Name: Super
RP Rank: LT (waived by BCMD and GCC)
Suggestion: Part 1 - Bringing Medics to Ghost Company
Implementation: Replace the two 212th Officer Jobs and instead Add 2 Ghost Company Medic Jobs to GC. We would take the 212th officer job as no one uses it so we don't go over the job limit for 212th. The job itself would only have what a standard medic would normally have. We would also add 2 more lore characters from Ghost company Nova and Wyler these wouldn't be specific medics or jobs but it adds 2 more members to our roster. Ghost Company as of recent is almost at full capacity this would allow more 212th to join our elite unit.
Lore: During the 2nd battle of Geonosis arch, you can see a Ghost Company trooper administer medical aid to Trapper.In the episode The Solitary Clone of Bad Batch we see our 2 new lore characters, Nova and Wyler, on a mission with Commander Cody.
Job: Ghost Company Medic
Slots: 2
Loadout:
rust_syringe
rw_sw_dc15a_o
rw_sw_dc15s
weapon_bactakit
Model: models/synergy_roleplay/212/officeg/officeg.mdl
Dev Implementation: Only thing that would need to be developed is adding the medical symbol to this model.
Suggestion: Part 2 - Improve the weapons within Ghost Company
Implementation: Add the purge variants of both the DC-15a and DC-15s to all of the Ghost Company jobs.
Lore: Ghost Company was 212th’s elite unit that Cody hand selected himself for special missions.
Add or Change: Add the Purge weapons to all Ghost Company Jobs.
Job: Ghost Company ARF, ARC, HVY, SUP, Waxer and Boil
Description: Ghost Company's only current appeal is the people within it, the armor, and the health bonus. Besides that Ghost Company doesn't have much appeal compared to 2ndAC which has jetpacks.
Weapons:
rw_sw_dc15a_purge
rw_sw_dc15s_purge
Dev Implementation: Just have to add the guns to the Ghost Company Whitelist.
We’re fine if we only get one of these weapons we don’t expect to get both.