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Joshua

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Everything posted by Joshua

  1. Hey Marvel and Comics, I appreciate the responses. 1. Yes we did get models implemented for TU about a year ago, hoping it would help boost TU's already decent activity at the time. It turned out however that people kept leaving as soon as they got their ARC Training, regardless of the fact we just got new models. Even the new Sniper we were given did not have the desired effect on people wanting to join or stay within TU. We have even considered to just make the TU models a regular ARF bodygrouper instead, but we decided against it. Anyways that is not an issue how we can't sustain 2 Subunits. It is an issue of the Sub-Unit not being good enough for people to want to stick around and keep playing in it. Until 1-2 weeks ago of posting this, Rancor has had activity of up to 15-20 people on average with maybe 1 or 2 of them being TU. ARF as a Sub-Unit simply does NOT work in a "ARC Battalion"., 2. Yes TU might be unique enough in the sense that they are all ARF troopers on top of having other equipment within an ARC Battalion. But that is where the main problem lies. , Some of the main complaints I always hear from former TU is this one: "I like TU, but I just prefer the ARC Kit." or "I only joined TU because I couldn't do anything else" or "Why would I be ARF if I can be ARC instead?" etc. If we decided that we want to add ARC stuff to appease those who are looking for an ARC Kit, it would defeat the entire purpose of an "all ARF" unit. 3. You mention you like the kit ideas we are proposing for this new ARC Unit. This is what would give the new subunit something that sets itself apart from the rest of Rancor as well as other battalions, subunits, and other ARC troopers. Adding it to Alpha would only inflate Alpha more and give it less of an identity. Excelsior Company is unique in its situation, lore, and characters. To remove a piece of what makes Excelsior different and place it somewhere other than Excelsior could potentially hurt wherever it goes, making the identity skewed., 4. I am not sure if you have seen the other suggestion, but we are already working on making Rancor more accessible for non ARC trained people with the Rancor Enlisted Regiments suggestion., A Sub-Unit should be an endgoal people strive for within a Battalion before maybe moving on to a different Battalion or becoming BCMD. TU currently is anything but that hence we want a more specialized ARC Squad that is Unique enough to be different from regular ARC and can actually compete with Alpha rather than just live in it's shadow as a stepping stone for people until they get ARC.
  2. We are not asking for a 3rd subunit. You are correct though.
  3. +1 looks dope and isn't a huge ask
  4. +1 I wanna use these Pistols so badly but they just suck so bad compared to whatever else I have in my kit
  5. +1 People shouldn't be forced to be ARC, even if that is what rancor specializes in. Just my opinion tho
  6. 1. This is real lore based on a book published by Lucas Books in 2009 called Star Wars the Clone Wars: The Lost Legion part of the decide your destiny Series 2. The most important change to TU is the fact that the new unit is an ARC unit. The biggest complaints of former and current TU and a big reason why no one stays is the lack of ARC kit/body groupers. By having actual ARC equipment plus the unique equipment we hope to get, we expect to gain a larger interest and also maintain people once established properly and with decent leadership in place. We already have ideas for the tryout if this suggestion passes. The most important thing is to use the initial interest in something new to get people and make proper tryouts and benefits to maintain them. I hope this answers your questions.
