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Rohan

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Posts posted by Rohan

  1. Name: Rohan

    RP Rank: Guild LT

    Suggestion: Adding base/visitor's passes to the in-game contract menu as a tab.

    Implementation: The addition of base passes to the /contracts menu, that according to the main discord github channel is being improved, as a tab on there. Allowing the ranks that ARE able to grant base passes to access that tab through a command, I.E. /pass, and log it there for people to check. Anyone should be able to check the menu, however the exact ranks that would be able to grant it, copied from our BH Rules & Regulations would be the following:

    WO-CPT = 6 hour Pass
    Jedi Master = 12 hour Pass
    Any Naval = 12 hour Pass
    Any CG = 12 hour Pass
    MAJ = 12 hour Pass
    Jedi Overseer+ = 24 hour Pass
    Commander+ = 24 hour Pass


    Additionally, if this is possible, upon death remove the base pass from the system to enforce the NLR ruling. If it was an OOC death it could always be re-added (prop kill etc.)

    How does this benefit the server you may ask?
    Prevention of someone just filling in the current form and forging the pass (linked to the base access database).
    Having a system in-game that allows us to keep track in game as opposed to having sheets which used to benefit the RSB, which no longer exist.
    Enforcing the NLR rule with base passes and the system for removal of it upon dying.

    Lore: Lore

    Workshop content if applicable: Requires development

    Other: I know the system is being worked on now and hope that posting it now it could still be added before the next update drops.

    @Brooklyn  was involved from navy side from this, forgot to add that

    • Agree 1
    • Winner 3
  2. 1 hour ago, Kortnul said:

    5/1/4

    It was a really good shoot 'em up but I had problems with the mando sniper at the end who literally stood still and ate 10 RC shotgun shots just to blow the person away, also the dupe was nice but lasted way too long in my opinion. 

    The boss bar is something we're not allowed to use since it causes crashes apparently, so it may not have looked like a boss while it was

  3. 4/4/5, I didn't really catch onto the story too much, but I think this was awesome. The map was utilised very well and there was no lag AT ALL at any point with 40 ish people on the server (no clue how many were active but it was a GOOD amount). I think these types of deployments give the same vibe as ES deployments and I hope to see more of them :)

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