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Showing content with the highest reputation on 03/20/2026 in Posts
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strategist buffs are awesome. Very cool stuff, thanks for the hard work!2 points
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General Updates Completely Rebuilt Civ Hub ( @Azara ) The Civilian Hub adds a skill system for players on the Civilian job. Open your Skills Menu to view your skills, XP progress, and level effects. All progress saves automatically every 3 minutes and persists between sessions. SCAVENGING (levels 1–50) Search dumpsters for crafting materials. Higher levels improve find chance, item yield, and search speed. PICKPOCKETING (levels 1–50) Stand behind a player, look at them, and hold E to pickpocket. A progress bar fills on screen — release early and it decays. Higher levels reduce the time required. ID System ( @Wosy ) SWEPs - Added physical ID Card SWEP — left click to view your own ID, right click to show it to a nearby player - Added ID Scanner SWEP — scan players from up to 300 units away to pull their ID info and full crime record history ID Cards - IDs display Name, Rank, Organization, and Clearance Level (CL 0–8) auto binded to I to pull your information Fake ID System - Added forgery - Fake IDs can be detected by a scanner - Added Undercover Mode for civilians Forgery Materials & Crates - Added craftable forgery materials: Blank ID Cards, ID Chips, Holographic Seals, and Plasteel Laminates - Materials are obtained from contraband supply crates hidden around the map - Supply crates are Civilian-faction only, have limited uses, and respawn on a timer Terminals - Added Brig Terminal — wall-mounted terminal for CL 1+ to search players and pull arrest records. Brig terminal also logs ID scans and fake ID detections - Added Galactic Criminal Database Terminal (RP ONLY) Republic Flag - Placeable Republic flag that grants armor, health, and damage boost - 2 Flags placed near each other link together and grants extra armor, health, and damage Medals - Marshal Commander+ can grant in-game medals - Medals (valor, service, command, heroism, loyalty, campaign, combat, intelligence) - Medals expire after 30 days of receiving Base Passes - CG, Commanders and Naval can now grant Base passes - Command (!granttemp / !removetemp) Commands - Remove Hud (sw_id_hud 0/1) in console - !id or binded to I to pull your own ID on your screen LVS Balance Update + New Vehicles ( @Doc@Azara @Abel, not Cain ) Created vehicle classes to ensure consistent balancing - Speeder: Transport, Imperial Ground Transports, ISP, Loader, BARCs - Light Tank: AAT, IFT-x, CIS GAT - Heavy Tank: AT-AP, TX-427, Homing Spider, Umbaran Tank - Caterpillar: AT-TE, AT-OT - Scout Walker: AT-RT, Dwarf Spider - Turret: Anti-Infantry, Anti-Vehicle, Anti-Air - Cannon: AV-7, J-1 - Boss: Juggernaut, CIS HAG-M, Protodeka - Interceptor: ETA-2, V-Wing, Tri-Fighter, M3a Scyk, Cutlass-9 - Patrol Fighter: Arc-170, Fang, Umbaran - Dogfighter: Delta-7, V-19, Vulture, Skipray, N-1, Z95 - Bomber: Y-Wing, Hyena - Transport Ship: LAATs, HMP, Sheathipede, Dynamic, Stealth Transport, RHO - Frigate: Consular, Pelta, Muni Set all speeders to 1k health, no shield Increased BARCs damage and added small splash radius ISP missiles reduced to 8 Increased AAT, GAT, and IFT-X damage and increased splash, nerfed health by 200 Upped AT-AP main gain damage, upped health Balanced TX-427 to match other heavy tanks Upped homing spider damage to be a considerable threat Upped damage on Umbaran Tank Upped front and rear AT-TE blaster damage, upped mass driver damage Upped AT-OT blaster damage, health increased to 12k Upped HAG-M health and upped damage Buffed Protodeka to be really strong in every way Made the Juggernaut do more damage, upped health Reduced AT-RT health to 750, increased damage, reduced spread Reduced Dwarf spider health to 750, increased damage, reduced spread All turrets reduced health to 1000, damage increased overall Interceptors set to set to 300 health, 25 shield, 