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Showing content with the highest reputation on 07/12/2025 in Posts

  1. Name: Dagger / Scorch RP Rank: PFC Suggestion: Add back Suit Zoom and get rid of the micro binocs Implementation: Bring back suit zoom instead of micro binoculars. Overall suit zoom is way better as you can use it with weapons and it is much clearer. If you disable 3d scopes which is kind of needed for most weapons it also effects the binocs so its a base 2d scope and its not reliable at all. Lore: N/A Workshop content if applicable: N/A is a base game feature
    4 points
  2. +1 because the changes are good but I HATEEEEE when you MFS always say Delta isn't special. Bro. YOU AREEEEEEEEEE I never understood this everybody always says it and its always corny bro You are RC that is SPECIAL you are a character from a video game and some books that is SPECIAL you have THE BEST potential for squad RP out of any squad the most clear cut personalities and lore Delta IS SPECIAL you are different than 99% of the server sub Omega Null and Bad Batch These changes are good tho and make sense to give you guys a but more strength but LORD give yourself some credit Delta is special it always has been
    4 points
  3. Name Hershel RP Rank IDK? PVT in Rancor? Suggestion Add a command that simply opens the Armory Weapon Shop instead of having to either run all the way to the locker, switch to a clone to have easier access to the locker, and even better not have to wait for a Founder or Developer to spawn in the box. Implementation Simply doing /armory or /shop will open the Armory Store, where you are free to buy your weapons with your hard-earned (or bought) credits and get the weapons. The bug has seemly been a major problem and often frustrates plenty of old and new players who have been grinding to get a new perm-weapon. I've also heard little to no words on the progress on the bug. To help remove frustration and make the easier for everyone. Just make it a command at this point. Lore Hershel is love, Hershel is life. When the dawn beckons, a hero will rise. Ashes to Ashes. Dirt to Dirt, Xaze will bless us with the DC-15s Super....
    1 point
  4. Removing suit zoom is a top 10 worst moment in Synergy history +1
    1 point
  5. It’s definitely possible to have both rather than just removing the binos. I worked damn hard to look dope asf while doing recon. +1 if binos can stay too
    1 point
  6. This is a hot take and might get taken down because someone can see it as mean or whatever but with you pushing for this when someone else put the work in to get this item added to the server is showing me you don't want to put the time/effort to make the 501st more unique and want to piggy back off someone that the high staff got tired of hearing him talk about it every single time the server suggestions were open. When it was denied numerous times and even when it was accepted and took a long time to be implemented Jug constantly asked every time there was an update "are we getting mortars?" and when he was told no he raised hell about it. If you really want to do something and work with the 104th make carnivore battalion a reality, who specializes in mechanized equipment that can assist the 104th during events. Jug will tell you himself he is lucky to have 1 supp helping with the tanks during an event and will gladly allow other people who are tank trained to operate vehicles and take turns.
    1 point
  7. Dude I love you a lot and I really hate to pull this card. But as a person who has studied military history and several battles and wars, mortars are an offensive tool. Yes, suppression is a part of that but modern military doctrine (at least in the 20th century) has shown that mortars and arty are used as a backbone to infantry assaults. You can see several films and shows that focus on a battle or war use mortars in this capacity during an assault on a bunker, city or town, or even another battalion.
    1 point
  8. You know this is a roleplay server right, maybe people just like to roleplay as a mortar man and feel like they are helping their brothers. Things can be adjusted which Jug has pushed hard to get things improved, getting them took a year making them good will probably take another 1 or 2.
    1 point
  9. +1 if only for the fact it would let us use [DC] for comms instead of having to type [DIRE]
    1 point
  10. -1 bro please dire squad needs SOMETHING. if you guys get mortars im 100% sure you would not use them because they are really not that great
    1 point
  11. I mean it does appear to be an issue if the possible sharing is resulting in this much discourse. The belief that the sharing of mortars results in the death of it seems extremely pessimistic and an extreme overreaction. Server Leadership knows that this all originated from the 104th, if any issues were to arise over disputes of ownership, then it makes sense for it to fall back onto you guys. You're acting like this is a removal of Dire Squad as a core when mortars shouldn't be the squad's identity. You mention the legacy the squad holds so why not make that its identity? People will be drawn to it within your batt regardless of what they have due to either the environment it creates or the people within it. That's how it goes for almost every squad on the server, most have nothing or little to their identity, yet people still want to join them. People draw people in.
    1 point
  12. +1 everyone should have atleast 1 dedicated Medic
    1 point
  13. Nexus, I got a lot of love and respect for you, but mortars are not offensive equipment and it's annoys me you are trying to say they are. They are a support gear, used to assist and suppress, not actively engage the enemy. What supports this is their alternative shells such as smoke and they are stationary. No one in their right mind is going to charge the enemy, stop, deploy the mortar, fire it and then pick up and repeat. It wastes effort and time. 104th is not just a mechanized battalion, but a support battalion. We actively use our tanks as mobile cover for infantry. It's not just something for Dire Squad, which Jugg fought tooth and nail for, but it helps support the fact 104th is a support battalion.
