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Founder

Name: 104th CMD Square | Lux Bonteri


SteamID: STEAM_0:1:62612744

 

How long have you Played on the Server [Hours]:

Not sure exactly how many hours I have on the server, but I have been playing very actively since 2 weeks after the server went up. 

From 1-10, what would you rate your knowledge of the Clone Wars?:

I would say my knowledge on the clone wars era would be between a 7 and 8. I have seen the original movies a couple times as well as the animated movie twice, and I have watched all seasons of the animated series 3 times. On top of this I have researched some lore for certain characters and battalions of the clone wars era but I know I still have much to learn. 

How good are your Communication and Leadership Skills?:

I feel that I can demonstrate exceptional communication and leadership skills when it is needed. I've been able to develop good charisma that allows me to effectively communicate with many different types of people.  
Do you understand that if you are Inactive, you will be removed from the program?:

Yes I understand. Despite rare weekends where I am out of town on LOA, I usually try to get on everyday.   

Give us an Event Idea that you would like to Produce:

This will be a multi part event. The first part will consist of the redeemer being deployed to reinforce another venator that is currently engaged with 3 CIS battleships. Once we come out of hyperspace, communications will be established with the other cruiser which begins to experience system failures and heavy damage. Naval will then begin the proper protocols to enter the battle (Arming the cannons, raising the shields, etc.). Once we engage the enemy and after a bit of communication with the other venator, the barrage of lasers finally break through their shields and destroy the vessel. Then our ship will be the main target of the enemies fire. We will need constant engineer work on the engines in order to maintain all of the systems and keep them running. It will then turn more into a player run event at this point. If the naval are able to keep landing consistent laser barrages on the enemy ships dishing out constant damage to them, and the engineers are able to keep the shields and engines working, then the redeemer will stay in the system to continue to fend off the enemy. Eventually, the droids will try and board the ship by sending landing crafts out and blow open either the skygate or nosegate. From this my event jobs will emerge. I will have General Grievous, and a couple of other event job b1/commando droids with him. The rest of the droid force will be deployed by myself as I will make my way working from the main hangar bay to all the other areas spawning B1 battle droids in an attempt to overrun the clones. Eventually, once General Grievous gets low enough, he will begin to retreat back to his command ship. Once they are off, the redeemer will successfully eliminate his two escort cruisers and begin to chase down the Grievous's command ship damaging it until it escaped into hyperspace. This will be a valiant win for republic and the surviving soldiers aboard the redeemer. The other possibility that could have happened if the naval were not able to land their cannon fire and the engineers were struggling to fix the shields etc is the admiral or highest naval could order our ship to retreat and attempt to escape. Eventually Grievous's ships would catch up disable our engines and board the ship like stated before. This event is still very raw and I still have a lot of brainstorming to do in order to actually perfect it. I really want it to be complete before I actually introduce it to the server. I have the basic Idea for part 2 of it as well but no details yet. If you have any suggestions please let me know.  

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