  7. Name: Blank RP Rank: MAJ (waived by BCMD) Suggestion: Replace current Traumas unit with a new sub-unit Called Excelsior Company Implementation: Traumas Unit is removed from Rancor in favor of Excelsior Company utilizing new and old equipment. TU could be kept as Event Jobs. Lore: Excelsior Company is a unit within the Grand Army of the Republic during the Clone Wars, known for its orange-marked clone troopers and led by Commander Vargus. The company was involved in investigating the disappearance of the 313th Legion led by Jedi General Poe Bandis on Ando Prime. Workshop content if applicable: Require development but here is a link of our ideas: https://docs.google.com/document/d/1Xeg2BbSWe_3gVMOOSeVdaTa8I87uzlqnIfoe70jdX_w/edit?tab=t.0 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Lead Slots: 1 Description: Commander Vargus is the Leader of Excelsior Company Model: models/jayarr/rancor/officer.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_dual_dc17, rw_sw_wristblaster_heavy_blue, rw_sw_dp24, rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Officer Slots: 2 Description: Ace and Slug are Officers within Excelsior Company Model: models/jayarr/rancor/modular.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17 , rw_sw_dp23, deployable Repair drone (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Medic Slots: 2 Description: Splice and Patch are two Medics within Excelsior Company Model: models/jayarr/rancor/medic.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17, sr_atmosphere_medical_scanner, darky_syringe, sr_atmosphere_medical_injector, new Fx-3 medical Drone (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Heavy Slots: 2 Description: Bruiser and Demo are Heavies within Excelsior Company Model: models/jayarr/rancor/modular.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17, tfa_chaingun_ferty, Anti-Vehicle Concussion Grenade (sticky AV Grenade) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Excelsior Company Marksmen Slots: 2 Description: Falco and Recon are Marksmen within Excelsior Company Model: models/jayarr/rancor/officer.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_westarm5, rw_sw_dc15a_o, rw_sw_dc15s,rw_sw_wristblaster_heavy_blue ,rw_sw_dual_dc17, sw_westarm5x, Reverse-polarity pulse grenade (would act as weak forcepush against NPC), buffed Binoculars(better zoom) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: -/-
  8. Razor and Stak would be cool to have, however I do believe both of them were part of 91st Lighting Squadron. I don't think people would like that very much. As for Stew, he would fit into Naval more I feel like.
  9. Thanks for that question. If both of them were Pilots, then I'd agree that there is a risk of confusing them. However due to the fact that they not only look vastly different, they also have completley different Job descriptions. Hawk of the 501st being a Pilot and Hawk of my suggestion being a ARC trooper. Usually when engaged in a RP scenario people know which of the two they want to talk to. Another factor is that a lot of clones in Lore just happened to have similar or the same names. There is only so many unique things clones come up with. Basically anytime Piloting related things come up in comms, either person playing as Hawk Rancor or Hawk 501st would know who is being called, unless of course there is the off chance that both are flying at the same time. Even then that is what you have callsigns for to avoid confusion with names. To make a long story short, I have never witnessed people confusing SOBDE Fi or Improcco Fi even though they are both medics. I feel like 2 hawks with different Jobs wouldn't be too much of a problem.
  10. Thats still good enough however where did the 6 come from? I heard multiple people say it was 6 instead of 3 lol
  11. 1. As far as I was told, Rancor currently has 6 slots for HVO ( Heavy and HVO are also not the most popular branches so this is supposed to help them out. ) 2. I don't think that is a huge problem, as I have never seen anyone being confused about having 2 Fi's. On top of that I see people join with "Lore Names" on a regular basis and no one bats an eye.
  12. +1 It was probably intended to happen anyways at some point in time, since Alpha-17 and Fordo both have them. Giving them all the Phase 1.5 would be a nice addition.
  13. +1 Being less reliant on staff taking tickets, especially during downtime is always good.
  14. +1 Making critical repairs less reliant on staff is a good thing to have.
  15. Name: Blank RP Rank: CPT [Waived by BCMD] Suggestion: add Lore Charcter to Rancor with name ARC CT-4547 "Hawk" Implementation: Add WL to the main Rancor Battalion Lore: Hawk, designated CT-4547 and also referred to as 4547, was an Advanced Recon Commando for the Galactic Republic during the Clone Wars. He was present for Kaj Loomit's sabotage of a simulation chamber. While not specifically stated to be part of any Battalion, his presence on Kamino during the sabotage of a simulation chamber could mean he might have been attached to Rancor as they were Training Clone Cadets. He has a very distinct and cool look and would be a nice addition to Rancor. I do have a screenshot of him so I hope it works with the embed https://static.wikia.nocookie.net/starwars/images/9/95/ARCTrooper-CotR.png/revision/latest?cb=20230120043933 Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: add (Any job modification requires all this information) Job: ARC Trooper Hawk Slots: 1 Description: Even though he is stated to have attacked by air implying he had a Jetpack, we feel like there is already enough Jetpacks on the server and therefore Hawk would support our struggling regiment of Heavy with a HVO Kit instead. Model: Requires development, but we are fine with using this as a placeholder models/jayarr/rancor/modular.mdl (Provide the model string if on server Ex. models/synergy_roleplay/trooper.mdl (Get this from the Q menu) Weapons: rw_sw_plx1, rw_sw_westarm5, rw_sw_dual_dc17, rw_sw_dc15a_o, rw_sw_dc15s (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: He will NOT have a Jetpack.
