week with @Usefulgamer and it was quite surprising how much fun you can have with it.
    1 point
  12. -1 chief more toxic than me
    1 point
  13. +1 The only way to end big gay is to bring in the bigger gay
    1 point
  14. Yea -1 no fish people or more passive aggressive people to fight in comms with.
    1 point
  15. As if the server doesn't lag enough already
    0 points
  16. This wasn't denied solely based off the fact that we have contradicting vehicles. LFS can cause a lot of strain on a server. Especially one like ours. Now I have no doubt that it has been updated significantly since the last time it was suggested I still do not believe that it will work on our server and keep performance up. I mean hell look at the performance now? Can't even place down 10 or so NPCs without some significant lag and now we're gonna have NPC ships with a few of our own out? I dunno about that one. Overall I see a lot of negative side effects this can cause and it would only be added for a small group of people on the server. If there were more battalions with dedicated Pilot jobs or just a standard Pilot job I would +1 but with there only being one battalion with one I will have to -1 - Sorry Pilots
    -1 points
  17. After Testing it out for myself it is a really fun and good mod lots of cool things in it! ACTUALLY BIG +1 Test it out for yourself before rating! +1
    -1 points
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