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Dax

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Everything posted by Dax

  1. Dax

    501st Rex Suggestion

    501st ARC has the jetpack bodygroup and we've never had jetpacks. Sorry but I gotta agree with the -1's. It'd be cool to see sometimes but not as a permanent thing.
  2. +1 be nice to be able to more easily identify specific jobs within naval
  3. Bug Type (Server:): addon glitch i think? Severity level (1-3): 1, its still functional you just have to look at it differently Evidence (if you can): will link screenshots later if needed but its pretty clear to see in game Description of the bug: the compass bearings that point where youre looking are reversed from those on the compass itself. If i look direct North at bearing 0 and turn Northwest towards bearing 345 the bearings moving right from north start at 1, the reverse is true going left towards Northeast How can we recreate it: get on the server and look at the compass. I've heard other people talking about it so im fairly certain its not a client side issue. Not sure if this is something that can even be fixed within the server or if the addon is just broken at its source, but I figured itd be worth bringing to attention if it is able to be fixed on our end.
  4. just noticed that Sharpshooter was also on this list. which only reinforces my +1 I remember we used to have sharpshooter in 501st, it got removed pretty early on along with engineer and maybe some others i cant remember
  5. +1 absolutely, if for no other reason that our regiments may very well reach capacity
  6. So hear me out on this, underbarrel grenade launcher for ARC trooper westar m5. Obviously it would need development in a few areas (if its even possible) it would ideally have a unique model to reflect the fact that it has an underbarrel GL, and as far as how it would work, hopefully someone smarter than me can figure that out. I know the functionality for grenade launchers exist within gmod, with the MP7s alternate fire mode being a grenade launcher. My thought was we could cycle through the fire modes on the westar using E+R, however I dont know how that would work. Regardless development aside i think this could be an addition to the original suggestion, instead of just removing the rocket launcher we replace it with this hypothetical new weapon. either way, balance, lore, all that aside... grenade launchers are bad ass.
  7. +1 never use my minigun anyway. and as for the rocket i only ever use it to fire my 3 shots at frigates. or to rocket jump in sims
  8. you have no idea how hard i pushed for this during my time in RANCOR. absolutely +1. hope it happens.
  9. +1
  10. in case this gets denied an easy way to distinguish between a 501st /me command and a /roll is to look for a period at the end. /roll will, by default have a period. granted someone could just add a period to a /me rolls 100 or whatever. side note, we've actually blacklisted people from 501st for forging their rolls during gambling. Either way +1
  11. Dax

    501st Pilot Job

    +1
  12. +1 i really miss this feature
  13. just to clarify some information, our buff was changed at some point from 50 damage with 100 shots per mag to just the mag size without us knowing. so when we requested to add the damage back we got shut down. we've brought it up at least twice directly with Joah. Once when we got our reskinned DC15a way back on the extensive venator. another time after our match against the 41st. Both times Joah said he would work on it. Frankly i dont know who decided to change our specialty to increased mag size, but I agree with Sock in that its pretty damn useless compared to what other battalions have (examples being the buffed westar that GM get, extra health for 212th) and therefore its understandable that we would want to change it. anyway, +1 ~501st ARCL Major Dax
  14. @Carter havent had it since before we changed maps if i remember correctly
  15. ------------------------------------------------------------------------------------------------------------- Name: 501st ARCL Dax Suggestion: add 501st battalion buff Implementation: up the damage on our custom DC-15A Lore: N/A Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Job: Model: Weapons: Other: ------------------------------------------------------------------------------------------------------------- We talked to Joah about this but I wanted to post it here so it wasn't forgotten EDIT: Just to clarify this isnt a request for a new buff, we never got our original buff that all the other battalions got.
  16. gonna bump because ive updated the suggestion with the link
  17. Dax

    501st Named Pilots

    didnt a different "add pilot" suggestion just get denied?
  18. ------------------------------------------------------------------------------------------------------------- Name: 501st ARCO Major Dax Suggestion:Change the 501st ARC model to the one listed below Implementation: Heres the link to the model https://steamcommunity.com/sharedfiles/filedetails/?id=1378210539 Lore: N/A Workshop content if applicable: Will add the link later as its still under development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Change Job: 501st ARC Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1378210539 only model in this pack Weapons:DC15a(501stedition), DC15s, Westar M5, RPS-6 Other: the models were commissioned by myself and created by CBlake. I'm paying $15 for these so if they could be added that'd be great thanks -------------------------------------------------------------------------------------------------------------
  19. +1 never did like the models we currently have for ghost company. these look much more lore friendly. ~501st ARC Captain Dax
  20. -1 if anything re implement battalion pilot jobs
  21. Figured I'd throw this in here... He came to me shortly after he was removed from 501st and apologized. Now I agree this doesn't excuse his behavior. Just thought I'd put this here as I saw someone else say he did the same to them.
  22. ah okay
  23. someone fill me in... whats so special about the knife? is it just an edge thing? or is the knife super op?
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