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Posts posted by Rohan
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4/4/5, enjoyed the IR
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+1, I think having the naval engineer as some sort of role like the TF2 engineer where they can build stuff is a cool addition
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14 minutes ago, Marvel said:
Would also like to see different tiers of base passes that give access to different areas
That's what we got permits/contracts for
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Name: Rohan
RP Rank: Guild LT
Suggestion: Adding base/visitor's passes to the in-game contract menu as a tab.
Implementation: The addition of base passes to the /contracts menu, that according to the main discord github channel is being improved, as a tab on there. Allowing the ranks that ARE able to grant base passes to access that tab through a command, I.E. /pass, and log it there for people to check. Anyone should be able to check the menu, however the exact ranks that would be able to grant it, copied from our BH Rules & Regulations would be the following:
WO-CPT = 6 hour Pass
Jedi Master = 12 hour Pass
Any Naval = 12 hour Pass
Any CG = 12 hour Pass
MAJ = 12 hour Pass
Jedi Overseer+ = 24 hour Pass
Commander+ = 24 hour Pass
Additionally, if this is possible, upon death remove the base pass from the system to enforce the NLR ruling. If it was an OOC death it could always be re-added (prop kill etc.)
How does this benefit the server you may ask?
Prevention of someone just filling in the current form and forging the pass (linked to the base access database).
Having a system in-game that allows us to keep track in game as opposed to having sheets which used to benefit the RSB, which no longer exist.
Enforcing the NLR rule with base passes and the system for removal of it upon dying.Lore: Lore
Workshop content if applicable: Requires development
Other: I know the system is being worked on now and hope that posting it now it could still be added before the next update drops.
@Brooklyn was involved from navy side from this, forgot to add that
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5/5/5
Rare we have RP and story like this in events. I like that the NPCs and all areas lined up with the story you made behind it. -
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1 hour ago, Kortnul said:
5/1/4
It was a really good shoot 'em up but I had problems with the mando sniper at the end who literally stood still and ate 10 RC shotgun shots just to blow the person away, also the dupe was nice but lasted way too long in my opinion.
The boss bar is something we're not allowed to use since it causes crashes apparently, so it may not have looked like a boss while it was
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5/5/5
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That left one looks like that viszla mandalorian
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4/4/5, I didn't really catch onto the story too much, but I think this was awesome. The map was utilised very well and there was no lag AT ALL at any point with 40 ish people on the server (no clue how many were active but it was a GOOD amount). I think these types of deployments give the same vibe as ES deployments and I hope to see more of them :)
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5/5/5
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+1, best of luck gadget
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5/5/5, no problems
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5/5/5
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Orphan wookiee 5/5/5
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+1, would be nice
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+1, Kal hits us with belts
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+1 pls
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+1, maybe the bacta nade to Kom'rk unless that was put in the bug reports already
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drip +1
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