Jump to content

Dadd

Member
  • Posts

    90
  • Joined

  • Last visited

Everything posted by Dadd

  1. null isnt supposed to be OP, its supposed to be filled with good players who seem OP when working together.
  2. Bug Type (Server:): clone wars Severity level (1-3): 2? Evidence (if you can): none Description of the bug: throwing a bacta grenade resets jedi to the base hp despite how many health buffs they apply in the skill tree, by the skill tree i mean the one in the jedi temple, not the f2 menu. How can we recreate it: put health buff on jedi using the jedi skill tree then throw a bacta gernade....
  3. make an announcement board on your HUD, kinda like the "agenda" when you play as a cop in darkrp. Then make it be able to be toggled on and off
  4. Dadd

    force powers

    done
  5. Dadd

    force powers

    i did, and then i deleted everything that is irrelevant
  6. Dadd

    force powers

    Name: dadd Suggestion: makes force powers affect who your crosshair is on, instead of the auto targeting bullshit Implementation: code Lore: n/a and n/a for all the rest Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Job: Model: Weapons: Other:
  7. -1 "master assassin, sniper" that means that he had good aim, not that his rifle 2 shotted everyone he saw.
  8. -1 steela rifle buff -1 flamethrower Neutral on komrk's shotgun, im sure that it has a better fire rate, better spread, or a better clip capacity than the republic shotgun, which means the other buffs cancel out the lower damage. If it has none of these +1 to make it deal like 30 more damage than the republic shotgun
  9. -1 they are a sidearm, not meant to be a primary weapon, you are meant to use them when you run out of ammo or dont have time to reload
  10. -1 for use on players, they will just get stuck in eachother then whine and bitch in OOC about failrping +1 for use on props if it resizes the hitbox aswell
  11. ez fix just delete the server 4Head
  12. -1 stupid
  13. Dadd

    91st Changes

    cant wait for new ifn models
  14. or make it so that RM have authority but all medical personnel are allowed in. +1 anyway
  15. Neutral, if they just added a built in citadel and a place where everyone hangs out (such as how lots of people stayed on 2nd floor outside ER on the old map), then it would be fine
  16. Dadd

    Selling/Buying VIP

    -1 it doesnt decrease funding for the server, it INCREASES it. whether vip is sold in game or not, someone still buys it. People buying with in game credits will actually cause more vips to be bought, because otherwise, those certain people offering credits (given they cant pay for it through paypaal) would have no opportunity at buying VIP.
  17. Dadd

    Kashyyyk

    +1
  18. how about we literally just take away the bail all together, like shit. Rich people wont be able to bail their friends out constantly if we did that.
  19. 1st off thats racist. 2nd off if you think jailtimes are long enough, then you must think bail prices are big enough. Because both give incentive to not get arrested.
  20. if you didnt care about money then you would have suggested to make the jailtimes longer, not to increase bail amount.
  21. -1 minges will still minge, they will just leave their gmod open and afk their jailtime while they watch a youtube video. this is literally just because CG wants more money.
  22. -1 DU is a tank battallion not a sniper/scout battallion or something like that. Doesnt make sense for them to have a sniper. Activity shouldnt be based on a single class
  23. -1 medics never had jetpacks, put your points into speed and you will be completely fine. Also, i only see this job being used as an excuse for a jetpack medic trooper, and people who have jetpacks and medkits are complete fucking aids because the jetpack fucks up the hitbox so they just fly around forever and heal themselves while not being able to be hit.
  24. +1 to no 'secure' type shit, but metagaming occurs no matter they type secure or not. We know that veryone waits in the most convenient spot then jumps into action the instant there is the slightest hint of the enemies location or something like that being leaked. The only thing that removing 'secure' would do is make it more convenient to type, but metagame will be slightly more, so the dilemma is: more metagame, or more inconvenient. The only way to truly solve this is by adding some code to where you can literally not see your enemies comms
×
×
  • Create New...