Jagger Posted September 6, 2017 Posted September 6, 2017 (edited) Bug Type (server/forum): Server Severity level (1-3): 1 overall, 2 for 212th/2ndAC Evidence (if you can): Description of the bug: For 212th Oddball Job - First of all, EVERYONE IS WHITE-LISTED TO IT. WHY. 2nd, there can be up to "5" oddballs at a time. It should be limited to 1 oddball job amount. 3rd, Oddball spawns in CC room and/or sometimes on 3rd floor Hangar 2 lookout deck. Please change it to 212th bunks spawn. 4th, 2ndAC Medic jobs have the OLD DC-15A model which hinders gameplay. How can we recreate it: Look in F4 menu, switch to Oddball/2ndAC Medic jobs. Edited September 6, 2017 by Jagger "If you have time to think of a beautiful end, then live beautifully until the end." "A hero need not speak. For when he is gone, the world will speak for him." https://www.youtube.com/watch?v=kZTMETl7Ga0&list=PL5Og0VYg8k2TnPDvarJa9Ijipx7W0Or0x
Posted September 6, 2017 (edited) Bug Type (server/forum): Server Severity level (1-3): 1 overall, 2 for 212th/2ndAC Evidence (if you can): Description of the bug: For 212th Oddball Job - First of all, EVERYONE IS WHITE-LISTED TO IT. WHY. 2nd, there can be up to "5" oddballs at a time. It should be limited to 1 oddball job amount. 3rd, Oddball spawns in CC room and/or sometimes on 3rd floor Hangar 2 lookout deck. Please change it to 212th bunks spawn. 4th, 2ndAC Medic jobs have the OLD DC-15A model which hinders gameplay. How can we recreate it: Look in F4 menu, switch to Oddball/2ndAC Medic jobs. Edited September 6, 2017 by Jagger "If you have time to think of a beautiful end, then live beautifully until the end." "A hero need not speak. For when he is gone, the world will speak for him." https://www.youtube.com/watch?v=kZTMETl7Ga0&list=PL5Og0VYg8k2TnPDvarJa9Ijipx7W0Or0x
Cabrera Posted September 6, 2017 Posted September 6, 2017 I believe @Billiam ClintonFixed the whitelist issue
Jagger Posted September 6, 2017 Author Posted September 6, 2017 We had an issue just like 3 days ago where we kicked someone from the 212th battalion for switching to the oddball job. Also, there's still like 5 oddball jobs. "If you have time to think of a beautiful end, then live beautifully until the end." "A hero need not speak. For when he is gone, the world will speak for him." https://www.youtube.com/watch?v=kZTMETl7Ga0&list=PL5Og0VYg8k2TnPDvarJa9Ijipx7W0Or0x
Author Posted September 6, 2017 We had an issue just like 3 days ago where we kicked someone from the 212th battalion for switching to the oddball job. Also, there's still like 5 oddball jobs. "If you have time to think of a beautiful end, then live beautifully until the end." "A hero need not speak. For when he is gone, the world will speak for him." https://www.youtube.com/watch?v=kZTMETl7Ga0&list=PL5Og0VYg8k2TnPDvarJa9Ijipx7W0Or0x
Cabrera Posted September 6, 2017 Posted September 6, 2017 16 hours ago, Jagger said: We had an issue just like 3 days ago where we kicked someone from the 212th battalion for switching to the oddball job. Also, there's still like 5 oddball jobs. Dude, I was there when that happened and it was more than a week ago
Posted September 6, 2017 16 hours ago, Jagger said: We had an issue just like 3 days ago where we kicked someone from the 212th battalion for switching to the oddball job. Also, there's still like 5 oddball jobs. Dude, I was there when that happened and it was more than a week ago
Ccmonty Posted September 6, 2017 Posted September 6, 2017 Wait so I can be oddball heck yeah! The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Posted September 6, 2017 Wait so I can be oddball heck yeah! The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Guest Posted September 6, 2017 Posted September 6, 2017 Contrary to popular belief. Shit doesn't get done overnight. This will be fixed in the next update.
Posted September 6, 2017 Contrary to popular belief. Shit doesn't get done overnight. This will be fixed in the next update.
Beb Posted September 6, 2017 Posted September 6, 2017 4 minutes ago, aStonedSparks said: Contrary to popular belief. Shit doesn't get done overnight. This will be fixed in the next update. D I D S O M E O N E S A Y U P D A T E?
Posted September 6, 2017 4 minutes ago, aStonedSparks said: Contrary to popular belief. Shit doesn't get done overnight. This will be fixed in the next update. D I D S O M E O N E S A Y U P D A T E?
Jagger Posted September 6, 2017 Author Posted September 6, 2017 25 minutes ago, aStonedSparks said: Contrary to popular belief. Shit doesn't get done overnight. This will be fixed in the next update. <3 Thank you very much Sparks, that's all I needed to hear. Bless your sparky soul. "If you have time to think of a beautiful end, then live beautifully until the end." "A hero need not speak. For when he is gone, the world will speak for him." https://www.youtube.com/watch?v=kZTMETl7Ga0&list=PL5Og0VYg8k2TnPDvarJa9Ijipx7W0Or0x
Author Posted September 6, 2017 25 minutes ago, aStonedSparks said: Contrary to popular belief. Shit doesn't get done overnight. This will be fixed in the next update. <3 Thank you very much Sparks, that's all I needed to hear. Bless your sparky soul. "If you have time to think of a beautiful end, then live beautifully until the end." "A hero need not speak. For when he is gone, the world will speak for him." https://www.youtube.com/watch?v=kZTMETl7Ga0&list=PL5Og0VYg8k2TnPDvarJa9Ijipx7W0Or0x
Ccmonty Posted September 7, 2017 Posted September 7, 2017 U P D A T E ? ! The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Posted September 7, 2017 U P D A T E ? ! The ORIGINAL Forum Troll 1 time perma banned, 8 time staff member, 7 time staff removal recipient, Permanent 104th
Retired Founder Forseen Posted July 30, 2021 Retired Founder Posted July 30, 2021 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
Retired Founder Posted July 30, 2021 This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // Locking // Moving to Resolved Reports
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