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Obsidian

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Everything posted by Obsidian

  1. +1 I’d rather do this than be a BH honestly, also further incentivizes passive patrols and rp between clones & civs
  2. +1 don't see much point in buying grenades in any capacity if there isn't some way to replenish them other than death
  3. Again, this is one lore character whitelist that we're requesting a Jetpack on, and it'll be the only WL in the 41st that holds a jetpack. If you look above at the explanations I've given, I really don't see how this is negative towards other battalions or subunits, and is massively beneficial for Improcco with the mission set that we're going for.
  4. +1 we literally have Tech listed on the Alien Translation priority list
  5. I’m on mobile and struggling with quotes, but anywho. The primary mission set we have in place for Green Company is Recon and Alien Translation, but they aren’t the topic at hand here. The mission set that has been pushed for Improcco is a focus on Counter-Insurgency, Infiltration, and with the addition of the Hunters Mark, HVT assassinations. A jetpack on a single trooper would be an extreme asset to a unit tasked with what I’ve just listed, for both the advantage of maneuverability after hitting an HVT, and gaining the capability to access areas that were previously unreachable in infiltration operations.
  6. The mass amount of suggestions is the amalgamation of us spending the last week - week and a half brainstorming as a battalion to create new & unique ideas, as we've been directed to do on the last few suggestions we had for Jetpacks that were denied. It isn't a "We'll have to get something with these!". It's us following the advice and guidance given to us in the past and making an active effort to put forth what we believe to be good ideas that would help further the battalion and our subunits. As you mentioned in the BH drone suggestion (in short), drones shouldn't be locked behind such a small portion of the community. With the suggestions we've put up and the potential development of new items for the server, it opens up the door for other battalions to also receive those items and diversify their kits.
  7. I appreciate the additional information but I believe my point still stands. Improcco really doesn't have much going for it in terms of lore or unique kits, hence the several Improcco suggestions we've just put up. Improcco is 5 lore character WLs, limited to 5 players, that's it. I really fail to grasp how giving 1 of those WLs a Jetpack is a bad thing for us, the server, or sets a bad tone towards other battalions when for all other intents and purposes, our kits are lacking. I don't believe it's a question of "no more standardization" if Vaughn and Jesse were both able to get Jetpacks for what sounds like the same reason we want one in Improcco.
  8. If I'm not mistaken, every single Improcco kit is the base battalion loadout for their respective role on the team, + hunters mark and a run speed boost. Happy to be corrected if I'm wrong on that.
  9. +1 heavy drip
  10. I'm well aware of that. This suggestion is for one whitelist to get the Jetpack, Gett. Therefore - It. Is. One. Whitelist.
  11. Obsidian

    Bubble shield

    +1 my idea
  12. +1 Bob the builder
  13. +1 Jayarr himself directly said we should request one or two after the last suggestion was denied a few months ago. It’s one whitelist. I think all of 332nd just got jetpacks? It. Is. One. Whitelist. Edit - I've since been informed that ONLY Vaughn and Jessie of the 332nd recently recieved Jetpacks due to the 332nd having a lack of unique kits and not much going for it. With that being said, these Improcco suggestions are going up for the exact same reason, and we're only asking for a Jetpack on one whitelist. One lore character. Edit x2 - Spoke to 332nd and they also had Jetpacks added to their Siege WL, which can hold multiple players, thus adding more "jetpack bloat". I'm not saying that the 332nd doesn't deserve the changes they received, I just think it's a great example to refer to. Give the 41st literally one singular jetpack man.
  14. +1 LORE
  15. +1 should be implemented for every battalion
  16. +1, this is something that’s already been integrated into the battalion with the 41st HVY whitelist being used as the WL for GC HVYs as well. While there are downsides to it such as missing out on boosts that the WL would normally hold if it weren’t integrated into a WL pool so to speak, I do believe that it’s healthier for both the battalion and the server as a whole if we took this up as a standardization. You could genuinely condense most battalions WLs down by 25% or more with some limitations due to kits for specific branches, thus enabling every battalion to have their base kits while still holding the opportunity to come up with unique ideas for new, battalion specific classes, without passing the 20 WL limit that Jayarr mentioned due to it being ate up by WLs that can only be used by one person at a time.
  17. +1 would love to see these characters get some lore accurate, desirable models.
  18. +1 Stop renown inflation
  19. +1, would love to see this added to the spy kit and truthfully I think drones should be spread out across more of the server. Massive potential for unique RP in events should not be locked behind such a small portion of the community when you have other jobs/factions that would reasonably utilize that equipment for their mission set.
  20. Name of Quest: Vantage Points Evidence (if you can): https://imgur.com/a/XlVjgT0 https://imgur.com/a/gVQIBj8 Description of the bug: One of the first objectives of Vantage Points was on the stacked crates in the courtyard before the map changes, and is now floating and difficult to reach. A few objectives later attempts to teleport you up onto the cliffside that has also been modified, and thus drops you from a height that would kill most new players, and makes the quest incompletable. How can we recreate it: Run Vantage Points on a clone character.
  21. Name of Quest: Full And Complete Breakdown Evidence (if you can): https://imgur.com/a/HtVzteB Description of the bug: Quest is accessible through Commander Bacara, should be given by a Guild NPC in Rekesh How can we recreate it: Check Bacara on a civilian character Name of Quest: Extreme Speed Evidence (if you can): https://imgur.com/a/NMKJLpr Description of the bug: Quest is accessible through the Naval Medical Droid NPC, should be given by an NPC in Nalhalla How can we recreate it: Check the Naval NPC on a civ character Name of Quest: Cherry Picking; Working The Floor Evidence (if you can): https://imgur.com/a/bXhx1AK Description of the bug: Quests are both accessed through Shindi The Crafter in Nalhalla, should be given by the Barkeep in the Cantina How can we recreate it: Check Shindi on a civ character Name of Quest: Covering For Contraband; The Hitman Evidence (if you can): https://imgur.com/a/ffcW0jb Description of the bug: Quests are both accessed through The Wanderer, should be given by a Guild NPC in Rakesh How can we recreate it: Check The Wanderer on a civ character I checked every questgiver that I know of on my civ, and these were all the discrepancies that I recognized.
  22. Name of Quest: Bugs on a Windshield Evidence (if you can): https://imgur.com/a/Iqwr8ri Description of the bug: Jedi Archives Questgiver is giving a Sith Quest, and the quest cannot be completed because there is a don't leave zone objective that is on the correct questgiver the second the quest starts. (Sorry Finn, missed this one earlier because of quest cooldown.) How can we recreate it: Check out the Jedi Archives Questgiver.
  23. Everything looks fine on my end. Appreciate you getting this fixed @Finn
  24. I'm about to hop on for the day and I'll take some time to try and find any others that seem misplaced.
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