All Activity
- Past hour
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gibby5869 started following Saber Blocking bug
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Bug Type (Server:): Combat Bug Severity level (Low - Medium - High): Low Evidence (if you can): https://medal.tv/games/garrys-mod/clips/nBeS8rKDS9N4fSAyJ?invite=cr-MSxuV3QsMjM0MDU2NDA3 Description of the bug (If it's a black screen issue, please provide your SteamID64): When blocking with a lightsabre once the stamina has run out it starts decreasing the force bar instead of the block stopping and damage being taken. Also once the force bar has been depleted it will keep taking away from the force amount making it go into the negatives and will keep going on infinitely. I have tested this on the personal sabre, the trial master sabre and a lore character sabre all with the same effect though the personal sabre stamina seems to drain quicker than the others How can we recreate it: Use any lightsabre and deplete the stamina either by blocking shots from npc's or heavy attack until it is gone then keep blocking against npc shots
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This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
- Today
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This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
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I’ll take a look into it and see if I have the same issue. I’ll pass it up to @Mystic if there is an issue.
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DM Mystic
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Guest is attending DEC 20th Deployment
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Bug Type (Server:): Training Database Severity level (Low - Medium - High): Low https://docs.google.com/spreadsheets/d/1acoC_2DoDfj2kfxSyd4IFZOsEnyqMxeQwpzWLiuBtTk/edit?pli=1&gid=670953385#gid=670953385&range=F14:I14 Description of the bug: When attempting to type in the training database for the ID lookup, we can't.
- Yesterday
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test joined the community
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Marvill started following DirtyDanLIT
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Marvill started following Abel, not Cain
- Last week
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Guest is attending 41st Storyline Event at
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Guest is attending Gadget's Mustafar Encounter (Main Server)
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Guest is attending Pog claims event server to 4:30 pm EST
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Guest is attending Mason Deployment Coruscant
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Guest is attending Pog's Training
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Is this still an issue?
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This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
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This is a client side issue. Not a server side. You can reach out to me and I can try to help you.
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Dutch started following Weird C-Menu / Spawn Menu bug ?
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Bug Type (Server:): Input ? graphical ? Severity level (Low - Medium - High):Low its annoying , cant use Bodygroupers / spawn menu Evidence (if you can): Description of the bug (If it's a black screen issue, please provide your SteamID64): Since i joined server today , 22/09/2026 moment i press the C-menu / Spawn Menu Key, it just apears for a split Second and turns my camera Down emediatly , ( edit , sometimes when i jsut go forward (W) it will strafe to the RIght here n there) i have Reisntalled the game and after that even Cleared Cashe.... so atm i dont know whats wrong , all was fine when i got off Yesterday and I come on Today this Happends, How can we recreate it: open C menu and it should do it.... ( might be a me thing )
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Bug Fixes and Summer Sale, I see this as an absolute win for you guys
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Stability is the best Ability
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This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
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@Mystic will have to look into this if it’s still an issue.
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This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
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This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
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This has been an ongoing issue. I’ll see if we can look into it or not.
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This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
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@Fallenrose if this is still an issue, please make a store support ticket.
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Hologram Tool Broken for Strategist and Crys
FLiP replied to The_Sunrider's topic in Acknowledged Reports
This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS- 1 reply
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Bug Type (Server:): Severity level (Low - Medium - High): Low Evidence (if you can): N/A Description of the bug (If it's a black screen issue, please provide your SteamID64): The Hologram tool will not have the model run forward like it used to. Seems to work on other jobs, just not Strategist and Crys, the two that use it. The tool does correctly mimic bodygroupers now. Not a huge issue, but is useful for our CQC options. How can we recreate it: Hop on one of the jobs listed and use it the hologram tool.