  16. +1 GC could use more tools to play with.
  17. That would be up for a new debate within the officer Corps, but I don't think we'd be opposed to the Idea either. Maybe If we got the PLX with some buffed stats + Z6. But Fingers crossed for quad Cannon First and foremost.
  18. Name: Blank RP Rank: WO ( waived by BCMD and HVO/HVY removal approved by Director ) Suggestion: Remove Rancor Heavy and Rancor Heavy Ordenance in Favor of a Rancor Heavy Gunner, creating the Gunner Branch with a Gunner Lead/ Gunner Officer ( GLY / GO ) Implementation: Might Require development as the workshop file we found is a TFA base Lore: The reciprocating quad blaster cannon, often shortened to "Cip-Quad," was an experimental weapon developed during the Clone Wars by Merr-Sonn Munitions. The reciprocating quad blaster drew power from a power cell strapped to a soldier's back and was mounted on a specialized harness featuring microrepulsorlifts. The four barrels could be fired either one or two at a time depending on the rotation pattern selected, and were cooled on the recoil by coolant tanks located within the rig itself. ARC heavy gunners using the weapon were outfitted with specialized armor that included head-up displays in the helmet and links to the harness that allowed them to make the best use of the weapon. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2217286711 as I mentioned it is TFA Base, however after testing it in singleplayer I can say it works with no issues, would require stress testing under Server conditions Add or Change: Change Job: Rancor Heavy Gunner Slots: 6 Description: A mobile Heavy fire support Platform useful against Tanks and Starfighters Model: models/jayarr/rancor/gunner.mdl Weapons: rw_sw_dc15a_o , rw_sw_dc15s , rw_sw_westarm5 , reciprocating_quad_blaster Other: Other things to balance the class would be slow walking speed and disable running as long as the gun is equipped. A long reload could be in place, as well as a overheating mechanic. This Change only applies to the main Rancor Battalion and not to Alpha. Alpha-98 and Alpha-74 Keep their PLX and Z-6 respectively as thei are lore characters.
  19. +1 shit looks so good, why is it not already on the server?
  20. Hey thanks für the reply! So basically the Idea was less defense focused, because that was more 241sts Thing. We are going for a versatile fire Support unit that can rapidly move Up with the main frontline, or hunker down for short periods. TU hast only ever worked for short bursts and everyone within the unit when the suggestion was cooked Up was more in favour of changing IT to Something different. Furthermore Trauma unit was constantly in a spot, beides with a strong Trauma, where people used the Squad as means to stay somewhere until they got ARC certified. AS to the issue where fits or doesn't, as mentioned earlier it was never confirmed to be Part of anything. 91st was more recon where as Keeli was in what WE saw a Garrison unit.
