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Ellipsis

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Everything posted by Ellipsis

  1. Name: Ellipsis RP Rank: SPEC RCMD Suggestion: Weapon Update Implementation: Datapad so I don't have to spawn this shit every 3 seconds. The rest is just a request pretty please. [Azara has requested I ask for 212th to be deleted, his words not mine] Lore: N/a Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") Add or Change: Change Job: Regimental Commander (High Command) Slots: No Change Description: No Change Model: No Change Weapons: + synergy_datapad_better - I beg so I don't have to spawn it and I can do stuff like intercom and defcons. + deployable_shield - Would be useful so I could take cover when rp'ing and giving orders + rw_sw_dc17s (Its a single handed DC-17s Side Arm Blaster pistol, simply cus it would be good for high com rp but I understand if no) Other: N/a
  2. Bug Type (Server:): Weapon Severity level (Low - Medium - High): Low Evidence (if you can): Not necessary as its easy to replicate. Description of the bug (If it's a black screen issue, please provide your SteamID64): Unlike other weapons, droids / npcs killed by the PLX-1 rocket launcher does not grant any money or xp to the user. Boo womp How can we recreate it: Kill droids with the PLX-1 and see the lack of xp and money.
  3. To update this, none of Diplomatic Services have it. Forgot to resubmit the report.
  4. Bug Type (Server:): Job Severity level (Low - Medium - High): Low Evidence (if you can): Description of the bug (If it's a black screen issue, please provide your SteamID64): CG DS Stone doesnt have the ID scanner How can we recreate it: Get on job
  5. This is still a problem ^
  6. Would be used by templars, aka riot who are also DS
  7. +1 so real, the way it currently works is stupid
  8. Name: Ellipsis / Fox RP Rank: CG BCMD Fox Suggestion: Add Red Guard Model to riot Implementation: Adding the Red Guard models to the Riot Trooper. Currently CG is the sole protector of VIPs, especially the Chancellor. Inside of Riot we have people called Templars who are more elite and have more responsibility when it comes to VIPs. When Templars guard the Chancellor most of the time they are granted permission to use the Red Guard model. The issue is that staff sometimes take a long time, they lack the knowledge to set models, or they can't find the model so this would help reduce some of the wait and overall improve how we operate. Lore: We have our templars already as our more best body guards and so instead of having them get modelled every time it is instead easier to use a body group and keep immersion Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Riot Trooper Slots: N/a (Roster is at 15 but not needing that many lol) Description: N/a Model: models/synergy_roleplay/cga/riot/riot.mdl, models/jajoff/sps/jlmbase/empire/royal/guard.mdl (Or a more clone wars appropriate model) (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: N/a (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  9. Name: Ellipsis / Fox RP Rank: CG BCMD Fox Suggestion: Give Riot Troopers the DP-23 Implementation: Giving CG Riot Troopers access to the DP-23 shotgun would help solidify the role as the CQC defensive expert it is as currently all it can do is defend and its offensive capability makes the role unappealing to many after using it for a while often having them opt for roles with more fire power. The DP-23 fits the Riot role as it offers close-range effectiveness that complements shields and formations. Currently Riot troopers only have the DC-15A and DC-15S, this change would help strengthen Riot Troopers to better handle riots, breaches, and Close Quarter combat. Lore: Star wars lore does not connect it with CG but, Police IRL use shotguns, especially during riots or other CQC situations. Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Riot Trooper Slots: N/a (Roster is at 15 but not needing that many lol) Description: N/a Model: models/synergy_roleplay/cga/riot/riot.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dp23 (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  10. Name: Ellipsis / Fox RP Rank: CG BCMD Fox Suggestion: Add the Massiff Job back Implementation: Give CG the Massiff job back. CG was told they would not be losing them but we did. We still have Hound and still have plans on using them. Allowing CG to have them back would help us improve immersion and help create roleplay as they have many great uses. Mastiffs are connected to CG in lore and most law enforcement agencies have police dogs. Mastiffs are a unique and recognizable asset that encourages and thrives off of high quality roleplay through proper handling procedures. Lore: https://starwars.fandom.com/wiki/Hound/Legends Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Massiff Slots: 2 Description: Massiff Job that will have the Massiff Swep Model: models/mrpounder1/player/massif.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: weapon_massif, swep_massif (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: (Thx death tiger for writing this up while I have been doing other stuff)
  11. Bug Type (Server:): Job Severity level (Low - Medium - High): Low Evidence (if you can): N/A Description of the bug (If it's a black screen issue, please provide your SteamID64): The CG Riot job was previously given the TL-40 by mistake, since then following a bug report it has been removed from the job but a new weapon was never actually added to the job. How can we recreate it: N/a
  12. no. 1 opp right there
  13. Bug Type (Server:): Whitelist Severity level (Low - Medium - High): Low Evidence (if you can): N/a Description of the bug (If it's a black screen issue, please provide your SteamID64): The massiff job was not supposed to be removed during the new update, but it seems to have been. Hound stayed which was correct but massif for some reason didn't. Would like my dog back please How can we recreate it: N/a
  14. Bug Type (Server:): Job Severity level (Low - Medium - High): Low Evidence (if you can): I can't add photo cus UK is being cringe. Description of the bug (If it's a black screen issue, please provide your SteamID64): The job gets the TL-40 and Mystic states it is not supposed to be like that. Its genuinely better to use the DC-15A XD How can we recreate it: Get on the job.
  15. Bug Type (Server:): Job Issue Severity level (Low - Medium - High): Low Evidence (if you can): https://steamcommunity.com/sharedfiles/filedetails/?id=3603613071 [Mfw Imgur is banned in UK] Description of the bug (If it's a black screen issue, please provide your SteamID64): The CG Massiff model is stick untextured and I have to keep manually setting it to the other model. Please upload the textures of the existing model or change it to be this one models/mrpounder1/player/massif.mdl. Also the spawn location is the CR room for onderon. How can we recreate it: Get on the job.
  16. Bug Type (Server:): CWRP Severity level (Low - Medium - High): Low as it doesn't effect server but still note as it makes a class unplayable. Evidence (if you can): Description of the bug: Following the updates to the fortification tool the health has gone up but there are issues: Spawning sandbags which state they cost 25 res instead seem to cost 226??? RES does not reset back to the base 250 on death, instead once you run out you need to re-join the server fully to get them back? So like if an armorer plays the game and people destroy his fortifications he has to re-join the server just to play his class? How can we recreate it: Just use the tool, specifically the sandbag. I havent tested the others
  17. +1 so real. Why does a big metal shield die with like 2 shotgun blasts. People destroy these in some sims by accident, literally like glass. ALSO CAN ARMORER PLEASE BE GIVEN MORE BASE RESOURCES :))))
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