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Super_

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Everything posted by Super_

  1. -1 25 people is alot accident or not
  2. +1 seems like a great idea aspecially for a SOBDE jedi
  3. Honestily i dont agree with this point 2nd AC medic is one of the most saut after possitions in 212th and is constantily full i wouldent even think of getting rid of it giving Ghost company medics would improve our quality of life as a squad as we dont have to rely on our sister unit to constantily heal us
  4. As stated in the suggestion they would be open to all of Ghost company
  5. When it comes to medic ive been aproched by multipule 212th medics that have said they would love to join Ghost Company but we dont have medics 2 of the people that wanted this was our MEDL Yapper and one of the first MEDL Chill
  6. Name: Super RP Rank: LT (waived by BCMD and GCC) Suggestion: Part 1 - Bringing Medics to Ghost Company Implementation: Replace the two 212th Officer Jobs and instead Add 2 Ghost Company Medic Jobs to GC. We would take the 212th officer job as no one uses it so we don't go over the job limit for 212th. The job itself would only have what a standard medic would normally have. We would also add 2 more lore characters from Ghost company Nova and Wyler these wouldn't be specific medics or jobs but it adds 2 more members to our roster. Ghost Company as of recent is almost at full capacity this would allow more 212th to join our elite unit. Lore: During the 2nd battle of Geonosis arch, you can see a Ghost Company trooper administer medical aid to Trapper.In the episode The Solitary Clone of Bad Batch we see our 2 new lore characters, Nova and Wyler, on a mission with Commander Cody. Job: Ghost Company Medic Slots: 2 Loadout: rust_syringe rw_sw_dc15a_o rw_sw_dc15s weapon_bactakit Model: models/synergy_roleplay/212/officeg/officeg.mdl Dev Implementation: Only thing that would need to be developed is adding the medical symbol to this model. Suggestion: Part 2 - Improve the weapons within Ghost Company Implementation: Add the purge variants of both the DC-15a and DC-15s to all of the Ghost Company jobs. Lore: Ghost Company was 212th’s elite unit that Cody hand selected himself for special missions. Add or Change: Add the Purge weapons to all Ghost Company Jobs. Job: Ghost Company ARF, ARC, HVY, SUP, Waxer and Boil Description: Ghost Company's only current appeal is the people within it, the armor, and the health bonus. Besides that Ghost Company doesn't have much appeal compared to 2ndAC which has jetpacks. Weapons: rw_sw_dc15a_purge rw_sw_dc15s_purge Dev Implementation: Just have to add the guns to the Ghost Company Whitelist. We’re fine if we only get one of these weapons we don’t expect to get both.
  7. +1 adding more ranks will help with time between nco and being an officer
  8. +1 SG Need somthing if anything
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