System Synergy Posted January 4 System Report Share Posted January 4 Name: Vaughn SteamID: STEAM_0:1:105149502 Who helped (If applicable): Reborn, Boom, Dan, Ryan, Viper Link to Event/Encounter Document (optional): none Description of event/encounter (required if no document provided): Deathwatch attack base and try to take it over, they got pushed back and retreated to village. Did any Bounty Hunters Participate: none Please rate using this scale Please Rate 1-5 on each of the below categories (5 being perfect, 1 being horrible) Gameplay: Care and Effort: Server Performance: Link to comment
TheRealKarma Posted January 4 Report Share Posted January 4 5/5/5 Awesome event, like how mean the Leader was. Deathwatch = Deathsucks Link to comment
QuotableSkink Posted January 4 Report Share Posted January 4 4/4/3 Enemy had ships and tank, we had nothing, very sad Link to comment
Slak Posted January 4 Report Share Posted January 4 2/3/5 That IR really ruined it for me. Whoever the prisoner was did not know how to be interrogated at all. Found it annoying to even interact with them. Notably Known as: Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger Currently: Crosshair & Shaak Ti Link to comment
Elusionz Posted January 4 Report Share Posted January 4 5/5/5 Current: Alpha-74 Stec Former: TG | 332nd Oz | TC Kano | TCO Tup | Senior Senator Bail Organa | 501st MAJ | TC Fives | CG CPT Link to comment
Lawson Posted January 4 Report Share Posted January 4 23 minutes ago, Synergy said: Gameplay:5 Care and Effort:5 Server Performance:5 Kinda salty since you said "I guess" after 21st shoutout Link to comment
Hanz Posted January 4 Report Share Posted January 4 2/3/3 In the nicest way possible... This event was frustrating to play in. The mix of event jobs, snipers, lights out, vehicles, amount of NPCs, and how long the event lasted was all frustrating. The reason yall pushed back to village made no sense and it just seemed like an excuse to extend the event to village because you wanted to. There were so many NPCs in courtyard when about 4 people were fighting them at one point and they just kept getting spawned, while also getting shot by a sniper. The vehicles were the worst part. Constant NPC vehicles attacking and then player controlled ones just going in and out of the hanger making it even harder to deal with the NPCs with our low numbers. Then just random vehicles showing up like CIS bombers for a DW event as well. Please learn from these things. You tried to make a large scale event, but used a lot of short cuts that are used in random shoot-em ups. Keep making events and learning from them. Sorry for the rude comment during the event I was a little frustrated, but I was wrong to say that. Link to comment
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