Funnyman Posted January 19 Posted January 19 Name: Funnyman RP Rank: SSG Suggestion: Bring back the medical questions for reviving. Implementation: In some form or fashion, reimplement the questions previously used to revive people. Lore: N/A Other: With the addition of the ENG and Tech minigames, I think we should get the medic minigame back. Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Posted January 19 Name: Funnyman RP Rank: SSG Suggestion: Bring back the medical questions for reviving. Implementation: In some form or fashion, reimplement the questions previously used to revive people. Lore: N/A Other: With the addition of the ENG and Tech minigames, I think we should get the medic minigame back. Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
BROPDROP Posted January 19 Posted January 19 +1 Would be cool Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Posted January 19 +1 Would be cool Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Zeros Posted January 19 Banned Posted January 19 It’s still there isn’t it? If you press E to revive then they pop up last I checked. They even got updated. Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Banned Posted January 19 It’s still there isn’t it? If you press E to revive then they pop up last I checked. They even got updated. Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Funnyman Posted January 19 Author Posted January 19 14 minutes ago, Zeros said: It’s still there isn’t it? If you press E to revive then they pop up last I checked. They even got updated. rn you can just heal someone with any source and it will bring them up Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Author Posted January 19 14 minutes ago, Zeros said: It’s still there isn’t it? If you press E to revive then they pop up last I checked. They even got updated. rn you can just heal someone with any source and it will bring them up Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Zeros Posted January 19 Banned Posted January 19 3 hours ago, Funnyman said: rn you can just heal someone with any source and it will bring them up yeah both currently exist i believe Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Banned Posted January 19 3 hours ago, Funnyman said: rn you can just heal someone with any source and it will bring them up yeah both currently exist i believe Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Asra Posted January 20 Posted January 20 (edited) -1 I hate those questions I'm too stupid for them Also the questions still exist just press E on someone Edited January 20 by Asra 1 Current Council Master | Chief Artisan | Atin Former Etain | Siri Tachi | R.I.P EWS | 2ndAC Bear | Ahsoka Tano
Posted January 20 (edited) -1 I hate those questions I'm too stupid for them Also the questions still exist just press E on someone Edited January 20 by Asra 1 Current Council Master | Chief Artisan | Atin Former Etain | Siri Tachi | R.I.P EWS | 2ndAC Bear | Ahsoka Tano
The_Sunrider Posted January 27 Posted January 27 Hot take, but most normal people do not like the questions, unless they have a medical background. I love MEDrp but I also hate forcing rp to be an intrinsic part of a regiment during combat. I think the current balance of being able to still med revive the old way while allowing for faster revives during combat is nice. If you want med revive questions to be used more, especially outside of combat, work with @Dole and @blueduckdino to edit rules on medical revives. Maybe some compromise to make it used in any situation that isn’t active combat. I also believe the new system was implemented to avoid revive pucks (which break with certain dupes/props etc), and people having a long run back when they die. Mechanically I think the current system works fine, although I wouldn’t mind if Rice tweaked the med questions to be more Star Wars lore appropriate and less irl CLS based. -1 Above all, Be Curious, Not Judgmental.
Posted January 27 Hot take, but most normal people do not like the questions, unless they have a medical background. I love MEDrp but I also hate forcing rp to be an intrinsic part of a regiment during combat. I think the current balance of being able to still med revive the old way while allowing for faster revives during combat is nice. If you want med revive questions to be used more, especially outside of combat, work with @Dole and @blueduckdino to edit rules on medical revives. Maybe some compromise to make it used in any situation that isn’t active combat. I also believe the new system was implemented to avoid revive pucks (which break with certain dupes/props etc), and people having a long run back when they die. Mechanically I think the current system works fine, although I wouldn’t mind if Rice tweaked the med questions to be more Star Wars lore appropriate and less irl CLS based. -1 Above all, Be Curious, Not Judgmental.
