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Chambers

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Everything posted by Chambers

  1. DU's jobs are all the same too but I keep making suggestions anyways even though I know that most of them will not be accepted. RM is in the same boat as DU lore wise so we just have to keep trying stuff till it sticks. This seemed to have some positive feedback to it
  2. Come up with another idea then, this is not the way. If I remember correctly there was a different suggestion for hazard people were open to, that was bundled with a model change. Take that idea as it makes sense.
  3. -1 literally no reason for the hazard troopers to have shields, also giving anyone else elastic restraints sounds like a terrible idea.
  4. " The current idea is this: Making EOD and Tech training mandatory for the job and you will not be whitelisted for the job until you have received this training by Galactic Marines. There will also be a rank requirement of at least SGT until you are able to be accepted into the Combat Engineers ranks. " Cough COugh
  5. Has a bunch of shit, only has 2 jobs troopers can be keck.
  6. Yet we give every ARF Support trooper an RPG
  7. Name: Battalion Commander Doom /Chambers Suggestion: Changing our Engineer job to Combat Engineer Implementation: Name change and the addition of detonators/flash grenade Lore: http://starwars.wikia.com/wiki/Doom's_unit Workshop content if applicable: Just needs to be added to the job and job name change (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Change Job: ENG Model: N/A Weapons: Stun Grenade/Flash bang/Detonators (Grenade) Other: The Ion grenades stunned RC in the republic commando game This is something that we have wanted to add to the battalion for awhile and is actually lore friendly (Unlike SS) Dooms Unit utilized grenades in conjunction with our shields to clear the path for our allies behind us. The current idea is this: Making EOD and Tech training mandatory for the job and you will not be whitelisted for the job until you have received this training by Galactic Marines. There will also be a rank requirement of at least SGT until you are able to be accepted into the Combat Engineers ranks. They will also only spawn with one grenade to prevent “grenade spam” The Ion grenades were able to affect clones (See RC game) https://i.imgur.com/DUxin4i.mp4 We are supposed to be engineers but we have more purview than just fixing stuff so I think adding the “Combat Engineer” title will allow us to be more flexible and use our lore weapons.
  8. It's a Gmod thing since they are spawning inside of each other
  9. -1 After speaking to Keller and witnesses sounds like you did this multiple times and was told to stop. Obviously didn't learn from multiple warnings and the strike you were given by Keller
  10. +1
  11. -1 though they are basically removed since you never see them.....
  12. Basically all of the models look like DU colors and that is literally me with an ARF helmet
  13. I really hope people start reading the post more, IT'S NOT A BATTALION.
  14. -1 We really don't need more battalion right now. I love that you keep making suggestions but new battalions are really not needed at this point.
  15. Oof the worng format. -1 appeartly it causes the big lag
  16. +1
  17. Chambers

    Event maps!

    +1
  18. +1 It always helps to have more models to choose from when it comes to event jobs
  19. These are CG models my dude
  20. I gotta agree with Hound. those are the only good ones
  21. Honestly not that needed -1
  22. I second this.
  23. Going to give this a fat -1 Not ideal at all for anything other than events
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