- Earlier
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Synergy Clean up & Revamp Hey All! I know I wasn't able to attend the community meet, but please see the list below that we've been working up. The focus of this update was NOT content, and we have more content on the way, the focus on this update was getting us ready to add more. We want to make sure the server is prepared to hold more players and have larger events. Please see everything that I touched / changed below. Performance & Stability Reduced repeated server checks, idle NPC processing, and Daily Spin database queries. Added batched background writing for selected server logs. Removed duplicate weapon grants across 354 classes and fixed repeated jetpack attachments. Fixed several startup and joining errors, including Datapads, alt-account checks, and companions. Conquest: Mission Building Added a Command Center with Prepare, Run, and Results sections. Added guided point placement and support for two headquarters and up to 30 named capture points. Added saved missions, a shared server library, and portable mission files. Added Rakata presets, randomized layouts, practice mode, and in-world mission previews. Improved mission validation, loading compatibility, and rerunning saved missions. Conquest: Objectives & Staff Controls Added shield shutdowns, factory sabotage, supply requisitions, charge planting, intel retrieval, and extraction. Added multi-stage missions and private team tasks with optional waypoints. Added battalion/squad organization, searchable rosters, bulk transfers, and leadership changes. Added targeted broadcasts, AI squad deployment controls, event pausing, and host transfer/recovery. Conquest: Player Experience & Fixes Reworked menus, capture indicators, objective instructions, and radar-connected waypoints. Added the F7 objectives shortcut, smaller default UI, and respawn countdowns. Added Victory/Defeat screens, after-action reports, MVP awards, and staff commendations. Fixed capture stalls, faction recognition, Droideka errors, and objective interactions through walls. Improved AI orders and added NPC health, accuracy, and drop controls. Added fallback spawn positions and ticket refunds for failed squad deployments. Improved event cleanup and protected reward processing against duplicate payouts and storage failures. Gameplay & Cleanup Added skill XP to Daily Credit Spin and fixed ID bounty rewards. Improved F4 roster search and added configurable Radio access through H. Fixed class equipment, selected bodygroups, respawn pucks, and hologram copying. Updated CG baton/shield behavior, Jedi abilities, Hunter knife handling, Massiff effects, Gonk rocket limits, and Beskar pistol handling. Removed or archived outdated vendors, trainers, information panels, tools, and specified vehicle content. Preserved player data, purchased items, and shared assets. @Wosy Snitch System Added live monitoring of TPS, memory, entity counts, player counts, and net traffic, with tiered alerts when anything spikes. Performance is watched constantly, lag spikes, memory bloat, and entity overload get caught and dealt with automatically before they take the server down. Auto mitigation cleans up offending entities automatically Improved hook, timer, and net spam protection to keep a server stable under load. Prop and spawn limits keep things fair and prevent one person (or a crash-exploit) from lagging everyone out, while never touching the map itself. Quest System Improved the player-facing NPC dialogue menu and quest log, themed to match New quests can be added and updated live, so expect a steady stream of fresh missions without waiting for downtime. Quests have clear objectives and rewards, and some now chain together so finishing one unlocks the next Your quest progress and the quest-givers themselves now stick around reliably through restarts no more losing a quest you were partway through. Fixed a bug that could corrupt saved quests Thanks, Xaze
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When is this update dropping?
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Barnaby joined the community
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Dinaric joined the community
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https://open.spotify.com/user/mzwin3545?si=0UyhgWqjSwmHplO8aaTQWA&utm_source=copy-link
NIRROUS DONT HELP ME IT PUT ME IN A TRANCE
UNTILL BOANCA BACK I STAY IP ALL NIGHT IM NOT GOING TO SPEEP
DONT KNOW WHAT I DID TO MAKE THEM MAD
I WANT THE WOKE MOB TO COME BACK TO ME
COME BACK TO ME
WANT THEM TO COLE BACK TO
MY FRIENDS THEY EAN WAY
BUT FIRST THEY TRIED TO GET ME COMMITIED
NOT GOING TO THE HOSPITAL CAUSE I AM NOT SICK
I JUDT DO NOT GET IT
THEY WANT TO SAY WHEN I FINISH
IM MAKING THEM SQUIRM WHILE IM IN IT
THERE HAVING PANIC ATTACKS
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Dono changed their profile photo
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Question Answered