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Everything posted by Obsidian
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Void Resolved
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Bug Type (Server:): UI Bug? Severity level (Low - Medium - High): High Evidence (if you can): https://youtu.be/BbKNyIUUWTk Description of the bug (If it's a black screen issue, please provide your SteamID64): After joining the server, I immediately get stuck on a loading screen that cannot be passed. I've cleared my cache, and have no additional workshop addons to unmount. S64: 76561198312825881 How can we recreate it: Not sure, I haven't had an issue with this prior to today. Lost connection to the server and this issue began after attempting to rejoin.
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+1
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My exact thoughts reading this, massive +1. I don't see an issue with adding various minigames to most of the common RP elements in the server, especially if it were scripted into these minigames to drop random, roleplay relevant /me's or /it's based on your progress/mistakes/completion of said minigames. And at the end of the day, doing the same old personal /me /roll roleplay is still there and still an option.
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Void Resolved the issue Edit - nvm it came back
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Bug Type (Server:): Battlepass interface crash Severity level (Low - Medium - High): Medium Evidence (if you can): https://imgur.com/a/LnN4bSQ https://medal.tv/games/garrys-mod/clips/lYk1zMW6zxlaKrVx2?invite=cr-MSxoRWUsMjIxMjExMjMx&v=14 Description of the bug (If it's a black screen issue, please provide your SteamID64): Every time I open the battlepass, my game freezes before fully loading the UI and has to be force closed through task manager. I have sat for a few minutes in an effort to allow the game to work through it, but haven't had any luck. (S64 in case it's needed: 76561198312825881) How can we recreate it: Not sure, I've asked around and I believe this is an isolated issue.
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Regardless of what direction this appeal goes, in the future if you're uncomfortable or bothered by a joke that someone is making against you, just tell them it makes you uncomfortable/upsets you and ask that they stop, if they don't, take it to staff. I feel like that's pretty standard in most communities. Based on your story this was a buildup of the player repeating the same thing and it got under your skin, that's understandable; but try to take the time to communicate like an adult with those around you. +1 - Dude seems genuine enough and/or young, life lessons and whatnot. Shit happens, let it be a learning experience for them.
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+1 for the concept, but I think it should have a much higher cap, 250k isn't anything and can be made within an hour with quests, and also the VIP paywall is a big no for me. Aside from that love the idea.
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He’s beautiful. Should honestly be the standard for future models on the server. Take notes people. Really though any new model that looks even a bit more refined than what we currently have would be great.
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Name: Obsidian RP Rank: LT - Approved by BCMD Neins Suggestion: Update the 41st Wookiee Model to a newer, refined model Implementation: Our current Wookiee model is extremely low quality in comparison to nearly every other model on the server, and looks outdated. We’d like to either have a new one made, or just change over to a more modernized model that’s on par with the quality of the rest of the server. Lore: N/a Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2825079448 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: 41st Wookiee Warrior Slots: Inf Description: N/a Model: models/tfa/comm/gg/pm_sw_chewbacca.mdl (current model) (Suggested model change) https://steamcommunity.com/sharedfiles/filedetails/?id=2825079448 (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: No change (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: I understand that the file size of the particular model I provided is a bit large, but I'd like to note that I pulled this model directly from Kaner's "New EJ Models" suggestion, so if implemented from either suggestion the models could be multi use. Also, the model provided is just a suggestion, and I'm completely open to just seeing a new model made in house, or a different one being selected entirely.
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-1. The reason ARF and Recon struggle to gain traction is not because the ARF kits are particularly lacking, or because the concept of recon isn’t enjoyable. It’s because this is a primarily PVE server and events, deployments, and general RP isn’t structured very well to support it. It’s fairly blatant when you look at the 41st for example, with our new recruits being able to select ARF or HVY instantly. Many new players will flock to ARF purely because recon sounds cool, and the kit comes with a sniper. The issue is, as I said before, this is primarily a PVE server; you can conduct recon and do literally everything right, stay concealed, but still get detected and start getting shot at by the AI because portions of the map have improper collision. That moves me to my next point, the map really isn’t built with recon in mind. Sure, there’s loads of vantage points and areas that overlook points of interest, but most of those areas are either difficult or impossible to reach without a jetpack or getting yourself stuck in a rock. Along with that, whenever the rare opportunity does come up for recon to be a viable option, generally speaking by the time you’ve established yourself and can begin your RP, the rest of the server has pushed up/past you and the information you could’ve obtained is already widespread knowledge. That will forever be the case so long as you have Jedi that can traverse the entire map in seconds, and a clone force of 40+ people that can decimate any objective in a few minutes unless they’re getting bombed to shit. To finish this off - I actually do agree that most troopers should have access to very basic medical supplies, 1-2 of the old stims really isn’t harmful to medics and makes sense. But, with the way events, encounters, and deployments are structured (Generally being very 1 lane, run and gun), it just doesn’t make sense. There is rarely ever going to be a chance where you can’t find a medic while literally the entire server is clustered in/focused on the same area. This server and PVE gmod in general just isn’t built well to accommodate for recon, and likely never will be.
