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Showing content with the highest reputation on 05/26/2018 in all areas
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I mean it should damage the same but dual should just have a higher fire rate?1 point
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This is already pretty much a thing, all personal battalion/unit related suggestions I always ask the person if they got permission for it to be posted. So this does make sense, but this will NOT apply to people who make a server suggestion on something that's not for a battalion/unit. The person they will have to get permission from is XO+. //Locked //Moved to Forum Suggestions - Accepted1 point
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Put it like this since its obvious you you guys are confused... The Battalion Commander has final say in any situation pertaining to the battalion When I was a Sgt even I knew to ask a CMD before I posted just to make sure it wasn't pointless. Now, this post isn't saying "no server suggestion what-so-ever" its just stating to make it a rule to be approved. this was something I implemented into the 212th and is still used if I am not mistaken. to dumb it down even further Pros: Better moderate what server suggestions are being made, IT MAKES IT EASIER ON THE DEV TEAM (yes, we exist please be mindful of us and what we are here to do) Cons: none... i mean legit this isn't hurting anyone Overall its a great idea that should already be implemented as some battalions already use it.1 point
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Alright so, im just going to say this and leave it at that. This will not be happening considering Fists are a VIP donater item and accepting this would lose profit for the server. So this couldn't happen either way. (Even though it couldn't happen, I liked your lore reasoning!) DENIED //Locked //Moved to Server Suggestions - Denied1 point
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The fire-rate reports at twice as fast as most standard blasters. There is some weird delay going on,with a fire-rate of 700 rounds per minute, 700 RPM converts to around 11 rounds per second. I tried clicking as fast as I could and got around 7-10 clicks per second, so this pistol is supposed to fire as fast as you can click. Something else is going on.1 point
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hi Matt, I'm keelyvine reus aka Freck. Being banned for referencing Order 66 is server rules and 7 days is the appropriate ban length - Now If i am correct. You watched someone else get banned for doing the same thing and then you did it aswell... You knew it was ban worthy as someone just got banned for it before you said it and you still made the decision to reference the Order. Sadly this is going to have to be denied and you will wait out the 7 day ban.1 point
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Both of these are 100% unneeded. @Freck this entire thing is you.1 point
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Name: 41st GC JT ARC MAJ Prado Suggestion: Equalize battalion buffs Implementation: Make it so that Battalion buffs should be given in skill points instead as a way to equalize the buffs given to every battalion. Those with max stats will not be at a disadvantage when facing a person with max stats in another battalion, as it will equalize out in the end. This way, clone troopers at the "apex" of their training, experience, etc should be represented by max stats rather than buffs that help in certain cases than not. 41st speed buffs helps more in events than CQB or the point of health buff is moot when there's multi-lives event. Realistically, battalion buffs in skill points scales better than a massive specific buff that another battalion simply cannot replicate. What's to prevent a clone trooper from also receiving the very same training different battalions teach? A 501st trooper can learn to reconnaissance in a jungle world he's been deployed to, likewise of another battalion to a different situation they're not used to. If this was not the case, ARC troopers, Null and Republic Commandoes should have more "buffs" than your average Battalion trooper simply for the fact that they're different and trained in ways that differentiated them from such. All clone troopers were bred, trained and made to fulfill a general qualification that made them "clone troopers". Ex. Recon Battalions can receive skillpoints into Running speed or Jumping, whereas Attack Battalions can get health or armor skill points instead. Or we can go for a radical approach where buffs are given in the individual role sense, taking into account class specializations and training. Heavy troopers would receive health/armor buff, Sharpshooters damage or speed/jumping, etc. This way, there would be an actual fair ground through which we can test our mettle against each other or actually give an incentive to join different classes. Especially for Bat vs Bat tournaments or any sims that pit different battalions against each other. Obviously the one with the strength fitting the situation at hand will have the advantage and increased chance to win. For CQC situations, those with health, armor, or damage buff is obviously going to have the advantage over speed buff. Vice versa in open world sims such as capturing the points, where that same speed buff would allow Recon Regiments to hold larger ground against the slower battalions. P.S. this would prevent salt over losses from BAT vs BAT, seeing as every battalion has an actual, equal chance of winning. :^) Lore: http://starwars.wikia.com/wiki/Clone_trooper1 point
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I'd honestly pay for this implementation. If not for all battalions, then the same way @Egg did by paying for Green Company models for the 41st. At least as a pilot test to see if this implementation is a success or failure. If not soon, then in the unforeseeable future, this should be considered as a way of promoting both fair play, an incentive to play different classes and as a way to reduce salt between different battalions. Furthermore, this would be another actual, unique system that would differentiate Synergy from other Starwars RP servers.1 point
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What's making battalions "unique" is the fact that some battalions have 2-3 buffs while others have only 1. Add onto the fact that when one has max stats and multiple buffs, he is already a greater asset than 2 people combined. A person with 600 hp can trade with a person with 500 hp and always come out the victor if they have the same guns. Extra health, armor and damage can literally slim down the chances of killing him by another player to near impossible. There's no point using PvPs or tourneys as a way to testing the mettle of a battalion if one side is going to be naturally biased towards lol. Take for example the health buff. Even if you set everybody to 500 hp, that extra 100 hp allows you to be healed to 600 hp. Same as the speed buff on an open map simulations where you need to capture an area or point. As much as anyone can try to avoid these problems, they are inherently flawed and redundant in any things meant to even the odds against each other. If you compared tournaments from before the buffs were implemented, you'd notice that many rounds were close or not curb stomps compared to now. I'd wager if you compare the results between two different battalions fighting and then them fighting again as CT jobs, you'd see different results across the board because there is a minimized chance of bias towards both party.1 point
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You're a guardian and swinging your saber in the rhino system. Shouldn't you be good at sparring?1 point
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Hey now what makes you think it’s me? Just becuase I have the most posts of anyone doesn’t mean it’s me-1 points
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