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Blueberry Juice

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Everything posted by Blueberry Juice

  1. There's a lot of places we could put it, BCC, DL, One of the high command rooms, somewhere like those places. The problem is that it gets way too clustered in Medbay during interrogation, everyone gets pissed off, and it just doesn't make sense to have interrogation in a medical facility. There are portable medical machines and SOBDE can simply request a medic if they need it. On top of that there is a lot of discrepancies and lack of command in the Medbay during interrogation; medics yell to get in, SOBDE yells to get in, everybody yells to get in and the doorman is like "holy shit who the fuck do I let in". Too many people in one space (meds, SOBDE, battalion leads, base Ops when they were here, etc.) It turns into a large cluster fuck, taking it away from Medbay would not only mitigate that, it turns it into a less stressful and fucked up situation.
  2. What if we put it somewhere in the BCC? When Base Ops is reimplemented the RP aspect of SOBDE and Base Ops will be less of a game of telephone and will possibly cause less conflict. Shock will gaurd the entrance and permission will be granted to people. It would be less of a cluster fuck and you wouldn't be hearing 30 people all screaming to be let inside. Plus, it would give Base Ops a more inclusive role in interrogation, considering they need to hear the information that the prisoner would give up. Just my suggestion, less cluster fucks for DL and Medbay and makes more sense than the Medbay (plus cutting off limbs of a prisoner is both illegal and highly counter productive).
  3. Fat +1 I'm so tired of being blown off even though I'm a medic. In the Medbay. Plus, if IR is moved then we can make that vacant room into a lab. It's perfect!
  4. Name: TR Rancor ARC MEDO MSG Blue Suggestion: Adding a Labratory to Medbay Implementation: Creating a new room to Medbay focused on being a Labratory, like it was on the Venator Lore: Doctors and Medics don't look at blood samples and make vaccines on a desk in a non-sterile environment Workshop content if applicable: Requires Development
  5. Just say it wasn't your decision chief then boom, nobody hates you
  6. +1. One makes events the other deals with stuff. makes sense
  7. Ingame name: TR Rancor ARC SGT Blue I think that we can all agree that the new day-night cycle and weather changes are both amazing and add new horizons for new roleplay opportunity. However, it gets really, really dark on the inside of the base at night. A few simple lights within the base that can be turned on by B.O at night time would help brighten the atmosphere. This also applies to the outposts as well. Another thing that would be pretty cool would be player controllable spotlights which would be posted on the battlement towers for more visibility into the courtyard and on the outside of the base. One or two spotlights at the outposts would also be nice. These changes would (I believe) increase event opportunities for nighttime incursions, and roleplay opportunities. Thank you for taking the time to read this and have a good day!
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