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JerryTheClone

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  1. In the series The Clone Wars and the Bad Batch, he's legit a heavy.. His lore death is even as a heavy, hes giving suppressing fire before he uses a flamethrower to cause an explosion, sacrificing himself so the others can escape. lol.. Databank Entry: CT-[???] “Fireball” (41st Elite Corps Heavy Trooper) 🔹 Basic Information Name/Nickname: Fireball Designation: CT (exact number unknown) Unit: 41st Elite Corps Legion Leader: Commander CC-1004 “Gree” Jedi Generals: Luminara Unduli, Yoda (major campaigns) Class/Role: Heavy Trooper (HVY) Affiliation: Grand Army of the Republic → Galactic Empire (Order 66) 🔹 Appearance Armor: Phase II clone armor with green markings of the 41st. Helmet: Standard issue, occasionally equipped with a rangefinder. Markings: Typical green striping of the 41st, with some scorch marks from explosives use. Physique: Average clone build, slightly bulkier due to heavy equipment. 🔹 Equipment & Weapons Primary: Z-6 rotary cannon (standard HVY loadout) Secondary: DC-15A blaster rifle Sidearm: DC-17 hand blaster (sometimes carried) Explosives: Thermal detonators, EMP grenades Other Gear: Heavy backpack for ammo/ordinance 🔹 Personality & Traits Reckless but brave – Earned his nickname “Fireball” for diving into the thick of battle. Explosives expert – Known to rely on heavy ordinance to break enemy lines. Loyal soldier – Trusted by Commander Gree and respected by squadmates. Tactical flexibility – Able to fight alongside scouts (ARF troopers) or heavies depending on mission needs. 🔹 Notable Battles Battle of Anaxes (Clone Wars, S7 Bad Batch arc) Fought with the 41st alongside Rex, Cody, Jesse, and the Bad Batch. Deployed as heavy support during counterattacks against Separatist forces. Various 41st campaigns (minor appearances in The Clone Wars background shots). 🔹 Fate Unknown (Canon): Likely survived through the Clone Wars up until Order 66. If stationed on Kashyyyk with Gree, he may have participated in Yoda’s attempted execution — and died during the Wookiee counterattack. Alternate fanon/Legends interpretations keep him alive as a rogue clone or early Imperial heavy. 🔹 Stats (RP Sheet) Role: Heavy Trooper (HVY) Specialty: Suppression fire, explosives, breaching Strengths: High firepower, morale booster, fearless in combat Weaknesses: Reckless, high ammo consumption, vulnerable without cover ✅ Summary: Fireball is the 41st Elite Corps’ heavy hitter — a fearless clone who embodies explosive firepower and courage, making him both an asset and a risk to his squad.
  2. Bug Type (Server:): Spawn Location and Missing Lore Weapons Severity level (Low - Medium - High): Low Evidence (if you can): N/A Description of the bug: Whitelist for FireBall of the 41st spawns in the TR room. He is also missing the Blaster Cannon and the Z-6 in which his character is known for. As well as the flame thrower he ends up accidentally killing himself with later in the series. How can we recreate it: Use the whitelist and see. Databank Entry: CT-[???] “Fireball” (41st Elite Corps Heavy Trooper) 🔹 Basic Information Name/Nickname: Fireball Designation: CT (exact number unknown) Unit: 41st Elite Corps Legion Leader: Commander CC-1004 “Gree” Jedi Generals: Luminara Unduli, Yoda (major campaigns) Class/Role: Heavy Trooper (HVY) Affiliation: Grand Army of the Republic → Galactic Empire (Order 66) 🔹 Appearance Armor: Phase II clone armor with green markings of the 41st. Helmet: Standard issue, occasionally equipped with a rangefinder. Markings: Typical green striping of the 41st, with some scorch marks from explosives use. Physique: Average clone build, slightly bulkier due to heavy equipment. 🔹 Equipment & Weapons Primary: Z-6 rotary cannon (standard HVY loadout) Secondary: DC-15A blaster rifle Sidearm: DC-17 hand blaster (sometimes carried) Explosives: Thermal detonators, EMP grenades Other Gear: Heavy backpack for ammo/ordinance 🔹 Personality & Traits Reckless but brave – Earned his nickname “Fireball” for diving into the thick of battle. Explosives expert – Known to rely on heavy ordinance to break enemy lines. Loyal soldier – Trusted by Commander Gree and respected by squadmates. Tactical flexibility – Able to fight alongside scouts (ARF troopers) or heavies depending on mission needs. 🔹 Notable Battles Battle of Anaxes (Clone Wars, S7 Bad Batch arc) Fought with the 41st alongside Rex, Cody, Jesse, and the Bad Batch. Deployed as heavy support during counterattacks against Separatist forces. Various 41st campaigns (minor appearances in The Clone Wars background shots). 🔹 Fate Unknown (Canon): Likely survived through the Clone Wars up until Order 66. If stationed on Kashyyyk with Gree, he may have participated in Yoda’s attempted execution — and died during the Wookiee counterattack. Alternate fanon/Legends interpretations keep him alive as a rogue clone or early Imperial heavy. 🔹 Stats (RP Sheet) Role: Heavy Trooper (HVY) Specialty: Suppression fire, explosives, breaching Strengths: High firepower, morale booster, fearless in combat Weaknesses: Reckless, high ammo consumption, vulnerable without cover ✅ Summary: Fireball is the 41st Elite Corps’ heavy hitter — a fearless clone who embodies explosive firepower and courage, making him both an asset and a risk to his squad.
