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Snadvich

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Posts posted by Snadvich

  1. Steam Name: Snadvich

    RP Name: Direk Vhaun/Rahm Kota

    RP Rank: Overseer 

    Steam ID: STEAM_0:0:115518545

    Experience:

    GM (2018-2019) (2020)
    Worked my way into Galactic Marines under Oxen and stuck around as a SGT trying to give out as many training sessions as possible while trying to maintain numbers. I became Bacara a good while afterward where I worked on improving our nascent officer corp and introducing some new blood into GM. Alongside this, I worked with my HC team to revamp all of our training to be more open for roleplay options while keeping the information concise. Later on, we worked on improving our NCO’s to maintain a serious standard while also knowing when to chill. A few years later, I'd return to the 21st as Mundi and helped revamp our Jedi system for GM and KU which boosted our Jedi numbers during the days on Felucia. Alongside this, I continued to push for players to roleplay more based off how they perceive their characters instead of just “Bhop and click”
    Jedi [Mace Windu, General] (2019-2022)
    When we switched to Endor base alongside and Sith was added to Jedi, I came back initially to assist Medic with Naval Jedi, Healer Branch, and Lore Keepers. Soon after, I  joined CG to help improve Ratios and Bbstines new Shock Jedi program. I worked to help get the project off the ground when Bbstine had to take a step back and led Shock Jedi to a very healthy playerbase which reached our player limit of around 4-5 active players. Alongside this, I'd become a Consular manager and worked with my fellow managers to bring Consular back from the dead. For my work within the Branches and Battalions, I was able to become a Master under Scribble’s council. From there, Bbstine, Thexan and I worked together to maintain our standards for our masters regarding activity. Around this time, I reached Jedi General and Hett for my continued work within Shock Jedi. I worked with CG and TG to ensure our standards were universal for all Jedi including Masters. We worked closely with the Sith order at the time to ensure both sides were balanced in the grand scheme of things. When Scarecrow became Yoda, I was given Mace Windu. From there, we tried to focus the Order on standards for conduct and roleplay.
    I’d come back to Jedi under Gears and focused on the Branches this time as Consular and Sage were struggling once again and alongside Crimson and Metro, we helped bring it back again. Alongside this, I'd assist TG leadership in reviving their branch on Felucia. Under the council of 13, I noticed the growing divide between HC Jedi and Masters and attempted to close the divide between the two by pushing more Masters into HC Jedi matters where it mattered for them. Soon after, I became Anakin Skywalker within 501st, revamp their Jedi docs and help Shockpoint push 501st into a RP focused battalion and lead the battalion during the application processes for 501st.

    I’ve come back again after I noticed Jedi’s standard for roleplay lacking and joined up with Rancor to promote roleplay with Jedi in all branches by hosting RP lessons and pushing knights into the limelight during events. Alongside this, I’ve assisted in trials where I can alongside providing opportunities for Jedi to develop their characters on Main and help maintain standards within Jedi
     

    Why should you become Grand Master?:
    I’ve got the experience to handle what Jedi needs as Jedi are extremely different from running a battalion. I've worked directly alongside all our Yoda’s from Scribbles to Jabuku and implemented many of our previous systems such as the old standardized documents and trials. I’ve worked in every part of the Jedi system whether through assisting in rebuilding individual Jedi Branches, creating new trials which play to the strong suit of the sub branches and branches, assisting in Jedi battalion programs to boost the active Jedi cooperating with the Clones, or outright leading them. I'm very familiar with the inner workings of the Jedi order and understand what needs to be done to maintain enjoyment that players have with order, not just keeping numbers high.
    A player’s first experience in Jedi roleplay is fundamental to them staying within the order and the server as a whole. Yoda is the penultimate example of Jedi mentorship and I believe is the most important aspect in the drive of the order. If you have a Yoda that incentivizes roleplay, you’ll increase roleplay as seen with Scarecrow and Katy. I would focus on Yoda as the mentor and pillar of the Clone Wars Jedi that he is in the show where every Jedi respects his judgment and power. Alongside this, I'm very knowledgeable with the ideas and thought process of the Jedi order during the clone wars through their depictions in Canon and Legends with the good and bad examples. I fucking love Jedi roleplay. Watching players make their own unique Jedi through role playing with their fellow Jedi and Clones is what I live for. I’ve noticed that while we’ve had improvements in those aspects, we’ve had a dip when it comes to professionalism when interacting with the Clones themselves. Some battalions are usually cut off from their own Jedi general or jaded from a very bad general in the past. Through focusing on the Jedi's relationship with their battalions, OOC and IN character, I’ll want to increase the cooperation between both parties by prompting roleplay, sims and trials to include both parties to further the interdependence between Clones as a whole and Jedi. Alongside boosting roleplay and relationships between both parties, I’m able to balance the standard between the Clones Wars ERA Jedi while still allowing players to act like their own unique character. 