  21. Sorry that was my bad. It was Approved by BCMD
  22. Also i dont know how the Text color got messed Up If I could get assisstance with that.
  23. Name: Blank RP Rank: WO Suggestion: Remove Traumas Unit from Rancor in favour of Keeli Company, a mobile fire Support Unit using a new weapon the E-Web Blaster Implementation: Traumas Unit is removed from Rancor and instead would get Keeli Company with one extra WL and the new E-Web Lore: While there is no Lore connecting Rancor with Keeli Company, it would not be too much of a large stretch considering that Rancor was for a good Portion of the war on garrison Duty Training new Clone Cadets. Keeli Company was also known as the Outer Rim Garrison. On top of that Ryloth is much closer to Kamino where Rancor is stationed that Devaron. Devaron was where TU was stationed and in the Colonies Region close to the galactic core. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2984298123&searchtext=E+web+repeating+blaster for the E-Web and https://steamcommunity.com/sharedfiles/filedetails/?id=2443140273&searchtext=keeli+company as Inspiration for Keeli Company on this Server. If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add Job: Captain Keeli Slots: 1 Description: Captain Keeli is the Leader of the Company Model: requires development Weapons: rw_sw_dc15a_o rw_sw_dc15s rw_sw_westarm5 rw_sw_dual_dc17 rw_sw_wristblaster_heavy_blue rw_sw_bino_dark E-Web Blaster Job: Keeli Company Officer Slots: 2 Description: Keeli Company Officers are the Leaders of the Company if Captain Keeli is absent but also function as Medics. Model: requires development Weapons: rw_sw_dc15a_o rw_sw_dc15s rw_sw_dp24 rw_sw_dual_dc17 sr_atmosphere_medical_injector weapon_bactakit sr_atmosphere_medical_scanner rust_syringe darky_syringe 1 additional Powerpack Job: Keeli Company Support Gunner Slots: 4 Description: Keeli Company Support Gunners are the support Elements to carry the additional Powerpack as well as a Chaingun to lay down fire support to buy time for the E-Web Operator to set up his Gun. Model: requires development Weapons: rw_sw_dc15a_o rw_sw_dc15s tfa_chaingun_ferty rw_sw_bino_dark 3 additional Powerpacks Job: Keeli Company E-Web Gunner Slots: 2 Description: Keeli Company E-Web Gunners are the main Firepower of the unit and all classes center around it. The E-Web once set up will be able to to function alone for a short period but relies on the other Troopers to resupply the gun with Powercells. Model: requires development Weapons: rw_sw_dc15a_o rw_sw_dc15s rw_sw_dp23 E-Web Blaster 1 additional Powerpack Other: It is important to note that the E-Web in the suggestion has currently no sound and would require sound effects to be added. Also important is that the suggestion has been made with the consent of current TU Leadership and we have all worked on this suggestion together. The reason for the change from Recon to this, is the fact that Recon is very rarely done anymore and if it is we have an entire Battalion namely the 41st dedicated to it as well as Ghost Company. Alpha does a better Job at recon simply due to the fact that they have Jetpacks.
  24. +1 already had this suggestion before
  25. Bug Type (Server:): Server in game Severity level (Low - Medium - High): Medium Evidence (if you can): happens Randomly I do have the console report Description of the bug: Tab menu breaks where it is stuck in the menu but doesn't open the Playerboard How can we recreate it: not sure but below is the log from the console Console Log: [ERROR] gamemodes/helix/gamemode/core/derma/cl_scoreboard.lua:357: attempt to index a nil value 1. SetFaction - gamemodes/helix/gamemode/core/derma/cl_scoreboard.lua:357 2. Init - gamemodes/helix/gamemode/core/derma/cl_scoreboard.lua:440 3. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:41 4. Add - lua/includes/extensions/client/panel.lua:509 5. info - gamemodes/helix/gamemode/core/derma/cl_scoreboard.lua:465 6. TransitionSubpanel - gamemodes/helix/gamemode/core/derma/cl_menu.lua:288 7. OnSelected - gamemodes/helix/gamemode/core/derma/cl_menu.lua:461 8. SetSelected - gamemodes/helix/gamemode/core/derma/cl_menubutton.lua:171 9. PopulateTabs - gamemodes/helix/gamemode/core/derma/cl_menu.lua:511 10. Init - gamemodes/helix/gamemode/core/derma/cl_menu.lua:234 11. Create - lua/includes/extensions/client/panel/scriptedpanels.lua:41 12. unknown - gamemodes/helix/gamemode/core/hooks/cl_hooks.lua:8
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