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Showing content with the highest reputation on 02/02/2023 in Posts

  1. But what about things like tacs. Many players have access given their cheap price. They completely ruin this mindset. I will say I’m viewing this solely from a shooting things in courtyard/base perspective. Because that’s where fighting happeneds most of the time. This nerf does make it more impactful for being off base, but both those don’t matter when you have a tac down 2 feet from the combat situation. I also want to bring up one other point. And that’s how fun it is to be a medic with a super nerfed med kit. Sitting still for a minute healing one person isn’t interesting game play. We’ve had points on the server where med kit is bad and it leads to people leaving the branch because it’s not fun to sit still and heal someone.
    2 points
  2. I'd agree with you, if death felt like a set back. If it takes less time to respawn then it does waiting to get healed i'm just gonna let myself die every time and come back with full health/armor/ammo. If you have a tac waiting to be healed feels like a waste of time if it takes too long, and even without a tac running back from bunks might be better then waiting since you get armor/ammo back as well. I will never wait to get healed if healing takes too long, its more fun objectively to just die and respawn. Even if thats not what players should do, its what they will do. I think healing/health/respawn/ammo needs to be looked at as a whole to make it feel punishing, but not overbearing, if we want a more realistic meaningful approach to combat. Just nerfing/buffing medkit isn't the answer.
    1 point
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