    1 point
  14. +1 I recall having many issues when I was in dire and a Senior Officer stopping dumb feud between Dire Squad and Diplomatic Services .
    1 point
  15. I just said I didn’t want it to and feel starting small with one character first to test the waters could be beneficial
    1 point
  16. -1 Dire Squad is a mortar sub unit and it's their unique thing. 501st is not only a lore battalion that well known by everyone with a fair number of lore characters, but they are the priority for EOD and they honestly don't need the mortars.
    1 point
  17. What's making this job any different from SUP? Armor Drops, Fusion Cutters and shotgun. It's just sup but with a new model. What's the purpose of this suggestion aside from another helmet option? Would you not just rather have the Pilot job have a helmet swap option?
    1 point
  18. if this passes I'm going to get the tryouts harder and if I hear anyone abusing for this instant removal from WP no questions asked. I'm putting my hand down more with this ability if it passes of course and make docs for this as well. only use this ability for events and deployments only not for down time or between events.
    0 points
  19. I still believe there is a way for this to work 2 members from TC get the mortar? The lead and XO? @NexusRyan TC lead and XO are set positions when it comes to WL right?
    0 points
  20. when you and Nexus Pulled me from my office without warning I even told you they sucked??????
    0 points
  21. -1 501st main focus is to be in the front / attack together whit 212th and 241st how would sitting back whit a mortar help that also its pretty much the only thing 104th has (yes they have tanks but have the events i see they are lucky if the can get 1 atte at most )
    0 points
  22. this is the logic I wanted to avoid bro by thinking like this. In lore 212th and 501st used AT-TE's does that mean your battalions should have them too? There needs to be a better reason my guy. I have to change my opinion at this point. I'm sorry I still think you should get something special for HVO and I will help you and Nexus brainstorm Ideas. But after seeing your reasoning I cant say even Maybe anymore.
    0 points
  23. We are limiting it to 4 HVO slots because we want something to stand out with, as currently, the 501st has nothing. We are also motivating it with a lore stand point of view
    -1 points
  24. Name: Nexus RP Rank: BCMD Suggestion: Currently the 501st does not have any explosive ordinance representation outside of controlling the training for EOD, the defusal kit, and HVO (which every battalion gets). This is why I am requesting that the 501st HVO regiment receives mortars, per the lore, so that they can be a stronger example as to how 501st operates with heavy ordinance during offensive scenarios. On top of this giving 501st mortars will provide the battalion with new ways to demonstrate effective ways to use explosive ordinance, as well as giving an Attack Battalion a strong offensive tool to aid in RP scenarios. For example; arty barrages moving into a frontal assault, or suppressive barrage whilst the ATK REG pushes an objective. We will sacrifice one HVO slot, and want to work with 104th Dire Squad Lead and XO in creating a tryout document for 501st HVO to include the mortars so that they keep their specialization but 501st gets lore equipment. Implementation: Job / Whitelist change Lore: https://starwars.fandom.com/wiki/Mortar Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Job Slots: 4 (5 originally but we will sacrifice a slot for mortars) Description: Add mortar and rangefinder to the HVO whitelist Model: N/A (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: mortar_constructor, mortar_range_finder (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
    -1 points
  25. -1 Dire Squad's whole IDENTITY is mortars. Juggernaut fought tooth and nail to have this implemented within the server. Sometimes, just because it's lore doesn't mean you HAVE to have it, in this case when it comes to a lore squad that BARELY exists in cannon. Now if you want to use them after being trained and dire squad ALLOWS you to use them then that's a whole different suggestion and or idea. But this? No
    -2 points
  26. I feel like this is going in one ear and out the other at this point, its not about losing the mortars its about the fact that dire squad and Jug fought so hard for a unique item that only they can have compared to others. 241st would be just as upset if every battalion's HVO got droid poppers, the battalion itself wouldn't lose it but something entirely unique would be watered down and make them feel like they're not as special. This is playing with fire, if 501st gets the mortars what will stop the 212th from saying the same exact thing along with the 241st? The standard has already been set with 501st if it does happen and it will turn into an all or nothing, hurting 1 battalion at the small gain of 3 others. You can't sit here and tell me that 212th and 241st in the future wouldn't want mortars too if the justification is "I am an attack battalion"
    -2 points
  27. This is a massive -1 in every regard You are apart of the 501st, the battalion with the most lore, named characters and 3 characters that are some of the most popular in the entire series. Every single battalion used mortars, artillery, AT-TE, AT-RTs and so on so saying its "apart of the lore" is a moot point. Instead of putting everything in your battalion have you considered working with the 104th and using their mortars during a push and coordinate with them? This just seems like the 501st wants a little bit of everything instead of allowing the battalions that have unique items to keep said unique items. Again if you say "lore reasons" 241st isn't real, dire squad isn't real and so are numerous other things. Would you be upset if the 104th asked to have an EOD sub unit to handle explosives and say they want to work alongside the 501st? This is a big "stay in your lane" moment and pushing for it only hurts the server overall when the 41st has been asking for numerous things to make them unique and has been denied on multiple occasions.
    -3 points
  28. Suit zoom is dumb and ruins immersions. Binoculars are cool and increase immersion -1
    -6 points
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