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The Battle for the Techno Union Base


KillJoy

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Name:KillJoy

Who helped (If applicable): Shooter, Pot

Event Name:The Battle for the Techno Union

Summary of the story:Attack Battalions are sent in to take out the Union which hired Bounty Hunters as well as the CIS. They toke over an old Jabba's Palace which he left. The Troopers will have to blow up a wall from the inside to get inside of the Compound.  

What was the result of the event?:The Base was seized and taken over

Was this more of a role play oriented or "shoot em up" oriented event:Shoot em up with Tech and EOD RP

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Current: Rancor Colt
Past spots: 501st XO, 501st CMD, 501st WO Appo, TC Hardcase, 332nd office, ATK Reg Purge, Keller Unit Vinnie, General Luminara, 41st GCO ARCL Draa, 3rd Crosshair on the Server, Hunter, Sith Marauder  TRO, GMM, VA x3. CIS Tac Droid, Guild Cabinet Member

The person who made a treaty with the sith as a clone 

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7/10 It was really great despite me deploying late. However it was quite laggy so maybe for next time only spawn droids that are about to be engaged instead of sitting there for like 5 minutes till we get to them. It would decrease the lag significantly if you do that. But none the less it was very fun and keep up the work :) 

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8/10, awesome event. 

Pros:

- IMMERSIVE. Awesome building and prop placement. 

- STORY. This event was one of a 3 part series, which was engaging, fun, logical, immersive, and fun.

- DIFFICULTY. Finally, we got a 1 life event! It made the gameplay much more fun. It allowed for better comms, teamwork, and coordination. There were PLATOONS of droids, massive waves of enemies for us to fight our way through. It felt just right.

- ROLEPLAY. Good RP for everyone to engage in - you were either doing recon and pushing on a flank, or doing TECH rp to collect intel on what the CIS was doing, or you were blowing up the main wall for the rest of the forces to push in.

- PACING. While I was told we were rushing in too fast for the game helpers, the pacing felt right - event wasn't too long, not too short.

Cons:

LAG. While the prop limit was great, it was simply too much. The server did have high ping and low frames, causing the gameplay to take a hit.

JEDI. This doesn't really go for the GM, but in that particular event Jedi were using force repulse a lot and that caused troopers to be pushed and killed. Please jedi, be careful.

 

THANK YOU KILLJOY FOR A GOOD, THOUGHT OUT, WELL DESIGNED EVENT. GMs, PLEASE TAKE NOTE.

Edited by Jagger
Additions

"If you have time to think of a beautiful end, then live beautifully until the end." 

"A hero need not speak. For when he is gone, the world will speak for him." 

https://www.youtube.com/watch?v=kZTMETl7Ga0&list=PL5Og0VYg8k2TnPDvarJa9Ijipx7W0Or0x

 

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