Arroyo Posted February 5, 2019 Posted February 5, 2019 Found a bug? Let's squash it. Bug Type (Server:): CWRP Severity level (1-3): 2 Evidence (if you can): N/A you can do it yourself though Description of the bug: When you get in and out of a vehicle it will give you extra armor. I have gotten like 1000 armor from it before. How can we recreate it: Just spawn a vehicle and get in and out
Posted February 5, 2019 Found a bug? Let's squash it. Bug Type (Server:): CWRP Severity level (1-3): 2 Evidence (if you can): N/A you can do it yourself though Description of the bug: When you get in and out of a vehicle it will give you extra armor. I have gotten like 1000 armor from it before. How can we recreate it: Just spawn a vehicle and get in and out
Doc Posted February 5, 2019 Posted February 5, 2019 This has been a thing forever. It’s something with how the vehicles are made to be. Not really something to fix as it’s how they’re designed Uhh Robert Pattinson
Posted February 5, 2019 This has been a thing forever. It’s something with how the vehicles are made to be. Not really something to fix as it’s how they’re designed Uhh Robert Pattinson
Life- Posted February 6, 2019 Posted February 6, 2019 Everytime you enter a Vehicle, You will get ur Start Armor stacked onto the armor you already have Its not something that happens all the time.
Posted February 6, 2019 Everytime you enter a Vehicle, You will get ur Start Armor stacked onto the armor you already have Its not something that happens all the time.
Nerpington Posted February 19, 2019 Posted February 19, 2019 I dont think SR can actually fix this. idk tho i just play the game
OneNiner6719 Posted February 19, 2019 Posted February 19, 2019 Unless they can change the way the stat system gives armor, this is either unfixable, or just not worth fixing due to difficulty. The vehicles respawn you when you exit their pilot positions, basically, which gives you anything that's given after spawning, like your armor. Originally this also used to affect health, but was since fixed so that your health is set via your stats (which also lets medkits heal people to their full health)
Posted February 19, 2019 Unless they can change the way the stat system gives armor, this is either unfixable, or just not worth fixing due to difficulty. The vehicles respawn you when you exit their pilot positions, basically, which gives you anything that's given after spawning, like your armor. Originally this also used to affect health, but was since fixed so that your health is set via your stats (which also lets medkits heal people to their full health)
Sim Posted March 4, 2019 Posted March 4, 2019 If a developer goes to lua/entities/fighter_base.lua and deletes line 469 (or somewhere around that, idk if u made edits) its the line that goes self.Pilot:SetArmor(self.PlayerArmor). This will keep the armor from stacking when entering a vehicle because when a player exits the vehicle, he is "spawned" which triggers the PlayerSpawn hook and your jobs.lua file should set the player's armor to its normal stat and then your leveling addon should buff the armor to what it should be. Line 469 isn't needed.
Posted March 4, 2019 If a developer goes to lua/entities/fighter_base.lua and deletes line 469 (or somewhere around that, idk if u made edits) its the line that goes self.Pilot:SetArmor(self.PlayerArmor). This will keep the armor from stacking when entering a vehicle because when a player exits the vehicle, he is "spawned" which triggers the PlayerSpawn hook and your jobs.lua file should set the player's armor to its normal stat and then your leveling addon should buff the armor to what it should be. Line 469 isn't needed.
Bbstine Posted March 4, 2019 Posted March 4, 2019 5 minutes ago, Sim said: If a developer goes to lua/entities/fighter_base.lua and deletes line 469 (or somewhere around that, idk if u made edits) its the line that goes self.Pilot:SetArmor(self.PlayerArmor). This will keep the armor from stacking when entering a vehicle because when a player exits the vehicle, he is "spawned" which triggers the PlayerSpawn hook and your jobs.lua file should set the player's armor to its normal stat and then your leveling addon should buff the armor to what it should be. Line 469 isn't needed. You need to talk to Joah.
Posted March 4, 2019 5 minutes ago, Sim said: If a developer goes to lua/entities/fighter_base.lua and deletes line 469 (or somewhere around that, idk if u made edits) its the line that goes self.Pilot:SetArmor(self.PlayerArmor). This will keep the armor from stacking when entering a vehicle because when a player exits the vehicle, he is "spawned" which triggers the PlayerSpawn hook and your jobs.lua file should set the player's armor to its normal stat and then your leveling addon should buff the armor to what it should be. Line 469 isn't needed. You need to talk to Joah.
Chambers Posted March 6, 2019 Posted March 6, 2019 I will alert the Dev team and see if we can get this fixed
Retired Founder Forseen Posted July 30, 2021 Retired Founder Posted July 30, 2021 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
Retired Founder Posted July 30, 2021 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
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