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Synergy | Sept | Change Log / Clean up


Xaze

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Founder
Posted

Synergy Clean up & Revamp

Hey All! I know I wasn't able to attend the community meet, but please see the list below that we've been working up. The focus of this update was NOT content, and we have more content on the way, the focus on this update was getting us ready to add more. We want to make sure the server is prepared to hold more players and have larger events.

 

Please see everything that I touched / changed below.

 

Performance & Stability

  • Reduced repeated server checks, idle NPC processing, and Daily Spin database queries.
  • Added batched background writing for selected server logs.
  • Removed duplicate weapon grants across 354 classes and fixed repeated jetpack attachments.
  • Fixed several startup and joining errors, including Datapads, alt-account checks, and companions.

Conquest: Mission Building

  • Added a Command Center with Prepare, Run, and Results sections.
  • Added guided point placement and support for two headquarters and up to 30 named capture points.
  • Added saved missions, a shared server library, and portable mission files.
  • Added Rakata presets, randomized layouts, practice mode, and in-world mission previews.
  • Improved mission validation, loading compatibility, and rerunning saved missions.

Conquest: Objectives & Staff Controls

  • Added shield shutdowns, factory sabotage, supply requisitions, charge planting, intel retrieval, and extraction.
  • Added multi-stage missions and private team tasks with optional waypoints.
  • Added battalion/squad organization, searchable rosters, bulk transfers, and leadership changes.
  • Added targeted broadcasts, AI squad deployment controls, event pausing, and host transfer/recovery.

Conquest: Player Experience & Fixes

  • Reworked menus, capture indicators, objective instructions, and radar-connected waypoints.
  • Added the F7 objectives shortcut, smaller default UI, and respawn countdowns.
  • Added Victory/Defeat screens, after-action reports, MVP awards, and staff commendations.
  • Fixed capture stalls, faction recognition, Droideka errors, and objective interactions through walls.
  • Improved AI orders and added NPC health, accuracy, and drop controls.
  • Added fallback spawn positions and ticket refunds for failed squad deployments.
  • Improved event cleanup and protected reward processing against duplicate payouts and storage failures.

Gameplay & Cleanup

  • Added skill XP to Daily Credit Spin and fixed ID bounty rewards.
  • Improved F4 roster search and added configurable Radio access through H.
  • Fixed class equipment, selected bodygroups, respawn pucks, and hologram copying.
  • Updated CG baton/shield behavior, Jedi abilities, Hunter knife handling, Massiff effects, Gonk rocket limits, and Beskar pistol handling.
  • Removed or archived outdated vendors, trainers, information panels, tools, and specified vehicle content.
  • Preserved player data, purchased items, and shared assets.


@Wosy

Snitch System
  • Added live monitoring of TPS, memory, entity counts, player counts, and net traffic, with tiered alerts when anything spikes.
  • Performance is watched constantly, lag spikes, memory bloat, and entity overload get caught and dealt with automatically before they take the server down.
  • Auto mitigation cleans up offending entities automatically 
  • Improved hook, timer, and net spam protection to keep a server stable under load.
  • Prop and spawn limits keep things fair and prevent one person (or a crash-exploit) from lagging everyone out, while never touching the map itself.


Quest System

  • Improved the player-facing NPC dialogue menu and quest log, themed to match
  • New quests can be added and updated live, so expect a steady stream of fresh missions without waiting for downtime.
  • Quests have clear objectives and rewards, and some now chain together so finishing one unlocks the next
  • Your quest progress and the quest-givers themselves now stick around reliably through restarts no more losing a quest you were partway through.
  • Fixed a bug that could corrupt saved quests

Thanks,
Xaze
 
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Developer
Posted

Stability is the best Ability

  • ta 1

Longest Special Operations Member on the server.
 Current: Nothing  l  Senior Developer
Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn

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Posted

Bug Fixes and Summer Sale, I see this as an absolute win for you guys

Current: Nothing

Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
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