     

    Do you understand the lore of the Clone Wars as it relates to your character: Yes

    Availability:  7AM-11PM Weekdays, All Day weekends, Contactable at any time through Discord

     

    Give a brief overview of your achievements on the server: 

    Clone: 21st 2ndLT-BCMD
    Jedi: Consular Lead
    Shock Jedi Lead
    Consular Manager x3
    A'sharad Hett
    Mace Windu
    Mundi x2

    Anakin Skywalker
    Rahm Kota

    Chief Instructor

    BH: Clan Lead (Silves lol)
    STAFF : GMM
    GMO x3
    VA x2

    Do you have a microphone?: Yes

     

    Where do you want the Jedi Order to be at the end of your term?:  

    ROLEPLAY

    I want Jedi to be more Roleplay oriented with passive roleplay occurring often during the ofttimes. Usually Yoda’s focus is on getting the numbers high which is also important, I want to ensure that we do have high numbers that are fun. To help promote RP within the Jedi, the mission system shall be revamped so that most masters can do them without too much help with staff as that has always been a barrier when it came to hosting the missions. Alongside this, Masters will be further pushed into the role of mentorship OOC and IC with masters hosting lessons to improve their saber skills and allowing them to develop their characters. 

    High Jedi Rework
    High Jedi Generals have been pushed into google doc jobs where most of the activity spent is working on their respective jedi documents. This needs to change as alongside Yoda, they’re the pillars of the Jedi order and help promote roleplay when Yoda is not online. I want their role to be shifting away from Doc work towards helping push roleplay while online as they’re the face of Jedi HC. 

    Jedi Mission Board 

    The mission board is a great idea that could help push for the RP without events that Jedi so desperately lacks. However we all underutilized it and we’re gonna have to do better so it just doesn’t become another pointless addon none of us use. The missions will all be looked at to make them more interesting and numerous such that a master on the server could provide missions for bored Jedi/Clones to undertake for credit/Merit rewards. The merit system given out will be looked at for the upcoming rework to ensure that they actually mean something and aren’t the equivalent of the Zimbawanian dollar. Missions will be given out similarly to the BH system where specific player focused missions will be given out and repeatable quests given. Alongside this, specific characters may become the focus on missions from the Guild, Jedi HC, and GAR HC. These missions, given out by Masters, will be the main provider of merit points which will become a currency that can be spent for specific rewards.

    Deployments/Strike Teams

    Lore characters with notable relationships in Star Wars media (EX Anakin, Kenobi, Ahsoka) will be encouraged to RP with and allowed to accompany on deployments with the other. Alongside this, a strike team system will be implemented where 1-3 Jedi will be sent on side missions during event server deployments or however the Gamemaster wants to use them for. I intend to work with the GM Branch to ensure that this change will not be disruptive towards a GM’s plans.

    Addressing Jedi Combat

    Speaking of events, new rules will be brought in to help ensure that combat is fair for everyone as we’ve had issues with Masters or Lore Characters just running into a fight with EJ’s spamming force reflect, leaving a very boring conflict as it becomes whose force power recharges faster. This also leaves Clone on Jedi combat infuriating to deal with as anyone who doesn’t have force reflect deals with a shoddy hit system as the clone bhops away or anyone who has reflect just pressing one button and winning. I want it to become more of a defensive tool to REFLECT (im funny) the inhuman speeds of a Jedi master/notable character. Masters will work to ensure that movement stunning powers like Stasis and Whirlwind’s restrictions will be followed to ensure a fair fight on both sides. 

    Duties of a Master

    Alongside this, I plan on reimplementing the weekly branch assignments for masters to assist struggling branches. At each council meeting, masters will be assigned a branch to assist until the next meeting. Similarly, every month, Jedi HC will delegate themselves to differing battalions to assist in their Jedi programs to ensure there's at least 2-3 active Jedi per Battalion. To address activity concerns, hours for masters will be made available to the public once again and Jedi HC will be working closely to ensure that everyone follows the same requirements our knights do. 