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+1, lore or not, I think almost every kit on every battalion should be overhauled to integrate the plethora of armory weapons (which should also be overhauled and balanced to make all of the weapons useful) we have and make each battalion and their kits truly unique. We can cling to lore as long as we want, but at the end of the day with the way the server is operated in terms of trainings and being that essentially anyone can do any form of RP, we’re all just different colors with a different tool for the job here or there. Truly unique kits along with a mindset to push towards and actively perform the mission set you/your unit desires whenever possible is what will set each and every battalion apart from one another.
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I love the idea of color matched equipment, but GC doesn’t have Hunters Mark, it’s an Improcco only piece of equipment as of rn
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+1 using hunters mark on anyone further than 20 meters away with what we currently have feels super inconsistent, even if they're stationary.
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We also have Gree, Grey, Buzz, and Styles. Gree, Fireball, Nemec, Draa, Cooker, and Faie (and all of Improcco) are the only whitelisted named characters the 41st has.
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+1 balance the little one
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+1 if they want it and the team can build it, let them have it.
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+1, padawans are paid a salary of 350 the second they get done with their youngling trials, most of those go on to do a branch trial within the next few days are are immediately paid 450 at a minimum excluding TG. I think padawan lore characters should be paid 450 at a minimum. Being that you have to go through the process of applying, trials, then once you’re actually in the position you’re held to a higher standard in roleplay, activity, and general gameplay. Truthfully with what I’ve just listed, I’d go so far as to say that 500-600 would really be a better number to settle at. Baby steps, though.
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Updated with additional evidence & new issues.
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Bug Type (Server:): Battlepass Severity level (Low - Medium - High): Low Evidence (if you can): Attempting to use /bpbug - https://imgur.com/a/gvXCee3 Using /delivery immediately after reaching level 39 - https://imgur.com/a/xAkutY3 Using /delivery after reaching level 40 - https://imgur.com/a/jk9tIzf Using /delivery after reaching level 40, relogging, and restarting Gmod - https://imgur.com/a/Ody5Jp3 Description of the bug: I've been running into an issue recently where the battlepass is not giving me ANY rewards until I reach an increment of 10 on the levels - ex: Rewards for lvl 21-29 are all delivered simultaneously once reaching level 30. (it is not because I'm not typing /delivery.) EDIT - After reaching level 40, the increment of 10 issue I mentioned before DID NOT repeat itself, I have just reached level 40 and have received no rewards for levels 31-40. Using /delivery, relogging, restarting Gmod, and using /bpbug did not fix the issue. Furthermore, none of the quests for weekly/monthly logins have been tracking progress correctly and I have yet to complete any of them aside from the daily login quest, even though I'm on the server nearly 24/7 and have played nearly every day for the last 2 months. In turn - I've been told to use the /bpbug command to fix issues with the battlepass, however, the command does not work/do anything if you haven't paid for the premium battlepass. EDIT 2 - I should note that I have since posting this reached level 50, my aforementioned issues with receiving rewards persisted as I leveled up until I completed a monthly mission that leveled me up in a large jump. At that point, all rewards were delivered within 1 relog. I am still going to keep this bug report up, as the /bpbug command is still locked behind owning the premium battlepass. How can we recreate it: Hop on an account that doesn't own the premium battlepass and attempt to use /bpbug
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+1 variety good
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It was mentioned on another suggestion we put up by Jayarr that we have an “artificial limit” of 20 whitelists per battalion, but it’s not a hard threshold that can’t be crossed. Ultimately I’m sure that’s taken into account with the decision making process from server leadership when suggestions like these are moved to pending.
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+1 character is fitting for the mission set that we're pushing for Improcco, and also adds another clone slot to our 5 man boy band.
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