  3. I have a the console throwing whats wrong to me. | VikingDad2121 has connected [wOS] Advanced Lightsaber Forms have been localized! Init BValue: nil self.bUsingCharacter: nil Updating Return Button Attempting to reload all of MSS to fix load issues.Loading MSS v0.1.0 [synergy] Initialization started [synergy] Loading client files [Xaze] Class List has Populated [Synergy] Client Side Events Module Loaded Couldn't find/load font 'Eurostile-Bold', falling back to 'Tahoma'.. (x3) Couldn't find/load font 'Jura', falling back to 'Tahoma'.. (x2) Couldn't find/load font 'Eurostile-Bold', falling back to 'Tahoma'.. (x3) Reloaded Control: synergy.dpanel Couldn't find/load font 'Roboto-Thin', falling back to 'Tahoma'.. Couldn't find/load font 'Roboto-Bold', falling back to 'Tahoma'.. Couldn't find/load font 'Reoboto', falling back to 'Tahoma'.. [synergy] Initialization done [Synergy Emotes] Client: Included syn_emotes/shared/sh_config.lua [Synergy Emotes] Client: Included syn_emotes/client/cl_emote.lua [Synergy Emotes] Client: Included syn_emotes/client/cl_emotewheel.lua [Synergy Emotes] No files found in directory: syn_emotes/client/resources [Synergy Emotes] No files found in directory: syn_emotes/client/components [MQS] Initialization started [MQS] Loading client files Couldn't find/load font 'BF4 Numbers', falling back to 'Tahoma'.. (x9) [MQS] Initialization done Compact freed 2764800 bytes Couldn't find/load font 'BF4 Numbers', falling back to 'Tahoma'.. (x2) Couldn't find/load font 'Clear Sans Medium', falling back to 'Tahoma'.. Couldn't find/load font 'Exo 2', falling back to 'Tahoma'.. (x3) Couldn't find/load font 'Trebuchet', falling back to 'Tahoma'.. Couldn't find/load font 'Clear Sans Medium', falling back to 'Tahoma'.. (x2) Couldn't find/load font 'BF4 Numbers', falling back to 'Tahoma'.. (x7) Couldn't find/load font 'Railway', falling back to 'Tahoma'.. Couldn't find/load font 'Eurostile-Bold', falling back to 'Tahoma'.. (x3) Couldn't find/load font 'Jura', falling back to 'Tahoma'.. Couldn't find/load font 'Roboto-Thin', falling back to 'Tahoma'.. Couldn't find/load font 'Roboto-Bold', falling back to 'Tahoma'.. Couldn't find/load font 'Reoboto', falling back to 'Tahoma'.. Couldn't find/load font 'Jura', falling back to 'Tahoma'.. Redownloading all lightmaps Failed to load chatbox JS: error502 error code: 502 Synergy | You have no items pending. Unknown command: cl_playermodel_selector_force [BattlePass] Mission Progress data is invalid [BattlePass] Mission Progress data is invalid -------------------------------- Additional errors. Particles: Missing 'particles/doktor_muzzleflash.pcf' Attemped to precache unknown particle system "VES_fire_1_FP"! (x2) [DrGBase] Hi! :) Error! Flag "$nocull" is multiply defined in material "synergy/pets/lin_droid_dome"! Error! Variable "0" is multiply defined in material "sw_modular/panel_light_64"! Error! Variable "0" is multiply defined in material "sw_modular/pipe_stand_1"! material models/fortifications/jail_step_grate has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask. Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_f_p_swoop"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_f_flip"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_pant_short"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/cwdwmaul_trooper/hair_f_p_pigtail"! ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL Error! Variable "$emissiveBlendScrollVector" is multiply defined in material "servius/starwars/dc15x/dc15x"! ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL (x2) Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/alpha_cama_stec"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/pauldron_alpha_stec"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/armor_chest_alpha_stec"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/alpha_cama_maze"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/pauldron_alpha_maze"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jayarr/rancor/alpha/armor_chest_alpha_maze"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/foundling/hair"! material models/stan/reach_forge/object/forerunner/for_forge_gen_panel_04_dark has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask. ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL material models/stan/reach_forge/object/forerunner/for_forge_gen_panel_04_light_no_illum has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask. ShaderAPIDX8::CreateD3DTexture: D3DERR_INVALIDCALL Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/uniform_hat"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_white"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_blue"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_yellow"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_orange"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/stormtrooper_base/pauldrons/att_pauldron_red"! Error! Flag "$nocull" is multiply defined in material "models/hauptmann/star wars/architecture/vardos/t_concretepatternvardos_01_b_cs"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/gauwr/hair"! Error! Variable "$blendtintbybasealpha" is multiply defined in material "jajoff/sps/jlmbase/vernau2/hair"! Error! Variable "0" is multiply defined in material "sw_modular/terminal_1"! Error! Variable "0" is multiply defined in material "sw_modular/buttons_base"! Error! Variable "0" is multiply defined in material "sw_modular/metal_flat"! Error! Variable "0" is multiply defined in material "sw_modular/ramp_128x256"! Error! Variable "0" is multiply defined in material "sw_modular/ceiling_256x384"! Error! Variable "0" is multiply defined in material "sw_modular/floor_256x384_2"! Error! Variable "0" is multiply defined in material "sw_modular/floor_256x384_1"! Error! Variable "0" is multiply defined in material "sw_modular/doorway_wide"! Error! Variable "0" is multiply defined in material "sw_modular/crate_1"! Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_3"! Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_2"! Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_4"! Error! Variable "0" is multiply defined in material "sw_modular/floor_1024x1024_1"! When i load into my VIP characters, it just black screens, the game is still playing, i can hear the music and messages coming in, but nothing else is happening.
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