Dole Posted January 28 Posted January 28 11 hours ago, The_Sunrider said: Hot take, but most normal people do not like the questions, unless they have a medical background. I love MEDrp but I also hate forcing rp to be an intrinsic part of a regiment during combat. I think the current balance of being able to still med revive the old way while allowing for faster revives during combat is nice. If you want med revive questions to be used more, especially outside of combat, work with @Dole and @blueduckdino to edit rules on medical revives. Maybe some compromise to make it used in any situation that isn’t active combat. I also believe the new system was implemented to avoid revive pucks (which break with certain dupes/props etc), and people having a long run back when they die. Mechanically I think the current system works fine, although I wouldn’t mind if Rice tweaked the med questions to be more Star Wars lore appropriate and less irl CLS based. -1 This is a very amazing thing that has been said. More Star wars medical questions. And while star wars and irl do share a lot of things they are just more advanced But on another note, the questions were also made to be harder after Rice added some more, and I hated how the pucks went through the floor and shit. If there was a way around that, I would love to bring the questions back, but made for more lore accuracy, and as someone else stated, you can bypass the newer questions by just healing them if you dont want to do the questions. 1 Current: Alpha-61 Dole| Game Master| LTCDR MXO Vora Former: 104th Ssg Jedi Knight Zaps Fleetwood | CMO LCDR Royce Hemlock | Guild Evaluator Elgagorf | Death Watch Enforcer Elgagorf | 501st MEDL and TCO Kix, TCO Swoop | That One Medic Chud
Posted January 28 11 hours ago, The_Sunrider said: Hot take, but most normal people do not like the questions, unless they have a medical background. I love MEDrp but I also hate forcing rp to be an intrinsic part of a regiment during combat. I think the current balance of being able to still med revive the old way while allowing for faster revives during combat is nice. If you want med revive questions to be used more, especially outside of combat, work with @Dole and @blueduckdino to edit rules on medical revives. Maybe some compromise to make it used in any situation that isn’t active combat. I also believe the new system was implemented to avoid revive pucks (which break with certain dupes/props etc), and people having a long run back when they die. Mechanically I think the current system works fine, although I wouldn’t mind if Rice tweaked the med questions to be more Star Wars lore appropriate and less irl CLS based. -1 This is a very amazing thing that has been said. More Star wars medical questions. And while star wars and irl do share a lot of things they are just more advanced But on another note, the questions were also made to be harder after Rice added some more, and I hated how the pucks went through the floor and shit. If there was a way around that, I would love to bring the questions back, but made for more lore accuracy, and as someone else stated, you can bypass the newer questions by just healing them if you dont want to do the questions. 1 Current: Alpha-61 Dole| Game Master| LTCDR MXO Vora Former: 104th Ssg Jedi Knight Zaps Fleetwood | CMO LCDR Royce Hemlock | Guild Evaluator Elgagorf | Death Watch Enforcer Elgagorf | 501st MEDL and TCO Kix, TCO Swoop | That One Medic Chud
Dole Posted January 28 Posted January 28 I personally dont have a problem with the questions or the new system, but I've been dragged away from the server by a lot of life stuff, so id need to get on more to experience all the new stuff again Current: Alpha-61 Dole| Game Master| LTCDR MXO Vora Former: 104th Ssg Jedi Knight Zaps Fleetwood | CMO LCDR Royce Hemlock | Guild Evaluator Elgagorf | Death Watch Enforcer Elgagorf | 501st MEDL and TCO Kix, TCO Swoop | That One Medic Chud
Posted January 28 I personally dont have a problem with the questions or the new system, but I've been dragged away from the server by a lot of life stuff, so id need to get on more to experience all the new stuff again Current: Alpha-61 Dole| Game Master| LTCDR MXO Vora Former: 104th Ssg Jedi Knight Zaps Fleetwood | CMO LCDR Royce Hemlock | Guild Evaluator Elgagorf | Death Watch Enforcer Elgagorf | 501st MEDL and TCO Kix, TCO Swoop | That One Medic Chud
Rice Posted January 31 Developer Posted January 31 This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
Developer Posted January 31 This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
Abel, not Cain Posted March 20 Posted March 20 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS Current: SAC Former: 21st Special Operations Medic | Improcco SUPL CPT Nye | Senior Senator Aang | RID Armand Isard | Admiral Tarkin (2x) | Guild LT | Vice Chair Mas Amedda | Governor of Rakata Prime | Mayor | 41st Wookiee Chewbacca | 41st Wookiee Chieftain MAJ Tarfful | Navy Captain Dao | Vice Admiral Rampart | Bossk | 212th Red-01 Oddball | Captain of the Guard | Clone Instructor | Dev. Assistant | Blade of the Order Rahm Kota | Navy Fleet Admiral Yularen
Posted March 20 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS Current: SAC Former: 21st Special Operations Medic | Improcco SUPL CPT Nye | Senior Senator Aang | RID Armand Isard | Admiral Tarkin (2x) | Guild LT | Vice Chair Mas Amedda | Governor of Rakata Prime | Mayor | 41st Wookiee Chewbacca | 41st Wookiee Chieftain MAJ Tarfful | Navy Captain Dao | Vice Admiral Rampart | Bossk | 212th Red-01 Oddball | Captain of the Guard | Clone Instructor | Dev. Assistant | Blade of the Order Rahm Kota | Navy Fleet Admiral Yularen
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