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Onderon: The base update [8/4/22]


Jayarr

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Posted (edited)

Bug fixes/misc

  • Lighting in the base has been improved for the texture changes, giving a brighter yet subtle feel
  • There is now a killzone when you jump outside of the map
  • NPCs will no longer shoot through the outpost, and bounty hunter buildings
  • Moved 3D skybox to the bottom of the map
  • Fixed a tablet clipping into the rocks
  • Fixed several holes in the map
  • Fixed floating plants
  • Fixed a few clipping trees
  • Fixed a few holes in the outpost

Optimization

  • Added several more area portals, hints, and general optimization techniques to improve performance for the upcoming overhaul of the base aesthetics


Additions

  • Added a small new area to the left of village
  • Added a small lake to the left of the outpost
    • The left garage now opens
  • Added vines to the rocks
  • Added a planet to the skybox
  • Added clouds to the skybox
  • Added four flying manta’s to the skybox
  • Added two buttons to the admin room
    • One boxes in the 3D skybox, allowing fog editors to look better
    • One button blocks of use of the ER buttons
  • Rocks now have grass on top of them
  • Added a navmesh to the temple
  • Added navigational maps around the base
  • Added ruins around the map
  • Changed the forest infront of the village to allow more space for Game Masters to utilize
  • Added out of bounds areas within base to give a more lively, military feel
  • Added dueling arenas at the bottom of the map
  • More colored lights within base, giving a less flat feel. Terminal props came alongside this change
  • Added defcon panels around the base
    • Two inside MHB
    • Two in bunks
    • Two in BCC
    • One outside of MHB
    • One in mess hall
    • One in engine room
  • Added four recruitment booths to barracks with interchangeable battalion signs
  • Every area has new textures. Uniformity and aesthetics should match in a more co