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Showing content with the highest reputation on 05/20/2018 in Posts
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Are you just going around -1ing everything, do you like wanna have your own perfect world where the only thing you do is -1ing things?2 points
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Say it to the several BCMDs, High Command and admins that were there and survived and took part in the picture. You think I started this trend back then? You're delusional. There's a reason why things happen and people notice. Like I said, things held more parity back then and if you weren't there to experience it, don't confer an ignorant judgement.1 point
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At the end of the day all battalions have something that makes then different so making those differences moot doesn't help show how that battalions are different at all. Some battalions will be better than others because of lore or other reasons people need to get over the "fairness"1 point
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We used to do this and it was literally pointless, what's the point of having Battalion vs Battalion if battalions don't use what they are known for!? Example I have from DU was when I had a Batt vs Batt match and we couldn't use our shields and Z6s and we literally had no practice using a DC-15A at all since it is pointless within our battalion.1 point
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I'd +1 this though if this was the suggestion put all teams on CT/Cadet, color them, and give them the designated weapon for said BATvBAT event, and distribute a fair amount of medics for each side no complaints if they lose their medics no complains on weapons carried only complaints, skill buffs, but even then, max health and armor is already given, so speed and jump? lol1 point
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Personally, not because I don't agree to the concept of battalions getting one buff, because I do. But to be fair, I'd love to see this suggestion more refined, detailing out specifically what each battalion is wanted to have as their buff, as simply stating vagueness wouldn't do much. I doubt this is any sort of vendetta post about BATvBAT, but I would like to state with 212th is that the all of our weapons do 35 damage. Excluding dual DC-17s, which does 30, the WESTARs that ARC gets (50 shots, 50 DMG), the Battalion specific DC-15A (Personally, I don't like these), which does 50 as well. And then there is airborne's sniper, thats only on the Assassin class itself. There are some items given to other battalions to set them apart further, such as GM receiving a higher damage WESTAR with more ammo in its magazine. Am I bitching about "REEE all these special things!" no, because I honestly agree, people get better stuff than others in terms of "buffs" personally, I'd rather classes be attributed to battalions that make sense for their specified role, like Recon wouldn't need a heavy, but would need a sniper, Attacks wouldn't need a sniper, but would need a heavy, considering that battalions purpose of course. Granted discrepancies would happen, as sub-units can somewhat go past that line of "what is strictly allowed" considering (Using my own battalion for the sake of its what I'm in) 2ndAC would still have a sniper, considering its use as an Advance Movement Reconnaissance group.... or at least we attempt to. but all in all TL;DR -I agree, battalions get more buffs than others, and I believe they should be subsidized to something fair and appropriate for their group, but personally it doesn't have to be specifically stat wise -Sub Groups I believe would/should be given discrepancies dependent on said groups purpose -I wish for this to be refined out and detail what is specifically wanted, so its easier for staff to consume and push out, considering not doing that may result in buffs unwanted to each battalion This is not a -1 nor a +1 -Ghost Company Second Lieutenant Cale | Shephard1 point
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Want to know an old joke? Before the battalion buffs, where somehow you have 3 compared to others' 1 buff, 212th would usually be the first one to be wiped out in one life events. Back before battalions had no buffs at all. No excuses for losing in a sim, event or tournament and everybody had access to the same weapons across all the classes. Now? It's just a shit fest where each battalions hope something plays to their advantage.1 point
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I'd honestly pay for this implementation. If not for all battalions, then the same way @Egg did by paying for Green Company models for the 41st. At least as a pilot test to see if this implementation is a success or failure. If not soon, then in the unforeseeable future, this should be considered as a way of promoting both fair play, an incentive to play different classes and as a way to reduce salt between different battalions. Furthermore, this would be another actual, unique system that would differentiate Synergy from other Starwars RP servers.1 point
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1 point
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-1, say a recon battalion (like 41st) needed to do foot recon, but lacked ARF (or any speed boost) jobs that had a speed boost. they would be slow and unable to get somewhere without speed. or an attack battalion could not have the damage boost job readily available and would be less effective in combat.1 point
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Your roast is uncooked. Dont hate. Please. You sound like a 5 yr old. It's funny how 212th won the BvB. And now 41st people are running their mouth about specialization 🤔🤔🤔 is Former Commander Cody 91st Recon 2ndLT CBlake0 points
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-1 Leaning Neut See the problem with this would be the battalions with weapon lore i.e. GM/Rancor with westars, DU with shields and Z6's ect. What i personally think should happen is the bonuses should be more EVEN like if they get a damage/weapon buff no armor speed or health buff. where as others would get those stat bonuses. But in the case of a batt getting both weapons and health it would be a more minor form (i.e. 50 health instead of 100)0 points
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-1 points
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RC morely specialize in covert operations such as demolition and infiltration but not usually asssassinations, in a stealthy mannor-2 points
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Name: 501st ARF SGT Lucky/ CA Major Lucky Suggestion: To add A small covert unit Dubbed the Clone Assassins Implementation: What I believe what should be added is a small 5 man unit a captain and 4 soldiers who specialize in using blades and hand to hand combat that are used for operations that relate to assassinations, espionage, and other covert operations that only a small team could achieve. They will be different becuase they will not be given extra weapons other than a hidden blade which they will rely on during all situations and can be used to combat contatcts in close quarters and sith. if 5 is too much 3 slots would be cool VIP only would be fine as well. Also the only other weapon they would get is a DC-17. I feel a lot of people would like to see this back as just a small unit that would be seen as a challenge to get into and provides as a stepping stone to combat with siths. For any who remember and were apart of them during the early days of icefuse they know they were fun to use, Lore: http://starwars.wikia.com/wiki/Clone_assassin The clone assassins were trained to fight light saber users and deal with covert operations sucha s assinations. They would train with jedi padawans and knights so they would be able to face off against low ranking sith and other lightsaber users. They would train to improve their agility and speed so they could out manuever sith and could move quickly in close quarter enviorments. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1294157453&searchtext=clone+assassins A few different CA models https://steamcommunity.com/sharedfiles/filedetails/?id=824789862&searchtext=hidden+blade Blade for the weapon they would only get If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Add Job: Clone Assassin Captain Slots: 1 Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1294157453&searchtext=clone+assassins Weapons: DC-17, Hidden Blade Other: The job can choose the model it would like to use If you are asking to add or change a job, fill out the following Add or Change: Add Job: Clone Assassin Slots: 4 or 2 Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1294157453&searchtext=clone+assassins Weapons: DC-17, Hidden Blade Other: The job can choose the model it would like to use Please Take Time to Consider Before You Guys Make Your Decisions-2 points
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