Bazoo Posted April 3, 2019 Report Share Posted April 3, 2019 (edited) Name:Sev/Bazoo Suggestion: Remove all push back when you shoot with a weapon, and reduce the knock back when you get shot by someone like it was before this update Implementation: Remove all push back when you shoot with a weapon, and reduce the knock back when you get shot by someone like it was before this update EDIT: Also remove the thing that make you able to rocket jump with rockets and grenade launcher Lore: I mean its more of a quality of life thing, but in the shot I dont remember being push back hard enough go move Edited April 3, 2019 by Bazoo Link to comment
Baboon Posted April 3, 2019 Report Share Posted April 3, 2019 (edited) +1 When getting shot the knockback needs BIG NERF Edited April 3, 2019 by [SR] Greek [SA] Link to comment
Craigary Posted April 3, 2019 Report Share Posted April 3, 2019 +1 this isn’t Minecraft gtfo with those knockback bows 1 Report Ex HA | VA | SA | A | NA | GMC | GMM | GMO | GM | GH | TRO x4? | TR | RTR | Hunter | Darman | Mereel | Fixer | Etain | Anakin | Hett | Base ops Commander | Forum Mod | Ahsoka x2| Tyzen Xebec | cooker | Jesse | Tup | warthog - Everything else i was Link to comment
OneNiner6719 Posted April 3, 2019 Report Share Posted April 3, 2019 (edited) +1... mostly. I agree with removing self knockback, because that sounds like a bad time, although being able to crowd control with damage knockback can always be handy. Edit: As long as the damage pushback isn't removed and is left in a usable state as crowd control, I'll let my +1 stand. Edited April 4, 2019 by OneNiner6719 Link to comment
Bazoo Posted April 4, 2019 Author Report Share Posted April 4, 2019 4 minutes ago, OneNiner6719 said: +1... mostly. I agree with removing self knockback, because that sounds like a bad time, although being able to crowd control with damage knockback can always be handy. Suggestion is to reduce it not removing it, currently you can send people flying really far with a really small spray Link to comment
Arroyo Posted April 4, 2019 Report Share Posted April 4, 2019 +1 I personally don’t have a problem with it but if the community wants it Link to comment
GM-3022 Havok Posted April 4, 2019 Report Share Posted April 4, 2019 (edited) +1 because rocket jumping is broken as hell. Me, fives, boil and a couple of ARC troopers (IM SORRY IF I FORGOT YOUR NAMES.) Were testing this in CSR. You can propel yourself an absurd distance away with a single rocket. Not only that, if you combine the rocket jump with additional bunnyhopping, you can literally skate across the map and up mountains if you do it right. I can already see event jobs with rocket launchers abusing the hell out of this. Edited April 4, 2019 by GM-3022 Havok Link to comment
Blueberry Juice Posted April 4, 2019 Report Share Posted April 4, 2019 +1 just make it how it was before the update Link to comment
Retired Founder Joah Posted April 4, 2019 Retired Founder Report Share Posted April 4, 2019 Ya, this is definitely an issue, Must've changed with the TFA Weapon base change. I'll look into this, Thanks, boys. Accepted 1 Report Link to comment
Retired Founder Joah Posted July 28, 2019 Retired Founder Report Share Posted July 28, 2019 It's the base that causes this, unfortunately I cannot solve this without changing the base. Link to comment
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