400 damage Patrol Fighters set to 1500 health, 75 shield, 1000 damage Increased damage for rear gunner on ARC-170 Dogfighters set to 1000 health, 50 shield, 600 damage V-19 and Vulture secondary fire ammo halved Skipray secondary fire damage increased Bombers set to 1500 health, 75 shield, 400 damage Hyena bomb damage increased to 2000 Y-Wing capacity increased to 30 Transport ships increased to 4000 health, 400 damage HMP increased to 6000 health LAATs, RHO, and Stealth Ship increased to 100 shield Shields removed from HMP and Sheathipede Dynamic Class speed and turn radius increased Consular and Pelta health to 12k, shield to 100, damage to 400 Munificent shield lowered to 100 (from 10k) Added Z95 Headhunter Added RHO Class Shuttle and RHO Class module Added the Fang Fighter Added LAAT/g, a heavier LAAT focused more on combat than transport Removed the NU Class Transport Removed the Gauntlet Fighter We will continue to monitor vehicle balancing and stats in the future. These stats are subject top change again in the effort of achieving more desirable balancing. Whitelist Buff Rebalance ( @BUB @FLiP @Doc @Zeros ) We have reviewed all battalion/faction buffs to rebalance them from the ground up. Our goal is to make your buffs match the gameplay intended for your whitelist. We also wanted the whole server to feel better and remove the need for everyone to have tons of health. We expect GMs to make event hostiles handle these new changes. Battalion Buff Spreadsheet: https://docs.google.com/spreadsheets/d/1Cp4lZUrLPafyJGSsd-9bSFBfNfWblzvNio1YLe7H1DA/edit Battalion Changes Jedi New TG Master Whitelist and pay boost on the TG Master whitelist to match base TG. CG Hound gets DP-24 and Deployable Shield Riot gets DP-23 SOBDE Echo has received his own pistol. ( @Mystic ) However, Third Perrson left hand models require a full model/animation rework. So the "Left Hand" will only be in first person. Apologies :( 212th Crys Whitelist and Model ( @Hancock ) DC-17 Extended to HVY/MED Barlex gets an HVO Kit Strategist gets Hologram tool and new Republic Flag tool DC-17 QRF now inherits the "mark" from Hunter's Mark ( @Mystic ) 501st HVO Returns Appo gets DC-15X Tup got his man bun ( @Hancock ) Coric got his medical symbol and backpack ( @Hancock ) 104th Gunner Officer model added ( @Hancock ) 41st Cooker got his ARF Officer model Green Company ARC now has a camo veil bodygrouper. ( @Hancock ) Naval All naval gets new Republic Flag tool Civ/BH/DW Updated Civ Models ( @Asra ) New Rook Kast Model ( @Hancock ) Aurra Sing Model/Whitelist ( @Asra ) Highsinger replacing IG-88 Hondo Ohnaka Whitelist Boba Fett's Custom EE-3 ( @Mystic ) New DW Weapons ( @Mystic ) Miscellaneous & Bug Fixes Jedi Meditation should be slightly better, and faster. ( @Mystic ) Some pistols now reload properly, Patch is slowly being rolled out. ( @Mystic ) Cloaking Devices are on the whitelists again. ( @Zeros ) Orbital Strike Markers are on the whitelists again. ( @Zeros ) Rancor pet now gives 1000 health on top of current and lasts for 60 seconds. ( @Doc) IMPORTANT NOTICES We recommend that you clear your cache before rejoining the server to minimize any problems. How To Clear Cache: Developer Applications: With the departure of Guy, we have 1 QA slot open within the team. We also have a big hole to fill with Hancock's resignation, so if you are a modeler please toss your hat in the ring! So, if you are interested in joining the team, then please view the guidelines/template post below and make a post in the developer application section.1 point
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oh. Shoutout @Guac for fixing the hand placement on the M-55!1 point
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Sadly we are unable to action on this bug report because you did not include your SteamID64. We would be happy to help if you could resubmit this report to include your SteamID. If you have any questions please reach out to a member of the development team. \\ [LOCKED] //1 point
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