     

    Biweekly Meetings

    Biweekly, I plan on introducing a Jedi wide meeting to ensure we’re as transparent as possible with the rest of the order on our plans. While they won't be mandatory, it’ll be similar to the community meetings undertaken by the founders to address our plans and goals for the next two weeks

     

    Trial Changes

    The trials will be redone to ensure that they can be done IF NEEDED without staff, this doesn’t mean we’ll cut staff off from helping with Jedi but to ensure that a trial can get done if no staff is available to assist. Alongside this, each of the trials (Knight/Youngling/Lore Characters) will be looked at to ensure that they rely on RP FIRST, with everything else being second to varying degrees.

    JEDI LOAN PROGRAM

    So we all know that certain Jedi programs do better than others. SOBDE is consistently full while Batts like DU and GM have waves of activity. To offset drought periods where a Jedi Battalion Branch isn’t doing well. Yoda and Mace will temporarily join those Jedi Battalion branches to help bring in new blood and numbers and help create permanent members

    How do you plan to improve relations within the Jedi Order between branches?:

    What's the deal with Jedi Branches?

    Thanks to Katy’s and Sixta’s previous work, Guardian, Sentinel, and Guardian sub branches are doing well. However, Consular has once again been struggling and TG has been running into issues between their goal and having fun. 

    Consular

    Consular needs to be revamped to be more in line with the role of the force users of the Jedi instead of the branch for role-players' want to work with addressing the current force powers base consular have access to help put them up to similar standing when dueling other branches and EJ’s. 

    Temple Guards

    While TGs main job in their appearances within Star Wars Media is no different than a bog standard emotionless guard and their arrival back into Sentinel has caused some decline within their numbers. This isn’t very interesting for the players themselves for a long term period and I want to work on allowing TG more flexibility within their roles such as bringing back investigators and exotics weapons without adding more subbranches. Ideally, each TG would also double as one of these (What they have may be changed to maintain the balance between the branches) to allow the players themselves more opportunity to further make their Jedi unique. 

    Tournaments and Such

    Jedi wide competitions will be common where every week, teams of Jedi with different branches will compete for a large prize pool to help boost cooperation between the other branches. Alongside this, our branch roster docs will be standardized onto one larger roster doc to help alleviate the issue of needing to scour multiple different branch documents just to find Joe Schmo, the former TG manager coming back to help. 

    ACE Changes
    As stated earlier, Master branch assignments will be used to help bring in passionate members into struggling branches. ACE will be revamped into a Jedi-wide given out by existing managers and masters while we work closely with Naval to ensure we produce quality pilots.


    Do you understand that if you go inactive that you will be removed from your position?: Yes


    Do you understand that your position has a three month term limit and you must reapply after three months to maintain your Grand Master rank?: Yes

  2.  

    Name: Snadvich

    Staff Rank: SA

    SteamID:  grab later

    Length of LOA/ROA (Please specify date if possible): 5/24-5/29

    Reason: Sick

    Do you understand that if you go LOA/ROA on a named Jedi Character for more than two weeks, go on LOA/ROA on any RC character, or go LOA/ROA while being clone commander, you will be removed from that position: yes 

    Do you understand that if you are going on LOA/ROA for more than two weeks you may lose your leadership position?: yes

  3. Name:  Snadvich

    Who helped (If applicable): Lil J, Monty, Lovestruck

    Description of event/encounter (required if no document provided): DS and BB had to survive in the Vacuum of space

    Did any Bounty Hunters Participate: No

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    • Winner 1
  4. Name:  Snadvich
    Helpers: Julio

    Description of event/encounter (required if no document provided): Alpha ARCS are sent to liberate a CIS held world

    Did any Bounty Hunters Participate: NAh

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  5. Name:  Snadvich

    Who helped (If applicable): Midnight, Roach, Bonzai

    Description of event/encounter (required if no document provided): A group of clones and jedi were sent to investigate a planet

    Did any Bounty Hunters Participate: No

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  6. Name:  Snadvich

    Who helped (If applicable): : Eaten Roach

    Description of event/encounter (required if no document provided): Delta Squad was sent to destroy a CIS ops center on Kajama

    Did any Bounty Hunters Participate: No

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  7. Name: Snadvich

    Who helped (If applicable): Buhr, Bud

    Description of event/encounter (required if no document provided): 104th were sent to liberate the city of New Kolta

    Did any Bounty Hunters Participate: Nah

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  8. Name:  Snadvich

    Who helped (If applicable): Monty, Edgar

    Description of event/encounter (required if no document provided): Sneaking mission gone wrong

    Did any Bounty Hunters Participate: Yes (1)

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